Morrowind Advance Question

Post » Fri May 13, 2011 7:00 am

While combing my merged objects list I've notice that a lot of vanilla creatures from Morrowind Advanced.esm, or the required esp, have an XSCL of 1.00 like in this example:

CREA alit
> Morrowind.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Morrowind Advanced.esm
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=90, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
> Creatures.esp
MODL r\DuskyAlit.NIF
FNAM Alit
SCRI plx_stat_randomiser
NPDT << 96 bytes >>
FLAG 00000048
NPCO 1, random_alit_hide
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
----------------------------
MODL r\DuskyAlit.NIF
FNAM Alit
NPDT << 96 bytes >>
FLAG 00000048
XSCL 1.00
SCRI plx_stat_randomiser
NPCO 1, random_alit_hide
AIDT Hello=0, Fight=85, Flee=30, Alarm=0, Flags=00A00000
AI_W Distance=1000, Duration=, Hour=5, Idle(0,30,50,30,0,0,0,0)
NPCO 2, NoM_ll_alit_meat
NPCS resist poison_75


I was under the assumption that an XSCL entry of 1.00 was ignored as that means it uses the standard creature scale. Yet it constantly comes up in the merged objects list, creating seemingly unnecessary entries and sometimes switching XSCL changes from other mods back to 1.00.

With my extremely limited knowledge of modding I'm wondering if these 1.00 entries are serving some purpose I'm unaware of or if they are unnecessary and I can delete them in Enchanted Editor.
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Neko Jenny
 
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Joined: Thu Jun 22, 2006 4:29 am

Post » Fri May 13, 2011 2:11 pm

With my extremely limited knowledge of modding I'm wondering if these 1.00 entries are serving some purpose I'm unaware of or if they are unnecessary and I can delete them in Enchanted Editor.

I do not know, eltrane, but one of the clever mod folk will. Yacoby, johnmoonsugar and probably some dozens of others will likely know.
So ... back to page 1 for you ... :bolt:
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Lucy
 
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Joined: Sun Sep 10, 2006 4:55 am

Post » Fri May 13, 2011 5:48 pm

Can anyone help?
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Roy Harris
 
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Post » Fri May 13, 2011 7:26 pm

I don't know for sure, but maybe some merging programs take base value of XSCL as 1.0 and set it that way when merging. And Morrowind Advanced has some creatures that are larger variation of standard creatures, so it may be this.
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Taylor Tifany
 
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Joined: Sun Jun 25, 2006 7:22 am

Post » Fri May 13, 2011 12:18 pm

Heh, thanks for the bumps Ronin49. :smile:

I don't know for sure, but maybe some merging programs take base value of XSCL as 1.0 and set it that way when merging. And Morrowind Advanced has some creatures that are larger variation of standard creatures, so it may be this.

Well the Morrowind Advanced esm and esp are the only mods I've ever seen TESTool count those XSCL 1.0 entries as "changes." I made my own test mod to try to get TESTool to do the same thing but with my test mod and all other creature mods I've used TESTool has consistently ignored 1.0 entries. And you're right that MA changes some creature scales but those changes are legit and work appropriately when TESTool merges items. So I dunno. :confused:
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Jesus Lopez
 
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