No more repetitive button mashing to cast the same spell ove

Post » Wed Sep 08, 2010 4:31 pm

Doesn't seem as if the system has been changed to discourage, or disallow button mashing. If anything, it seems to encourage it more.
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T. tacks Rims
 
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Post » Wed Sep 08, 2010 7:56 am

actually, the door doesn't need to be locked in order to do this.

trust me I had to level up my alteration skill this way.

Well I'll be damned. I just tried it in-game and it does in fact work. I would've never dreamed that casting Open on an unlocked door would accomplish anything.

So I humbly withdraw that assertion. The rest stands though.

The alternative is a game where everyone spends a lot of time looking ridiculous, hopping around like a rabbit everywhere while simultaneously spamming restoration spells.

In my view that is a broken system.


I've never done that.
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Julie Ann
 
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Post » Wed Sep 08, 2010 3:11 pm

If you play the same chord on your guitar in your bedroom repeatedly you won't become better. Only if you play something new, more challenging. It has nothing to do with the audience. Apart from that the experience based system isn't perfect, but it is as perfect as it can get in a computer game with limited possibilities. The ES system will never reward you for doing special things, it's always about quantity only and always will be unless computer games are so advanced that they can take into account the challenge of every possible action of the player.



I think I already said that I play games for a challenge. Sorry, but the 'don't like it, don't use it' argument really gets on my nerves. It's like your boss says 'Hey, I could give you 10000$ more each month' and you say 'No, thanks, the 2000$ I currently earn are enough for me'. If there is an easy and fast way to improve my skills then I will do it. Simple as that. It's also a part of role-playing for me by the way - I don't want to play an idiot after all.

In the end it's a matter of taste. But since this thread was about the problem of repetitive button mashing (something only people would do who want to become stronger) I figured I could say a word or two about the problem the ES system in my opinion really has.

I just hope there will be a mod like Oblivion XP asap for people like me.


But you are still talking about options. You are saying that because certain options allow you to do things in a way that you don't want to do them, that those options should be removed for EVERYONE, even people who are pleased by having them, so that you aren't tempted to play the game in a way that you don't wish to (and don't have to).

You want to encroach on other people's gaming experience, concerning an optional feature, for the sake of enhancing your game in a way that you have the option of doing yourself with a little self control.
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katsomaya Sanchez
 
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Post » Wed Sep 08, 2010 4:52 pm

You want to encroach on other people's gaming experience, concerning an optional feature, for the sake of enhancing your game in a way that you have the option of doing yourself with a little self control.


You like the way it is. I don't. Who is right? All I can offer are arguments in a discussion. Some things have changed from Arena to Oblivion. Some people weren't happy about it, many others were. If there was an experience based system you could as well get the same results you get now with 'a little self control'. :shrug:
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Riky Carrasco
 
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Post » Wed Sep 08, 2010 4:41 pm

But you are still talking about options. You are saying that because certain options allow you to do things in a way that you don't want to do them, that those options should be removed for EVERYONE, even people who are pleased by having them, so that you aren't tempted to play the game in a way that you don't wish to (and don't have to).

You want to encroach on other people's gaming experience, concerning an optional feature, for the sake of enhancing your game in a way that you have the option of doing yourself with a little self control.


Keep in mind, I'm basing this on a doubly translated interview and admittedly there is a good possibility we are jumping to conclusions.

However, in addition to jumping and running, hopefully, the devs have made a few more changes to remove the repetitive activities and they might have done this in a very cool way that works for everyone.

there are a lot of different things they could do
- unlock spell only gives XP when cast on locked items
- restoration spells only give XP when cast during combat
- conjuration only boost XP when conjured creature causes damage to enemy

etc., lots of possibilities, some of them perhaps more immersive or conducive to RP than the Oblivion system

Certainly, depending on the specifics of what they have done, there may be ways to get around the restrictions, but the fact that the devs are at least making some kind of effort to get rid of repetitive activities is great news IMO
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Jessica Thomson
 
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Post » Wed Sep 08, 2010 10:01 am

Keep in mind, I'm basing this on a doubly translated interview and admittedly there is a good possibility we are jumping to conclusions.

However, in addition to jumping and running, hopefully, the devs have made a few more changes to remove the repetitive activities and they might have done this in a very cool way that works for everyone.

there are a lot of different things they could do
- unlock spell only gives boost on locked items
- restoration spells only boost skill during combat
- conjuration only boost when conjured creature causes damage to enemy

etc., lots of possibilities, some of them perhaps more immersive or conducive to RP than the Oblivion system

The only thing is you still repeat them whether or not you're using them in a specific situation, if I cast unlock on locked chests and doors I'm still going to have to do that over and over to level it up only now it would take longer :shrug: again not an issue for me because that's how I play anyway but why make it harder for those with a different play style?
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Prohibited
 
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Post » Wed Sep 08, 2010 5:09 pm

The only thing is you still repeat them whether or not you're using them in a specific situation, if I cast unlock on locked chests and doors I'm still going to have to do that over and over to level it up only now it would take longer :shrug: again not an issue for me because that's how I play anyway but why make it harder for those with a different play style?


I think you misunderstand what I mean by "repetitive"

I enjoy going through the process of gradually progressing, fighting enemies, meeting NPCs, going on quests, etc.

If every time I unlock a door or a chest with a spell, I get a tiny XP boost, great, yes, I will repeat that every time I encounter a locked door or chest unless I want to pick the lock.

IMO that is not "repetitive"

What is "repetitive" is sitting in one place for four hours putting a paperweight on my keyboard to cast unlock 1000s of times to get to Journeyman because I can't use any of the Journeyman spells that I already bought.
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Auguste Bartholdi
 
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Post » Wed Sep 08, 2010 4:42 pm

When I finally get to play this game that we have been waiting on for 5 years, I absolutely do not want to spend hours of precious game time casting detect life on myself over and over in order to unlock a perk.


It's called self-restraint, with some patience thrown in. Who cares if you can't get that perk on the next level up, you'll be able to get it eventually. It's not like your game will end if you don't. I admit I did a bit of spamming in Oblivion with my Bound Helmet spell, but that's only because the early Conjuration spells svcked, especially for a Spellsword wearing Heavy Armour and carrying a Longsword. The only spell in that school that was of any use to me required a higher level than I started out with so I tried to get to it ASAP. After that though, it didn't matter one bit.

It's a mystery to me how they implemented these changes, but hopefully we will see more details revealed in the Skyrim Fan Interview and E3.


It wouldn't be that hard for them to do. Oblivion already did this for the most part, with a few exceptions. You didn't get credit for casting a fireball into a tree for instance, you had to actually hit an enemy for it to count. They just never got around to plugging a few of the other loopholes, like not getting credit for unlocking a door that was already open. There's always going to be a few spells that they simply can't work around though.
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Marie
 
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Post » Wed Sep 08, 2010 12:18 pm

It's called self-restraint, with some patience thrown in. Who cares if you can't get that perk on the next level up, you'll be able to get it eventually. It's not like your game will end if you don't. I admit I did a bit of spamming in Oblivion with my Bound Helmet spell, but that's only because the early Conjuration spells svcked, especially for a Spellsword wearing Heavy Armour and carrying a Longsword. The only spell in that school that was of any use to me required a higher level than I started out with so I tried to get to it ASAP. After that though, it didn't matter one bit.


The only reason I spammed spells in Oblivion was to be able to cast the Journeyman spells that I already purchased (once or twice I did it to unlock Expert spells), not to increase character level.

I suspect that is a big reason why lots of people spammed spells, to be able to cast the higher level spells or unlock them for the spell making altar.

One easy fix could be to unlock the Apprentice, Journeyman, Expert, Master level spells based on your character level instead of the skill level. Or maybe the devs have already come up with some other, more ingenious solution.
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Sammie LM
 
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Post » Wed Sep 08, 2010 3:56 pm

- restoration spells only give XP when cast during combat


That would be a really, really bad implementation. So you've just won a battle and are near death yet can't heal yourself? No way. All that's required is you don't get credit for the spell if you're not actually injured. Simple.
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Vincent Joe
 
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Post » Wed Sep 08, 2010 2:37 pm

- restoration spells only give XP when cast during combat

Are you kidding me? That's counter intuitive at its very core.
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Alyce Argabright
 
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Post » Wed Sep 08, 2010 8:17 pm

The only reason I spammed spells in Oblivion was to be able to cast the Journeyman spells that I already purchased (once or twice I did it to unlock Expert spells), not to increase character level.


Irrelevant, you still didn't need to do it you chose to. Did your game become unplayable because you didn't have those spells, was your character completely gimped without them? No, you could have kept on using the lower level spells until you unlocked them naturally. As I mentioned, I did that to a certain extent with Conjuration, but only because the low level spells were completely useless to me playing a Spellsword. If I could have been able to conjure a Skeleton or some other low level creature then, instead of armour or weapons that I was already equipped with, I would't have had to bother at all.

One easy fix could be to unlock the Apprentice, Journeyman, Expert, Master level spells based on your character level instead of the skill level. Or maybe the devs have already come up with some other, more ingenious solution.


There's no way around that sort of thing aside from self-control. Even if you don't have to go for a specific spell, then you're going to want to unlock a specific perk instead. There can be certain checks put into place for some spells, but for others there's just no way to prevent it being abused other than restraint.
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Conor Byrne
 
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Post » Wed Sep 08, 2010 7:55 pm

The only reason I spammed spells in Oblivion was to be able to cast the Journeyman spells that I already purchased (once or twice I did it to unlock Expert spells), not to increase character level.

I suspect that is a big reason why lots of people spammed spells, to be able to cast the higher level spells or unlock them for the spell making altar.

One easy fix could be to unlock the Apprentice, Journeyman, Expert, Master level spells based on your character level instead of the skill level. Or maybe the devs have already come up with some other, more ingenious solution.

Then the argument goes from the rather weak "I don't have the self control to not do it so I'll take away the option for anyone who wants it" to the comparably weak "I'm too impatient to have my character progress naturally through normal skill use so I'll take away the option from anyone who wants it". Neither one is a good reason to take away an option that some people like, when the whole time it was entirely your choice and it was never forced on you.

Aside from that faster skill progression has already been confirmed so even the impatient people who don't want to wait longer and progress normally shouldn't have a problem unless they're just looking for something to complain about. I don't see why they should do this really.
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biiibi
 
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Post » Wed Sep 08, 2010 8:51 am

sigh more lazy developing ideas from Bethesda. A good way to solve this would've been to rebalance experience gain so that its faster, and not only that, add much more actual targets and what not so that you don't need to sit and just grind out experience. You can do it as you play, but still with the option of grinding out for those who want a particular skill level now without having to go search for more targets to train on.

Now you pretty much have to do it as you play but unless you gain experience in skills about 20 times faster you're going to burn through a lot of content as you try to level up your skills.

And I find Todd's reasoning for getting rid of a lot of skills to be rather stupid. "Who wants to roleplay a character that runs?" has got to be the most AW#$!#@$ thing I've ever heard in my life. Its like he never even played the games.
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gemma king
 
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Post » Wed Sep 08, 2010 7:23 am

Neither one is a good reason to take away an option that some people like,


Who likes this? These are all just loopholes that need to be closed, the same way you cannot increase destruction by casting a fireball on a tree.

If I understand your previous posts, you are saying that it you don't care about this because you have the willpower to avoid using it.

Is there anyone who loves casting spells repeatedly for hours? I would be surprised to find someone who does.
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Joe Alvarado
 
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Post » Wed Sep 08, 2010 10:51 am

sigh more lazy developing ideas from Bethesda. A good way to solve this would've been to rebalance experience gain so that its faster

They did that so problem solved there. :/
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Dustin Brown
 
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Post » Wed Sep 08, 2010 10:53 pm

Is there anyone who loves casting spells repeatedly for hours? I would be surprised to find someone who does.


And no one is forcing you to do so, that's entirely your choice. Don't blame the game for your own shortcomings.
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Robert Devlin
 
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Post » Wed Sep 08, 2010 10:06 pm

Who likes this? These are all just loopholes that need to be closed, the same way you cannot increase destruction by casting a fireball on a tree.

If I understand your previous posts, you are saying that it you don't care about this because you have the willpower to avoid using it.

Is there anyone who loves casting spells repeatedly for hours? I would be surprised to find someone who does.

If you do it you must want to otherwise you wouldn't or you're just impatient and don't like the speed of progression which I didn't find a problem with in oblivion either, if anything I found it too fast. Since that's "fixed" theres no problem there either and it needlessly takes an option from people who obviously use it or we wouldn't be talking about it. :shrug:
If I can't cast a feather 200pts spell because it's a journeyman spell than I'm just not able to do that and I'll only carry what I can with the spells available. If I can't cast open hard lock then my character can't open them and will have to continue practicing casting open easy spells on easy locks until it's available. If someone so desperately wants to be able to do that that they spam spells until they can that's their prerogitive and I see no reason to take that away from them.
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Leilene Nessel
 
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Post » Wed Sep 08, 2010 12:10 pm

There can be certain checks put into place for some spells, but for others there's just no way to prevent it being abused other than restraint.


I have faith that the devs have come up with some great solutions.

I suppose we'll have to wait a bit longer to find out.


And no one is forcing you to do so, that's entirely your choice. Don't blame the game for your own shortcomings.


How far would you be inclined to pursue that line of thought?

What if it wasn't pressing the button 1000s of times that increased skill level, but only 100 times? 20 times? Or if there were an option on the menu to click and instantly raise your skill level?

If we all started the game with a powerful sword that could instantly kill any dragon, no one would be forcing us to use it, right? we could simply choose not to use it.

What if there was some ridiculously OP spell available at level 1 that made us invincible and 100% chameleon for 60 seconds?

Or we could start the game with 100,000 septims, and just choose not to spend them.

My point is that this mechanic for leveling up magic skills without actually using the spells in meaningful gameplay is a broken mechanic.

It doesn't make sense to be able to sit around and keep pressing a button to increase Alteration, or Restoration but Blade, Block and Blunt only increase during meaningful gameplay when you are actually using your sword, blunt weapon or shield in a fight, for example.
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Manuel rivera
 
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Post » Wed Sep 08, 2010 9:44 pm

I have faith that the devs have come up with some great solutions.


How do you prevent someone from getting credit for casting a Light spell, or something like Feather? There's some spells that you just won't be able to put an appropriate check in place for. And the only thing that's going to be able to prevent you from spamming them will be self-control. This notion that someone else is going to take care of your problems for you is ludicrous frankly, the solution is nothing more simple than taking responsibility for your own actions.
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Ron
 
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Post » Wed Sep 08, 2010 9:07 pm

How do you prevent someone from getting credit for casting a Light spell, or something like Feather? There's some spells that you just won't be able to put an appropriate check in place for. And the only thing that's going to be able to prevent you from spamming them will be self-control. This notion that someone else is going to take care of your problems for you is ludicrous frankly, the solution is nothing more simple than taking responsibility for your own actions.

I don't think there should be checks for most of them quite frankly, open is one that should be limited to locked things though because that's just proper design. But if I want to cast destruction at a tree and gain points for using my skill then I should be able to do that, not have it limited because people lack the self control to not continuously do so all the time.

While were at it we shouldn't be able to kill anyone in the game because I lack the self control to not kill everyone in the game and it will ruin the experience I want.
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Riky Carrasco
 
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Post » Wed Sep 08, 2010 10:17 pm

Some new info in the recent Todd Howard interview published by Norwegian magazine Gamer.no





This is great news IMO. I hated casting spells over and over in a meaningless way to get to Journeyman or Expert level, etc.

Rest in pieces repetitive spell casting! :celebrate: :celebration: My poor fingers can rest.

If we get perks from skills and not from leveling up, then we can obtain much more perks than, for example, 1 perk per level in FO3. Sounds like fun!

So how do you think this will work? what do we get when we level up? increase to Health, Magicka and Stamina only?


If you didn't like casting spells over and over again to rush to journy man or expert level, then you should just not have done that. there is no part of OB that requires you get your skills that high by a certain time period. if it bothers you just go dungeon diving and use the spells naturally. other wise its your the one to blame if you spend hours grinding spells. an easy rule to remember, if you don't like the exploit then don't exploit it.
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GLOW...
 
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Post » Wed Sep 08, 2010 12:15 pm

How do you prevent someone from getting credit for casting a Light spell, or something like Feather?


No idea, but hopefully the devs have something cool in mind.
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Danny Blight
 
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Post » Wed Sep 08, 2010 7:36 pm

I'll second the "don't like it, then don't use it" comments as well as the one about self control. The entire game shouldn't be catered around restricting options to practice skill because some people lack the self control to avoid doing things they don't think they should be able to do.

As someone said, if you exercise you get stronger. Likewise if you use magic often your "magic muscle" gets stronger. That makes perfect sense!
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Emily Rose
 
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Post » Wed Sep 08, 2010 2:41 pm


It doesn't make sense to be able to sit around and keep pressing a button to increase Alteration, or Restoration but Blade, Block and Blunt only increase during meaningful gameplay when you are actually using your sword, blunt weapon or shield in a fight, for example.

And how many restrictions will we have before you're happy we can't "exploit" it? Can't cast restoration while not in combat? Can't cast any spell while not in combat? Too bad, alteration, you're just going to have to get in a fight before you can cast water walking and get any use out of it! How many restrictions do you want to put into the game? How many rules must the player keep track of in order to even level?
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Sammygirl500
 
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