[WIP] Morrowind Anthology

Post » Mon Mar 15, 2010 1:58 pm

Hello gentlemans!

I would make an really perfect morrowind modpack to the game, which include almost everything which possible. Am an really old veteran of morrowind hundreds of spend hours at this fantastic game, so i guess i have the feeling of the styl. I though on this stuff for long times, and i finally decided to make it.I gladly accpet any kind of tips, advices, and what i really want from you gentlemans that all of your favourite mods, or mods what y think are good.

You should describe the mod, gave me link at least any kind of free fileshare site. Please let me know if the mod have any uncompatibilty wiht other mods.

Few examples am looking for (ONLY ENGLISH):
-quest mods
-city mods
-lots of desinged armor mods which are lore friendly! (there is an topic alredy)
-weapon mods
-alchemi mods
-craft mods
-races
-texutre mods...

So almost any kind of good mods.

At the end there will be an included mod list.
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+++CAZZY
 
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Post » Mon Mar 15, 2010 3:53 am

Few words of advice.

1)First, don't just put mods into your 'modpack'. ASK for permission from the original creator. If they don't give you permission (And a lot won't as complilation packs remove their ability to control which version is availiable when they update their mod) respect that, don't use that mod. Also when permission is given, make sure you give proper credit too.

2)You can't just cram a bunch of mods together due to compatability and conflict issues. You'll need to spend a lot of time researching and testing mods to see which ones conflict with others.

3)Updating will be a nightmare. Everytime an updated version of an included mod is released you'll have to spend ages reuploading everytime.


4)Not everyone on these forums is a 'boy'
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neen
 
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Post » Mon Mar 15, 2010 3:05 pm

The thing about making large mod packs is that most modders don't want there work in a large pack like this.
Getting permission might be difficult in some cases.
But good luck, I hope you get a project going.
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Cheville Thompson
 
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Post » Mon Mar 15, 2010 1:46 pm

You can use my mod if you like :)

"To be honest I’ve never liked the atmosphere in Seyda Neen. Some shacks, a shop, a few imperial guards, and Fargoth, that’s it. In search for various mods out there, I happened to stumble across a few, which were supposed revamp Seyda Neen into something far more exciting. Sorry to say I found none which still had caught the spirit of the orignial game. Mostly the mods were too large or didn't fit lorewise. That’s the reason why I’ve created this mod: New Seyda Neen. "

More info below.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5057&comment_page=3

Good luck! :P
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Pumpkin
 
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Post » Mon Mar 15, 2010 7:43 am

Few words of advice.

1)First, don't just put mods into your 'modpack'. ASK for permission from the original creator. If they don't give you permission (And a lot won't as complilation packs remove their ability to control which version is availiable when they update their mod) respect that, don't use that mod. Also when permission is given, make sure you give proper credit too.

2)You can't just cram a bunch of mods together due to compatability and conflict issues. You'll need to spend a lot of time researching and testing mods to see which ones conflict with others.

3)Updating will be a nightmare. Everytime an updated version of an included mod is released you'll have to spend ages reuploading everytime.


4)Not everyone on these forums is a 'boy'


1 yes this permission problem could be big...
2 i agre wiht pont 2 too that is the work here.
3 i hope i wont be alone.
4 fixed :D sry
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daniel royle
 
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Post » Mon Mar 15, 2010 1:05 pm

4 fixed :D sry


:facepalm: I meant there a quite a lot of female gamers here too. :)
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Jah Allen
 
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Post » Mon Mar 15, 2010 4:23 am

4) Not everyone on these forums is a 'boy'

4 fixed :D sry

:facepalm: I meant there a quite a lot of female gamers here too. :)

:rofl: "Hello gentlemans!"


Personally, though, I think that this sort of thing is a heck of a lot of work, and will probably not get that much use. For people who have been playing with modded MW for quite some time now, we have all got our own personal customised mod lists set up, and/or will most likely have most (if not all) the mods that are included in the pack.

It would probably only really be useful for those who are new to MW and want to get started with adding mods. A pack of a bunch of landscape mods, quest mods, etc (that have been tested for incompatibilities) would make it very easy for new people to set up and add a bunch of mods to their game.

However, I for one wouldn't download and use it, as I've got so many mods as it is that I'd most likely already have a lot of the ones that I actually want and therefore wouldn't want to waste the bandwidth downloading the rest. And the few that do catch my eye, I would just go download separately anyway.
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cutiecute
 
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Post » Mon Mar 15, 2010 2:22 pm

If you have any coding skill, I think a mod package with installer and auto-update client would be wonderful. It could go out and check the big mod sites for updates automatically when you open the client. This would fix the old verison problem, making more modders keen to the idea... Plus, you could put conditionals in the installer to help fix compatibility issues, and offer choices.
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Sarah Bishop
 
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Post » Mon Mar 15, 2010 5:34 pm

:facepalm:
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Vicky Keeler
 
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Post » Mon Mar 15, 2010 1:26 pm

If you have any coding skill, I think a mod package with installer and auto-update client would be wonderful. It could go out and check the big mod sites for updates automatically when you open the client. This would fix the old verison problem, making more modders keen to the idea... Plus, you could put conditionals in the installer to help fix compatibility issues, and offer choices.


agreed, so i become presuaded this is an almost impossible "project".

topic can be closed
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asako
 
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