For me, it was.
Mostly because it was so linear and filled to the brim with clichés.
1. You are the chosen one.
2. Because of the power inside of you.
3. You're saved in the nick of time because plot convenience.
4. And by none other than the antagonist of the game!
5. So you have to uncover the mystery of what you are by finding ancient mystical plot elements to further your power.
6. And travel to an isolated group dedicated to the mystery of this power.
7. And you're better than everyone else there because Mary Sue.
8. So you team up with an ancient order to fight the antagonist.
9. Which wants to end the world.
10. And you fight him in an astral realm because the realm of reality ain't cool enough.
To me it felt like the same typical hero worship I've seen so many times before.
Only interesting part was Parthunax(?) and the little bit where the civil war questline was involved.
The rest of it felt like a weak storyline that was just pieced together from typical clichés that worked for other storylines that came before Skyrim.
Hell, felt like Fallout 3 actually. Instead of creating a new interesting storyline lets just copy the work of others and piece it together.
There was no point in the main story where I felt like something unexpected happened, nothing that was thought-provoking apart from Parthunax's(?) speech, nothing that made the world feel like it was on the edge of doom even. Just, here's some dragons, shout at 'em a few times and win.
Fallout died because of Haerve(?) Caen's poor management decisions on focusing on the console market instead of the PC market when Interplay/Black Isle was pretty much a PC brand which caused them to almost go bankrupt.
Isometric (turn-based) cRPG's as whole faded into obscurity because publishers didn't want to fund those kinds of games and it's only in the past couple of years that they have gotten a resurgence, and a lot of them owe it to crowdfunding as publishers 'still' don't want to fund them or if they did fund one they would probably interfere with its development to the point that the end product would be nothing like what the studio set out to create. I think there's an exception here and there but the exception ain't the rule.
Interplay/Masthead Studios were working on Fallout Online actually as they had retained the rights to create that but because time ran out on the contract with Bethesda they entered a legal battle and at the end Interplay lost and the project was shut down. If it hadn't been then we'd probably have Fallout Online by now. Though like I said, time ran out, so the project might've been doomed from the get go. Still, it was 'something'.
You can play Fallout 1/2 on a fanmade MMO project though, here: http://fonline-reloaded.net