No more repairs needed ?

Post » Fri Nov 27, 2015 11:31 pm

That's terrible.

I hope it stays in.

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Melly Angelic
 
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Post » Sat Nov 28, 2015 6:55 am


to be fair it only proves PA needs repairs, since its a human shaped vehicle, not a armour per say it makes sense it has its own health.
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..xX Vin Xx..
 
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Post » Sat Nov 28, 2015 1:54 am

The weapons repair in NV was annoying, but, if it was thought out more, and implemented less by weapon condition and more in the vein of sudden component failure or jamming probability the older and more used a weapon gets, that might be interesting, but, should probably be something reserved for hardcoe Mode.

As to armor, armor really should be more dynamic, and with the new modular system, it should be expected to see damaged armor, and armor component losing effectiveness where they then either need replacement or repair.

All in all, if realism went all out, it'd be nice to see bullet holes, scorch marks from fire, cuts, dents, abrasions and other wear and tear on armor.

It'd also be nice (as an option) to see effects of travelling the wasteland impact the player character appearance too where it's necessary to take a bath or shower, get a haircut, shave the hairy bits, fix your makeup, use deodorant, brush yo teeth, get the nails did, just to keep Charisma on point.

:)

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jason worrell
 
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Post » Fri Nov 27, 2015 9:36 pm

I'd hate it if they removed the repair mechanic.

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Richard
 
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Post » Fri Nov 27, 2015 9:15 pm

I'm hoping a lot everyday that Fallout 4 will have armor and weapons degradation. The Power Armor has it, why should the rest of the armor and weapons in Fallout 4 not have it? Also it is a post apocalyptic world where scavenging is a NECESSITY to survive.

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Floor Punch
 
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Post » Sat Nov 28, 2015 2:23 am

Hopefully they keep for all armor and not just power armor. Maybe it can only be repaired at our workstation unless we have some kind of perk similar to Veronica's Scribe Assistant skill in New Vegas.

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Adam Kriner
 
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Post » Sat Nov 28, 2015 10:37 am

Oh I think I would like a repair only on a workbench like they did with alchemy and enchanment.
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Len swann
 
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Post » Sat Nov 28, 2015 5:39 am

Would be terrible if this feature was let go. Skyrim is infinitely easier because you didn't have to worry about Weapons and armor breaking and could use One weapon through out the whole game. Some of my best memories of Witcher 3 are getting out of a dungeon, having no fast travel point nearby and my weapons were at 50% durability having to worry about them breaking on my way back. You can't have that situation in a game where stuff doesn't break.

It's not a dealbreaker if Repair is gone but it dumbs the game down massively if it happened.

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Kieren Thomson
 
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Post » Fri Nov 27, 2015 11:22 pm

It would svck badly indeed, but as long as it modable, people will correct it as they always do.

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Frank Firefly
 
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Post » Sat Nov 28, 2015 7:41 am


thematicalky no repair works for the elder scrolls, its epic fantasy in civilized lands, a repair function just drags down the pace and hampers exploration.

In Fallout tho it makes much more sense to need repair of guns and armour, few things in such a setting is mint condition. So on that point I agree.
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Nice one
 
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Post » Sat Nov 28, 2015 7:14 am

From the looks of things, at least to me it works like this...

Weapons can be upgraded (prefixes, rusty > normal > enhanced/hardened) . Info based on naming in FO Shelter and Skyrim mechanics. No need to repair

Armour can possibly be upgraded. No need to repair.

Power Armour will need to be repaired as it seems to be treated as more of a mobile tank you hop into as opposed to regular player armour.

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flora
 
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Post » Sat Nov 28, 2015 7:47 am

This. In Skyrim smiting and enchanting were useless imo until you made that last armor set that you will use most of the game.

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Jonny
 
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Post » Sat Nov 28, 2015 1:47 am

There will be mods that add weapon condition back in.

And add overheating rules like JIP Realistic Weapon Overheating mod.

You overheat a weapon by firing it too much and it is more likely to jam and will wear out faster.

The one good think about weapon condition was you could get a real high grade weapon with a low weapon condition and you would have to repair it to get full use out of it.

And if you sold it, you got only a fraction of the face value which helped keep the number of caps the player had under control.

If they do get rid of it, I wonder how they are going to handle the caps level considering it looks like with the right perks the Sole Survivor can make almost any weapon.

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Taylrea Teodor
 
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Post » Sat Nov 28, 2015 12:49 am

I'll be ecstatic if they remove weapon and armor condition. Maintenance is such a chore, I hated it to be honest.

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k a t e
 
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Post » Fri Nov 27, 2015 7:06 pm

The correct thing to do is fine tune and balance something if it's a chore, not remove it entirely.

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CHARLODDE
 
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Post » Sat Nov 28, 2015 8:10 am

They replaced condition with crafting. You'll still be saluaging for parts across the wasteland.

Fixing a weak feature they didn't like probably wasn't as high on Beth's priorities as adding new features they do like. We'll see what happens.
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{Richies Mommy}
 
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Post » Sat Nov 28, 2015 3:04 am

It's not a deal breaker for me because the crafting does indeed look interesting.

But, a layered repair system that adds to the game, instead of hindering it, would have been a good solution. I proposed this in another thread, and the layered system would essentially function like the player having three weapon states: Damaged, Normal, Fresh. You'd have 2/3 states where the gun operated without hindering the player, with one of those states (fresh, or whatever it can be called) producing certain perks (stopping power, accuracy, etc.) for the weapon. It would encourage players to upkeep their weapons.

Damaged would be what you'd expect, the gun [censored] up a lot.

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Love iz not
 
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Post » Fri Nov 27, 2015 10:57 pm

look at skyrim compared to oblivion

Bethesda would rather remove instead of improve

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Gemma Archer
 
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Post » Fri Nov 27, 2015 7:43 pm

I really hope they don't scrap weapon and armor maintenance in this game. I actually got a great deal of satisfaction finding that the enemy had the same or similar weapons and armor that I did so I could maintain my own. If they get rid of it, then all those weapons and armor that the enemy drops is just junk now.

"Oh look, another 10 mm pistol. But oh wait! I don't need it because mine is always perfect! Ugh."

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Jhenna lee Lizama
 
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Post » Sat Nov 28, 2015 7:21 am

I honestly hope that the requirement to repair your gear is now in hardcoe mode only.

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luis ortiz
 
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Post » Sat Nov 28, 2015 8:23 am

I disagree.

Skyrim has A LOT of improvements over the previous games, and I'm not talking about the obvious stuff (like graphics and such).

Yes, Bethesda did remove some elements but the stuff they've removed were originally annoying and broken in the first place. Maybe they tried to improve it but had a hard time finding a way to do so? Maybe when they did improve it, but it glitched out badly? Who really knows why they removed but honestly, removing certain elements made the game better and more fun than the previous titles.

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K J S
 
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Post » Sat Nov 28, 2015 4:11 am

I can't see how repair was ever broken, but ok.

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Cagla Cali
 
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Post » Sat Nov 28, 2015 10:04 am

OP says that now he doesn't have to carry all this armor to repair his current armor with, but what's the alternative?

In Skyrim, a game that scrapped armor maintenance, I find little motivation to kill low level bandits because the most reward I'll get is a few gold pieces, maybe a potion, and some armor that's not as good as mine. Best case scenario, the armor is of equal quality as mine. But there's no reason to ever pick it up. It doesn't sell for enough to justify the carry weight, and I can't use it to repair.

In New Vegas, especially with jury rigging, with nearly every enemy you can find some type of armor or weapon that will be compatible for repairs with another item in your inventory.

I feel that maintenance and repairs add to the survival aspect of the game, forcing me to scavenge my way to better gear.

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Roanne Bardsley
 
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Post » Sat Nov 28, 2015 12:54 am

Repair was fairly broken because the devs lacked the ability to go through the entire game with every single weapon, one at a time, and figure out the perfect decay rates for each of them. Thus resulting in many items becoming useless, since they decayed WAY too fast, and some becoming way too OP, since they decayed WAY too slow. It was frankly a crapshoot if you got a correctly tuned weapon or not. Now, this would be a major problem in itself if it weren't for that.........

There were problems like there being so many merchants that can repair items that, even if item decay rates were set right, item condition never really became a problem. Armor or weapons anywhere close to being not at top condition? Just hop on down to the Mojave Outpost, a place you reach within 3-5hours into a 100+ hours game, and get Major Knight to repair it! There was never a point in the game where your stuff would break unless you totally didn't pay attention to what was going on. It was a system designed to make your items worse, in order to make the game harder, but failed to actually introduce a point in which your items actually got worse, since you could find places to repair them all over.

That isn't even getting into problems like weapon repair kits being fairly easy to make, thus only further reducing item decay into nothingness. Fallout 3 had similar problems with alien epoxy, or w/e it was you could use to repair weapons from the MZ DLC.

Item decay never really did anything it was supposed to do. It never made the game harder, unless you purposefully avoided repairing your items just to make the game harder. It was just pointless busy work that failed to make the gam harder, and failed to make repair have the trade off its supposed to have.

Survival mechanics don't really work unless the entire game is built around survival mechanics, but Fallout isn't, never was, and likely never will be, a survival game. Adding survival mechanics onto a game like that just makes them end up being so broken that they become basically a null gameplay factor, like decay was, or they become so broken that they make the game nearly unplayable.

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Emmie Cate
 
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Post » Sat Nov 28, 2015 10:59 am

That's not a broken mechanic, that's called requiring fine tuning aka TLC. That's why I say they should improve it and create a meaningful system that encourages the upkeep of weaponry.

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Umpyre Records
 
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