No more supermages...

Post » Tue Mar 29, 2011 8:46 pm

I feel a bit sad tbh... that the age of the broken supermage with a huge amount of health and magicka, is at its end...

You prospective mages out there... how do you feel choosing between health, magicka, and stamina? Which route will you go... full health... full magicka... any variation between?
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SaVino GοΜ
 
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Post » Wed Mar 30, 2011 8:31 am

I really don't see why a broken supermage being removed is a bad thing. The less broken characters we have the better.

On my first character I will go health/stamila for every level. One level health, the next level stamina and so on.
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Michelle Chau
 
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Post » Wed Mar 30, 2011 2:23 am

I really don't see why a broken supermage being removed is a bad thing. The less broken characters we have the better.

On my first character I will go health/stamila for every level. One level health, the next level stamina and so on.


I didn't say it was bad... just that I am sad to see it go :P

TBH... I dont think I'll up my stamina at all
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Bethany Short
 
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Post » Wed Mar 30, 2011 12:47 am

I'm pretty sure that your health increases every level anyway, so if I were a mage I'd probably put most of my points into Magicka.

I'm not sure how Stamina will affect mage characters, but it might end up having it's uses. It's really too early to say.
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TOYA toys
 
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Post » Wed Mar 30, 2011 1:06 am

Removing exploits is a good thing.
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 9:04 am

i'll probably go for a nord character with this ratio:

health:2

stamina:2

magicka:1
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Tammie Flint
 
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Post » Wed Mar 30, 2011 5:24 am

I think ill go 4 H 4 M 2 S
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Judy Lynch
 
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Post » Wed Mar 30, 2011 12:31 pm

screw health. pure magicka/stamina it is.
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JD FROM HELL
 
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Post » Wed Mar 30, 2011 11:09 am

Remember you get a little bit of health every level as well, regardless of if you pick it as the level-bonus.
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Heather Kush
 
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Post » Wed Mar 30, 2011 7:00 am

no health for me............in oblivion i used a mod to put my health on par with other npcs and it improved the gameplay along with increasing weapon damage across the board. probably mostly stamina since i assume that it relates to sprinting and possible using melee and archery weapons which is what im going to be using.

and by supermage do you mean battlemages cause those where the guys that had been way to OP. being able to wear a full suit of heavy armor and use a shield and a weapon at the same time that you are casting is just nuts.
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Thema
 
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Post » Tue Mar 29, 2011 9:29 pm

For a pure mage you don't need a lot of stamina I think (I doubt they'll bring spell failure back), so you can put all those points into health/magicka instead.
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Phoenix Draven
 
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Post » Wed Mar 30, 2011 5:00 am

Good thing too. The perks and the spell equipping will stop you being a master mage, with heavy armour, sword and shield, and the ability to sneak everywhere. You are forced to make choices. If you like, yes you can level loads of skills up, and share your perks between sword, armour, and spellcasting, you just won't be as effective in any area as a specialist swordsman or mage.

It may be you can't even achieve total magical mastery in one character, but will have to choose a few schools to invest in, e.g. you want to specialise in conjuration and enchanting, you simply don't get enough perks to get a total mastery of destruction and illusion too. Again you can choose to be a jack-of-all-magical-trades, master of none, how is this a bad thing?
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Rachie Stout
 
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Post » Wed Mar 30, 2011 10:16 am

Real man fight with steel!
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Claudia Cook
 
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Post » Wed Mar 30, 2011 2:20 am

my 1st char will be a nooby warrior type so HP and STAM are very important. HP i think more than stam.
my 2nd will be a stealthy, dual wielding, w/ a bow type so HP and STAM again are important. i am not too sure which is more imporant for this though, but it's probably STAM. combat as this type should be super quick though, so hp may not be the most beneficial.
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Melanie
 
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Post » Wed Mar 30, 2011 11:58 am

Lol who the hell needs health anyways? you're a MAGE, you can CREATE it, and if you can't, you can make it so that you can absord a nuke to the face without flinching
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Batricia Alele
 
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Post » Wed Mar 30, 2011 11:32 am

I always started Oblivion games intending to this time play a rogue/illusionist character (like a sort of classic style bard I suppose), and always ended up as a battlemage type with maxed out destruction and heavy armour and sneak!! Not sure wth that was about, but it's a bit bizarre. I'm hoping the new system will mean I actually end up playing a different character every game.
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..xX Vin Xx..
 
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Post » Tue Mar 29, 2011 10:26 pm

Good thing too. The perks and the spell equipping will stop you being a master mage, with heavy armour, sword and shield, and the ability to sneak everywhere. You are forced to make choices. If you like, yes you can level loads of skills up, and share your perks between sword, armour, and spellcasting, you just won't be as effective in any area as a specialist swordsman or mage.

It may be you can't even achieve total magical mastery in one character, but will have to choose a few schools to invest in, e.g. you want to specialise in conjuration and enchanting, you simply don't get enough perks to get a total mastery of destruction and illusion too. Again you can choose to be a jack-of-all-magical-trades, master of none, how is this a bad thing?

Agreed

In some fantasy games and literature mages usually have to sacrifice something to support their magic.

This is going to be fun, and it makes 11-11-11 seem a long way off yet.
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Laura
 
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Post » Wed Mar 30, 2011 11:44 am

Mages can still be good, I'm thinking depending on the Race if I play as a Breton I'll probably pick Health/Stamina but if Play as an Imperial I'll probably do Magicka/Stamina.
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Hilm Music
 
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Post » Tue Mar 29, 2011 10:50 pm

I really don't see why a broken supermage being removed is a bad thing. The less broken characters we have the better.

On my first character I will go health/stamila for every level. One level health, the next level stamina and so on.



Same here, but I will probably pick magicka every now and then to be able to use a few spells, but my focus will be to attain maximum health.
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Annick Charron
 
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Post » Tue Mar 29, 2011 10:48 pm

I will miss my tanky mage with 100% Magic Resist, lots of hp, and burden.
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 9:00 am

I feel a bit sad tbh... that the age of the broken supermage with a huge amount of health and magicka, is at its end...

You prospective mages out there... how do you feel choosing between health, magicka, and stamina? Which route will you go... full health... full magicka... any variation between?

You have that backwards.. it was the superwarrior with all his hps and all the magica of a mage and the ability to near endlessly heal themselves while fighting with a weapon that was realy bad.
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Harry Hearing
 
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Post » Wed Mar 30, 2011 1:52 am

I'm actually going to specialize into 10% more health, 20% more stamina (for running around and escaping tight spots) and 75% magicka boosting. Good bye to OB/MW type supermages, we can be supermages in Skyrim too, but less tanks.
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Vicki Blondie
 
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Post » Wed Mar 30, 2011 8:06 am

Removing exploits is a good thing.


Yeah, I always hated getting pwned in PvP by those broken ubermages...oh wait :facepalm:
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Sheila Esmailka
 
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Post » Wed Mar 30, 2011 12:07 am

What you will prob find is that all 3 increase each level and you can add a further amount into one of them.

Or that would make more sense anyway
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Rudi Carter
 
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Post » Wed Mar 30, 2011 8:38 am

Removing exploits is a good thing.


I actually quite like exploits. They add another layer of freedom and excitement when you discover them. Of course, I agree that every new game in the series should try to correct game-breaking ones from the past, but I very much look forward to discovering and leveraging unforseen exploits in Skyrim.
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Stryke Force
 
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