In morrowind, we had long blade and short blade. We had axe, spear, heavy armor, light armor, and medium armor skills. In oblivion, we hade blade, blunt, heavy armor, and light armor.
Should skills go back to the morrowind way because it seemed to create a unique character with major strengths and weaknesses and in oblivion, you were able to make a jack of all trades character a lot easier. Thoughts?
Not exactly. I think it was a good move combining axe with blunt into one skill, because the weapons are used in the same way. Sure they do something different on impact, but the skill to use the two is the same. One handed swords and two handed swords though, are quite different and should be separate. I would set up the skills this way;
Strength: Greatsword (2 handers), Mauls, Large Mauls (2 handers), Marksman (with crossbow), Polearms
Agility: Sword, Acrobatics, Stealth, Concealed Weapons (daggers and thrown small weapons), Theft (lockpicking, pickpocket, and theft off shelves), Chain Weapons
Endurance: Hand to Hand, Equestrian, Shield, Outdoorsman, Climbing, Athletics
Personality: Streetwise, Etiquette, Mercantile, Diplomacy
Willpower: Illusion, Enchanting, Dynamism (replaces alteration, includes force type powers like telekinesis), Destruction, Thaumaturgy (religious magic)
Intelligence: Mysticism, Daedric, Necromancy, Alchemy, Medical
I took Luck and Speed off the attributes roster, Luck should be something you set at the beginning of the game and don't get the option to change. Speed, as defined by the items that used it be in its category, is the same thing as luck. Just muddying up the pool. With these six attributes and thirty one skills, we're down to the core of the gameplay we want.