Spears did have a longer range for instance, crossbows had standard damage, stars where extremely fast etc.
There are speed, damage, and range in Oblivion's combat system, as well. This time, though, as you can actually hit your opponent, they are relevant to how you play the game.
I actually make use of the weapon's different capabilities. It's largely roleplay, but does have an effect on the game. Some weapons are suited to taking on a particular type of enemy; you wouldn't charge at someone with a shield if you had a battleaxe, and you wouldn't use a claymore if you were trying to defeat an archer.
There's a world of difference between a damage-separating system that affects all aspects of usage in combat and a system of superfluous perks that provided extra-damage attacks and usage benefits
Don't change the subject, we were talking about the animations and combat. Those perks also provided speed benefits, and could disarm and paralyse your opponent, as well as other things. There was nothing like that in Morrowind, where the combat was basic. It was so simple compared to Oblivion that it's unrealistic; almost as much as the ridiculous animations.
defending optional gameplay mechanics
So, is fast travel a good idea? Or was Morrowind's combat bad compared to Oblivion's in every single way? If you agree with the statement you made, you can't have both.
you're best off with the weapon that does the most damage
But is that the one that is slow, or the one that is fast? Is it the one that can be blocked, or the one that will be too quick? Is it the one that makes my character tired and less powerful, or the one that doesn't do that as much?
Most of which were unreliable and you only every really used on or two of those, it still doesn't require you to think much about the combat, you simply repeat the sequence - block, wait for strike then retaliate
In Morrowind, you couldn't even choose when to block. And if you're going to criticise the game because you don't want to look for the advantage in combat, then the point is redundant - what you do in your game does not affect mine.
And what do you call the weapon animations that are used in Morrowind? Fake animations?
That's actually what I'd call them. They looked fake, and the game proved they were when I failed to hit.
you've forgotten to comment few stuff on his list
I went through the list, and every single point he made.