Liztail has a version of her beasts that use Slof's textures, so if you do that you can. Not quite the same and Slof's Civilised beasts, but very similar. Just different feet.
The feet are the reason I use slof's civilised beasts. I can't stand the way Khajiits have broken looking massive lower legs. The argonians don't look so bad 'unbeasted' but unless the can be separated from the Khajiits, I am not prepared to give up slof's version with the humanoid feet.
Sorry if this was already answered somewhere -- but are the MW AnimKit-compatible Oshiel animations available for download somewhere? It sounds like an awesome thing to try out but I'd prefer to use the AnimKit if possible.
Also, while this is a fantastic utility, there is one aspect which I'd thought could be improved: the animation stack. As it stands now the stack will apply the animations to all actors (npcs + players), which is a fantastic improvement over previous methods... but wouldn't it be even more neat if we could have a PC stack and a separate NPC stack? Such that, for instance, you could use Oshiel's replacer via the PC stack but not check it with the NPC stack so that not EVERYBODY is a ninja.... or the reverse! Be the only non-ninja in the world, hah.
Would this be something difficult to add? Or is the change in architecture too great (I'm not clear on how much work goes on under the hood, honestly).
Either way, thanks (and for the updated version, too)!
Yeah, I think that's a brilliant idea and I second it! However, from what I could research, the old way of installing animations meant that they only affected the PC. I hardly ever look at myself and when I do it's to take screenshots (obviously non animated haha) so it's more important to me to have everyone else altered (at the sacrifice of having to be the same as them) and animkit makes it easier than trying to modify race by race. I hear what you're saying, I just wanted to add some appreciation for what Liztail's given us so far.
One page back, near the top. I think I'll download it and fiddle around with it.
Oh, Liz also explains how to mix and match animation replacers as well, in case you want to check that out.
Going to try mixing up the default animations with oshiel's and axel's animations.
Does axel have other animations too? I've got a few packs but they are different animations that would have to be used as a resource, rather than ones that could be used to directly replace existing animations such as run or jump. As it stands, I already mixed Axel's sixy walk in to Oshiel's. I didn't like Axel's sixywalk's run forward, so I scrapped it. I just took the walk and made a 'female' folder for it.
Also, using the female folder has other advantages. I don't like some of Oshiel's animations for women. The idle poses are stupid but particularly for a woman, so I used the vanilla animations for women in the idle poses and a few others like run forward.