[WiPz?] More Unique Jewelry

Post » Fri May 27, 2011 4:10 pm

Thanks! :)

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_necromancer.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_arobarv3.jpg

Yay or nay?

Oh, and I made the Mantle of Woe use the black robe in Bloodmoon. I tweaked (fixed) the UV mapping a bit. I also made a Whitewalker using the snow bear textures.

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_woe.jpg (now 100% gloomy)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_whitewalker.jpg

Yay or nay for the robes?


The necromancer amuler scares me which is the effect any respectable necromancer would go for, so yay.
I like the mantle of woe best
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hannaH
 
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Post » Fri May 27, 2011 2:23 am

Very good the Mazed Band and the Helseth's Collar :goodjob:
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Len swann
 
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Post » Fri May 27, 2011 5:38 am

The necromancer amuler scares me which is the effect any respectable necromancer would go for, so yay.

The mesh is from Dongle's "Mehrune's Stuff" mod. It's supposed to have horns, but I removed them.
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Kelsey Anna Farley
 
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Post » Fri May 27, 2011 3:35 pm

I like the white fur robe.
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Oceavision
 
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Post » Fri May 27, 2011 10:37 am

Wow! Those last two sets are amazing, the new meshes are excellent!

I love the look of the robes, but will they have problems with the various replacers/female version mods such as CanadianIce's?
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Del Arte
 
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Post » Fri May 27, 2011 12:46 pm

The new updates look great!
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Chloe Mayo
 
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Post » Fri May 27, 2011 6:58 am

I love the look of the robes, but will they have problems with the various replacers/female version mods such as CanadianIce's?

I can release a non-robe version - since I'm adding so few unique robes, I don't mind doing two versions. :)
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..xX Vin Xx..
 
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Post » Fri May 27, 2011 5:27 am

I worked on some unique stuff for the Sanguine items. Let me know what you think! Only the rings will have unique textures to differentiate between enchantments.

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/ring_sanguine.jpg
1st row: Gold, Green Red
2nd Row: Silver, Sublime, Transcendence
3rd Row: Transfiguring, Unseen
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_sanguine.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/belt_sanguine.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/shoes_sanguine.jpg (yes, I remembered to texture the rigged mesh, too).

EDIT: I knew I was forgetting something:

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/glove_sanguine.jpg
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Justin
 
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Post » Fri May 27, 2011 1:46 pm

All of this new stuff is looking really cool, Alaisiagae. :thumbsup:
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Soku Nyorah
 
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Post » Fri May 27, 2011 12:57 pm

This project is expanding and looking even better than when you started it. :icecream:
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Soraya Davy
 
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Post » Fri May 27, 2011 2:08 pm

Very yay! The Sanguine set looks amazing, I love the jewels you put into them.
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Charles Weber
 
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Post » Fri May 27, 2011 4:37 pm

Awesome. :dance:

Okay, I've actually been sitting on some of these a while, let me know if they are good or not:

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/glove_ranabi.jpg (Ember Hand and Bitter Hand)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/glove_zenithar1.jpg (Right Hand of Zenithar, Left Hand of Zenithar)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/glove_zenithar2.jpg (Zenithar's Wiles, Zenithar's Warning)

Elvul's Black Blindfold will have its mesh changed to the Black Glove (Morag Tong) mesh.

I haven't decided what to do about Aryon's Helper and Aryon's Dominator. I am severely limited by what textures I can use that will actually look good on a glove mesh. So far, I've just been using armor glove textures on the glove meshes. I could be more creative, but I have to do not only the 3rd person mesh, but the 1st person mesh, and each has two glove UV maps. Therefore, fiddling with the UV map turns into a gigantic headache of duplicating the effort three more times, plus an extra for the ground mesh. :wacko:
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DAVId MArtInez
 
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Post » Fri May 27, 2011 9:27 am

I'm going to a make some icons now. I plan on doing the amulets, as well as a few stray clothing items.

Let me know what you think of the gloves. :)

All feedback is welcome. I prefer to do the icon process only once, as it involves 1) tedium, 2) shuffling files between my desktop and laptop. Therefore, I want to perfect get the items looking their best before I start making icons. In other words: speak up now if there's something you'd like me to change/tweak, etc.

EDIT: finished the amulet icons.
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Phillip Brunyee
 
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Post » Fri May 27, 2011 1:54 pm

Ring icons are done, for the most part. Some of them didn't turn out as I'd hoped, so I need to revise them.

Can I get some feedback on the gloves?
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Claudia Cook
 
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Post » Fri May 27, 2011 6:48 am

Gloves are absolutely brilliant.
FLAWLESS.
Can't wait for the release.
Excellent mod, really. Future insta-download must-have.
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vanuza
 
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Post » Fri May 27, 2011 5:53 am

Icons are all complete. Check OP for updated pictures (composite - you'll know what they are).

EDIT: whoops, spotted a typo in one of the screens. Meh, it isn't like anyone reads them anyway. :P
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Bambi
 
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Post » Fri May 27, 2011 6:32 am

If we run CanadianIce's Robe Replacer over this, will we still get all those robes (like the Robe of the Hortator) while still seeing all of your fantastic changes?
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Alexis Estrada
 
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Post » Fri May 27, 2011 1:31 am

I like the daedric-looking glove of Sanguine and the silver-backed zenithar gloves. Those look really good. The other two sets of gloves don't look very different from the stock chitin and leather gauntlets. I find the old gauntlets are kind of boring at this point. But then again, I know what a pain those glove meshes are to work with...

The belt of Sanguine is neat too. You got the textures to line up really nicely on that one. I love the new ring of Azura.
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Helen Quill
 
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Post » Fri May 27, 2011 6:21 am

If we run CanadianIce's Robe Replacer over this, will we still get all those robes (like the Robe of the Hortator) while still seeing all of your fantastic changes?

Yeah. This mod's .esp would have to load after CI's Rope Replacer .esp. I don't use the mod, so I'm not really inclined to make compatibility patches. The other way to do it is to take the meshes from my mod and re-name them to match the corresponding meshes in CI's mod.
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George PUluse
 
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Post » Fri May 27, 2011 5:01 am

I really like the gloves, particularly the Right and Left Hands of Zenithar. The others don't look quite as flashy, but I think they are good as they are.

I can't wait for this release! :wub:
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Robyn Lena
 
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Post » Fri May 27, 2011 5:33 am

OMG so cool! I'm so looking forward to this! Everything looks so nice!
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Daniel Lozano
 
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Post » Fri May 27, 2011 3:26 am

I might do this for balancer mod, but I want to know if people would be opposed to my including it in this mod. Morrowind has a lot of different robes, but only two are used for all the generic magic robes. I wanted to vary them a bit. For example, I'd make flamemirror robes use a robe that had a reddish texture. What are people's thoughts on this? I know a lot of people already use Canadian Ice's Robe Replacer mod. As I mentioned before, I plan to make two versions of the mod, one with robes and one without.

To clarify: I won't be making new robes, just switching around the types of robes the generic magic robes will use.
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Beulah Bell
 
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Post » Fri May 27, 2011 9:07 am

I already use Canadian Ice's Robe Replacer mod, but if you have the time to make two versions of the mod I'm sure there will be people who will appreciate that.
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Charleigh Anderson
 
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Post » Fri May 27, 2011 4:07 am

I already use Canadian Ice's Robe Replacer mod, but if you have the time to make two versions of the mod I'm sure there will be people who will appreciate that.

Hah, it's easy: I just open up the .esp in the Enchanted Editor and remove all entries associated with robes. :P

Eh, I think I'll just do that in my clothing balancer mod. There are a few lovely common robes that should be expensive; and a few butt-ugly exquisite robes that shouldn't be so high in quality...
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michael danso
 
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Post » Fri May 27, 2011 3:20 pm

Finished work in the CS, tested as much as I could in-game. Everything works! :D

I need a few meshes resized, however. If anyone is up for the task, please send me a PM or post in this thread. :)

EDIT: if anyone wants to BETA test this for me, that'd be awesome.

Oh, and I haven't done anything regarding adding or altering enchantments. Yet. Mwahahahaha...

EDIT 2: Also decided to have all the Zenithar Gloves use that imperial-looking mesh. See OP for updated screenshot (cookie if you get the reference).
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Natalie Harvey
 
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