(I do not generally contribute to such threads because they usually end in BS arguments and passionate rantings of chosen individuals. This one looks promising though, so there I go.)
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As I can tell from Fallout3, devs made great progress and solved the lame levelling mechanisms, created interesting, unique, hand-designed and huge consistent world which fills me with hope for TES5.
Kudos to the first and last statement. Fallout 3 gives me tons of hope for a decent [better than a Morrowind->Oblivion progression] TES5, in terms of gameplay, substance, ect.
Now, onto the discussion at hand. I think some of you are missing the last part of Mirelurk's statement:
No, I think what Rohugh means is that we compare the two games in a Orderly and constructive fashion. Comparing the weaknesses and faults, and seeing how these could be improved/combined into future bethesda games.
You guys are just comparing silly irrelevant things. Morrowind is from 2002, that's 7 years ago, of course the graphics are going to look blocky, of course its not going to have as much voice acting, of course the animations will be silly, of course the AI is going to be simple, of course view distance is going to be throttled, of course the terrain is basically retextures. It's because the game is 7 years old. None of those "faults" are going to be repeated in a proper sequel, so debating them is moot to the point of this topic.
I wish I wasn't as tired, so I could properly contribute my opinion, but the jist of my feelings are to follow:
I feel Oblivion really lacked substance, back story, meaning, and immersion. I felt like story lines were basically a paragraph or two of dialogue, consisting much of theatrics, rather than lore, and didn't contain as much information or back story as in Morrowind. My best example in Morrowind, is when you finally talk to Vivec, he tells you so much of what's going on, about the history of the god's, the Sixth House, Lord Dagoth, Nerevar, Vvardenfel, and so much more. I sat there for a good 10-15 minutes reading all he had to say, and I felt like I really talked to an all knowing god. I got none of that in Oblivion. Part of that, is because I feel like the voice actors, while decent, weren't really capable of delivering the feeling and emotion in their short lines, as was possible in paragraphs of text.
I know some of you aren't fond of reading, so I think a compromise would be only voicing important/quest dialogue, and having a text based system similar to Morrowind's for the rest of the "unimportant stuff".
I also feel that removing some of the things in Morrowind, and adding in the lock picking and speech craft mini-games, was unnecessary. Dart's, throwing stars/daggers, crossbows, spears, enchanting, medium armor, unarmored, teleportation/levitation, a number of weapon types (tanto's, Katana's, ect), and a variety of other skill effects (sanctuary comes to mind) shouldn't have been removed. These added so much variety to a character, and makes Oblivion just feel empty with out some (though I could live without others). I don't see much of a compromise here, nothing wrong with variety, right?
Also, I don't really like the whole dumbing down thing. Getting rid of the barter system was silly, and made vendors, buying, and selling, feel really forced to me (also the lack of being able to drop gold seemed odd). The combining of axe/blunt and short/long blade didn't sit well with me. I could see why they did it, but I'd still prefer them being separate skills. A possible compromise is making each skill give half the skill gain to the other related skill (IE: axe skill at 68, blunt at 34. Would be more complex factoring attribute and major/minor/misc skills, making the two skill sets closer related.) or having one skill higher than the other would cause the lower to raise faster.
Lets get back to discussing the games, not arguing with each other, yeah?
EDIT: Forgot to add, you guys can keep a toggle-able Oblivion style fast travel as an option, but please, for the love of Akatosh, add in a Morrowind style system as well.