More specific skills?

Post » Tue Sep 15, 2009 8:58 pm

In morrowind, we had long blade and short blade. We had axe, spear, heavy armor, light armor, and medium armor skills. In oblivion, we hade blade, blunt, heavy armor, and light armor.

Should skills go back to the morrowind way because it seemed to create a unique character with major strengths and weaknesses and in oblivion, you were able to make a jack of all trades character a lot easier. Thoughts?
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Sheila Esmailka
 
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Post » Tue Sep 15, 2009 10:35 am

I agree completely.
I hope they flesh out speechcraft and mercantile aswell.

Perhaps some new skill tracks?

Necromancy would be nice.
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jodie
 
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Post » Tue Sep 15, 2009 7:36 am

In morrowind, we had long blade and short blade. We had axe, spear, heavy armor, light armor, and medium armor skills. In oblivion, we hade blade, blunt, heavy armor, and light armor.

Should skills go back to the morrowind way because it seemed to create a unique character with major strengths and weaknesses and in oblivion, you were able to make a jack of all trades character a lot easier. Thoughts?
Not exactly. I think it was a good move combining axe with blunt into one skill, because the weapons are used in the same way. Sure they do something different on impact, but the skill to use the two is the same. One handed swords and two handed swords though, are quite different and should be separate. I would set up the skills this way;


Strength: Greatsword (2 handers), Mauls, Large Mauls (2 handers), Marksman (with crossbow), Polearms

Agility: Sword, Acrobatics, Stealth, Concealed Weapons (daggers and thrown small weapons), Theft (lockpicking, pickpocket, and theft off shelves), Chain Weapons

Endurance: Hand to Hand, Equestrian, Shield, Outdoorsman, Climbing, Athletics

Personality: Streetwise, Etiquette, Mercantile, Diplomacy

Willpower: Illusion, Enchanting, Dynamism (replaces alteration, includes force type powers like telekinesis), Destruction, Thaumaturgy (religious magic)

Intelligence: Mysticism, Daedric, Necromancy, Alchemy, Medical

I took Luck and Speed off the attributes roster, Luck should be something you set at the beginning of the game and don't get the option to change. Speed, as defined by the items that used it be in its category, is the same thing as luck. Just muddying up the pool. With these six attributes and thirty one skills, we're down to the core of the gameplay we want.
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RaeAnne
 
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Post » Tue Sep 15, 2009 9:54 pm

It's funny. I seem to recall conversations back in the days of Morrowind regarding the usefulness of Medium Armor. It seemed that the general sentiment was that it was not as good as light or heavy. Something like it lacked the defense of heavy armor, but wasn't as good for stealth characters as light. So it was basically in the middle, a jack of all trades, but not particularly good at either of them. I could be mistaken, of course. It's been a while. If that is the case, though, why would you want it back?
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Nathan Barker
 
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