I would like to study biped animation for Morrowind but I cannot make sure which is the best working choice/association to create, import/export animations properly, since there are very few feedbacks on this topic. Lately, modders working on animation seem to prefer using Blender but I have some basic knowledge about 3dsmax and I would prefer to would prefer to stick with it.
Here is a list of several existing options for 3dsmax, not sure which ones can be recommended for animation:
- 3dsmax 4.2 with Bethesda official plugin? It was said for a long time that this was the only 3dsmax version allowing to create animation (with or without Character Studio 4?) and official export plug-in. Niftools plugins are not compatible with this earlier version of 3dsmax (according to Niftools documentation), but on the other hand RX31 has released a blank animation file for 3dsmax 4.2 which may be very helpful (?).
- 3dsmax 5? with Niftools max plugin (3.4) or Bethesda official export plugin?
- 3dsmax 6, 7, 8, 9... with latest niftools releases (v3.4)? is it working?
- 3dsmax 11 or 12 (32 bits) with unofficial/beta plugin released on Niftool forum (if links are not dead) ?
- The latest 3dsxmax 11 or 12 (64 bits) with the latest Niftools Max Plugins 3.4.2 for x64?
Since the most recent Niftools plugins for max have been used, I believe, to export Oblivion/Skyrim animation, I am not sure they can work properly for Morrowind.
Any idea/experience of the best association of 3dsmax version and (official/Niftools) plugins?
I am using win7 64bits and I know that 3dsmax 4.2 can only work under XP mode with virtual PC.