So, yeah, this is probably a case of "If you can't figure it out on your own, you probably shouldn't be doing it....", but:
I want to create a test SKSE plugin I can use as a template for future work. I've looked through the src and the comments contained therein and still can't figure it out.
First of all, I'm not sure how to produce a .dll (which I assume I need to do) from the example plugin files. Secondly, I'm not sure if I have to add anything to the code (besides what I want to patch) to make it work.
If the example code will run as written, I know what I want to write to what memory address (I'm changing the text of "[weaponname](FINE)" to "[weaponname](DULL)").
Anyone familiar with this stuff?