More than one character

Post » Sat May 28, 2011 9:24 am

I really believe that in that way the game will have many more options on gameplay, just imagine a character which is very good at speech and charming and he is very good on handling money and then you have another which he is a fighter and these two cooperate together, the first one is bying his weapons and the other is going for the big treasures!!!


If you have a strong enough PC you should get NWN2 with Storm of Zehir. That game borrows from the old Goldbox days and lets you create 4 characters and you can still have two more join you. Really you can disable the limit and have like 6 to 8 more.

With TES I think you are making a better case for co-op and/or having a party of NPCs that you can control indirectly.
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sw1ss
 
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Post » Sat May 28, 2011 7:32 am

If you have a strong enough PC you should get NWN2 with Storm of Zehir. That game borrows from the old Goldbox days and lets you create 4 characters and you can still have two more join you. Really you can disable the limit and have like 6 to 8 more.

With TES I think you are making a better case for co-op and/or having a party of NPCs that you can control indirectly.

I never played that game, i love elder scrolls actually because it has many options that others dont have, like the first person perspective, but its not a bad idea maybe i should try it
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Victoria Bartel
 
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Post » Sat May 28, 2011 1:29 am

I never played that game, i love elder scrolls actually because it has many options that others dont have, like the first person perspective, but its not a bad idea maybe i should try it



Warning* If you get NWN 2 the original campaign starts off terrible. It stinks for 2 hours and you have to wrestle the camera like its an MMA match. I like first person cams too so the camera was a real pain. After two hours I thought it was pretty good. Very contrived and cliche but good. The first expansion Mask of the Betrayer is very good but I think its a little overrated. I hated the ending options. Strom of Zehir is imo underrated. I would say give NWN 2 and its crazy three cameras three hours. If after those three hours you aren't ready to beat me up you will have a lot to tide you over before Skyrim.
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Susan
 
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Post » Fri May 27, 2011 11:02 pm

and snow...


No, I'm pretty sure the Nords could cover the ground more with empty mead flagons than the snow currently does.
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Kaley X
 
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Post » Fri May 27, 2011 11:41 pm

Warning* If you get NWN 2 the original campaign starts off terrible. It stinks for 2 hours and you have to wrestle the camera like its an MMA match. I like first person cams too so the camera was a real pain. After two hours I thought it was pretty good. Very contrived and cliche but good. The first expansion Mask of the Betrayer is very good but I think its a little overrated. I hated the ending options. Strom of Zehir is imo underrated. I would say give NWN 2 and its crazy three cameras three hours. If after those three hours you aren't ready to beat me up you will have a lot to tide you over before Skyrim.

Well its cool, i m gonna try Batman Arkham City next year i think, i m not so much into rpg games, but elder scrolls its on the top, when i think about rpg, then this is my game and i dont care about its flaws
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Josh Trembly
 
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Post » Fri May 27, 2011 6:35 pm

It would be great if we could see a preview of our character, like in Diablo series, and select from them or start a new one, and each one of them had a different folder for save games.
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louise tagg
 
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Post » Fri May 27, 2011 11:51 pm

Hey, I would like this. One good guy and one bad guy that messes things up for the good guy, hahaha
This opens up for a lot of interesting rp. Split personality etc
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carly mcdonough
 
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Post » Sat May 28, 2011 6:39 am

Yea there are many options, bring your ideas on the table people!!!! I would love a stealthy character together with a mage, it would be the best
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Silencio
 
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Post » Fri May 27, 2011 9:48 pm

Yea there are many options, bring your ideas on the table people!!!! I would love a stealthy character together with a mage, it would be the best

That is what I was thinking.
Occasionally I get a bit bored of my current character and it would be very very interesting to be able to switch from my mage to assassin and continue playing "the same game" without the need to start again.
It would be a bit tricky with leveling up those two though, or perhaps some sort of auto leveling for your second character??
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mimi_lys
 
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Post » Fri May 27, 2011 9:46 pm

It might be a lot more trouble for the developers to do something like this than most people realise - it would require many game (or at least plot) features to effectively take multiplayer into account, and TES games are able to do certain things very well and extensively because they're wholly single player experiences. An obvious example is the game's start sequence -- on a ship, in a prison, whatever -- you just can't do things like that when more than one player character (per instance) is a consideration.

Unless they were more like NPC companions created by the player, in-game. Which would be nice, especially for those without access to mods.
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Farrah Lee
 
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Post » Sat May 28, 2011 6:02 am

It might be a lot more trouble for the developers to do something like this than most people realise - it would require many game (or at least plot) features to effectively take multiplayer into account, and TES games are able to do certain things very well and extensively because they're wholly single player experiences. An obvious example is the game's start sequence -- on a ship, in a prison, whatever -- you just can't do things like that when more than one player character (per instance) is a consideration.

Unless they were more like NPC companions created by the player, in-game. Which would be nice, especially for those without access to mods.

If they want it i m sure they can modify the game to fit just fine, it exists already on other rpg game
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JUan Martinez
 
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Post » Fri May 27, 2011 9:04 pm

It might be a lot more trouble for the developers to do something like this than most people realise - it would require many game (or at least plot) features to effectively take multiplayer into account, and TES games are able to do certain things very well and extensively because they're wholly single player experiences. An obvious example is the game's start sequence -- on a ship, in a prison, whatever -- you just can't do things like that when more than one player character (per instance) is a consideration.

Unless they were more like NPC companions created by the player, in-game. Which would be nice, especially for those without access to mods.

You could have one primary character that appears in the start sequence, does the main quest and so on I suppose
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JD FROM HELL
 
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Post » Sat May 28, 2011 3:43 am

I think I see where you are going with this. The Elder Scrolls could be like Lost Vikings. You could have different characters specialize in different things. Have a combat heavy mission? Load up your fighter. Something call for a little stealth? Load up your assassin.

It's an interesting concept, but I don't think it would work out too well for The Elder Scrolls. It would require a pretty heavy departure from the series' base formula, and that is a big part of what makes these games so successful. Also, either each character would be underpowered in the endgame due to the experience being spread too thin between characters, or having multiple specialists to tackle any challenge that comes your way would remove the possibility of replay and make your approach strategy far too simple.
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Love iz not
 
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Post » Sat May 28, 2011 12:25 am

I think I see where you are going with this. The Elder Scrolls could be like Lost Vikings. You could have different characters specialize in different things. Have a combat heavy mission? Load up your fighter. Something call for a little stealth? Load up your assassin.

It's an interesting concept, but I don't think it would work out too well for The Elder Scrolls. It would require a pretty heavy departure from the series' base formula, and that is a big part of what makes these games so successful. Also, either each character would be underpowered in the endgame due to the experience being spread too thin between characters, or having multiple specialists to tackle any challenge that comes your way would remove the possibility of replay and make your approach strategy far too simple.

Well there is no rush, you have plenty of time to develope you characters as much as you like and use them in whatever way you like, i really believe in that way it would increase the value of the game in time
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Lucky Girl
 
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Post » Sat May 28, 2011 3:21 am

yea you choose which one you want, the one is AI and the computer handles it according to his level


:thumbsdown:

I've never had a problem with playing multiple characters...each in their own instance of the game. It ain't broke, so let's not try to fix it.
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Angelina Mayo
 
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Post » Sat May 28, 2011 3:38 am

If i understand you correctly then you are saying you yourself make 2 characters in one game and you pick which one you want to control at certain times and the one you arent controlling is an AI companion? if that is it then i disagree because it would make the game so easy. They would both level up so you can just have one be an unstoppable fighter with literally nothing else developed and then one be like a mage and stealthy, it would make it so easy i dont like it
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Laura Ellaby
 
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Post » Sat May 28, 2011 12:46 am

Well something like that, but many other options, like take one character, complete one mission that needs stealth, then take a mage or a fighter, according to what is happening in the game, or both if you like, of course the difficulty level should be much more high, and the game should have more complicated mechanics
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Anne marie
 
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Post » Sat May 28, 2011 2:34 am

Well something like that, but many other options, like take one character, complete one mission that needs stealth, then take a mage or a fighter, according to what is happening in the game, or both if you like, of course the difficulty level should be much more high, and the game should have more complicated mechanics


At which point the game isn't even an Elder Scrolls game any more. "The Elder Scrolls: Tactics" this isn't...this is TES V: Skyrim.
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Laura
 
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Post » Sat May 28, 2011 8:29 am

At which point the game isn't even an Elder Scrolls game any more. "The Elder Scrolls: Tactics" this isn't...this is TES V: Skyrim.

I believe it should be there as an option, not forcing you to have two or more, but to have it as an option, it will increase its value a lot more i believe
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Rex Help
 
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Post » Sat May 28, 2011 9:41 am

I believe it should be there as an option, not forcing you to have two or more, but to have it as an option, it will increase its value a lot more i believe


I bleieve it shouldn't be there at all, and that valuable development time shouldn't be wasted on it. It won't increase the game's value, if anything it'll reduce it by ensuring you can accomplish every possible in-game quest and/or achievement in one playthrough then throw it onto the shelf to gather dust since there's nothing left to do.

Nevermind the undue strain on development time of having to readjust difficulty for players using one-player parties rather than single characters...

Just no.
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Laura Simmonds
 
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Post » Sat May 28, 2011 5:39 am

lol!! Well i say YES!!! you dont know what technology will be available in the future
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Mrs Pooh
 
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Post » Sat May 28, 2011 4:11 am

That could actually open up some interesting options for the game, like guilds.
Say you've got yourself a warrior. Now in Oblivion, that warrior can join the thieves' guild. He can progress through basically all of the thieves guild quests, or mages' guild, or any other guild, despite being, at heart, a warrior, with minimal difficulty. That doesn't seem right to me, I mean, Morrowind had you needing to specialize your character to some degree to be say, a thief, or assasin, or for the mages' guild, a wizard or sorcerer. Now if you have more than one character in the same save game, you won't be limited by your one character's skillset, and ultimately have to turn him/her into some kind of all rounder. This will mean that specific quests can be more class or role specific, but at the same time leave them open to a player's one savegame.
In fact there are all kinds of places this could take the game.
Hell, think of the roleplaying you could do. How much more exciting would battlehorn castle have been if it was populated by a cast of characters you invented yourself!
Of course, unless Bethesda already had this in mind I highly doubt we'll see anything like it in the game, but I guess it's an interesting possibility for future projects.
However I'm not sure the AI companion idea is so crash hot. The Elder Scrolls aren't games about a party of players. When you aren't playing as your spare(s), they should just sit back and chill out, wait for their turn.
I mean obviously they'd defend themselves if some threat came along, but otherwise, just hang out.
In my opinion, anyway.
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james tait
 
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Post » Sat May 28, 2011 4:46 am

I think this is modable in to oblivion, I think it's even possible by just using the Console,
you would be able to create skits and stuff in wich your evil char goes join the dark brotherhood while your good/neutral char joins the darkbrotherhood.
as for it always annoys me that in oblivion I am them all. like the Champion of cyradil is also the grey fox. WTF?

so I say it doesn't have to be in the vanilla game, but it would a be highly appriciated mod.
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Mark
 
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Post » Fri May 27, 2011 10:33 pm

What if it is limited to two character and say # 1 joins fraction X, then this door is closed to # 2.
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RAww DInsaww
 
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Post » Sat May 28, 2011 1:40 am

He's asking for more than one character in each 'Game'. So basically more than one character existing in the SAME world, probably on the same save.
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Kira! :)))
 
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