Skyrim's difficulty options were your typical type in which the statistics of the enemy NPCs would systematically increase the more "challenging" the option is. I think it should be changed to a more versatile system that takes the players' preferences into consideration. How? Let me elaborate further.
From what information I've gathered by reading comments and articles in various places, I reached the conclusion that most players fit into three distinct categories when it comes to gameplay:
Casual: Players in this category like objectives and simplicity. They tend to mostly ignore dialogue, lore and, to some extent if not entirely, the story. They focus on superficial aspects of the game. They tend to like balanced gameplay mechanics.
Immersive: Players in this category like role-playing and complexity. They tend to play the game as their secondary world and treat it as such, the more believable the game is the more enjoyable the game will be. They don't mind/want to sacrifice balanced gameplay mechanics for more immersion.
Challenging: Players in this category just want a challenge, everything else is secondary. They focus on the gameplay mechanics and personal skill when using them.
I think that offering gameplay options to players that take this three categories into consideration would satisfy the series' fans much more than just generic difficulty levels.
What do you think? And how would you improve my idea?