Morrowind Argonian vs Oblivion Argonian

Post » Thu May 12, 2011 3:37 pm

But now compare the following;

  • Nirn
  • Earth


There is a limit to the amount of realism needed in a TES game. Certain aspects of realism can really damage the games enjoyability. Think about Khajiit. Why would a cat-like creature, that depends on four legged running speed need to walk on two feet? There are certain things that may not make sense, but it doesn't matter. Basically, a permanent water breathing effect is better. Perhaps a longer breath meter would be nice, but, and I'm no expert on programming, but it may be a lot harder to implement, and it may not warrent all the extra development time.

If a differantiation was ever made between "able to breath underwater indefinitely" to "able to breath under water for hours at a time", perhaps our answer would be more clean cut...
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Jonny
 
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Post » Thu May 12, 2011 8:48 pm

Mororwind. They actually seemed to be a beast race.


i agree they are the best race but its hard to become a vampire because of the resist diese
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Alyesha Neufeld
 
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Post » Fri May 13, 2011 2:19 am

But now compare the following;

  • Nirn
  • Earth


There is a limit to the amount of realism needed in a TES game. Certain aspects of realism can really damage the games enjoyability. Think about Khajiit. Why would a cat-like creature, that depends on four legged running speed need to walk on two feet? There are certain things that may not make sense, but it doesn't matter. Basically, a permanent water breathing effect is better. Perhaps a longer breath meter would be nice, but, and I'm no expert on programming, but it may be a lot harder to implement, and it may not warrent all the extra development time.

There are some varieties of khajiit that walk on all fours, I think.
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Cat Haines
 
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Post » Thu May 12, 2011 12:52 pm

There are some varieties of khajiit that walk on all fours, I think.

You know what I mean... :glare:
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Laura-Lee Gerwing
 
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Post » Thu May 12, 2011 7:38 pm

There is a limit to the amount of realism needed in a TES game. Certain aspects of realism can really damage the games enjoyability. Think about Khajiit. Why would a cat-like creature, that depends on four legged running speed need to walk on two feet? There are certain things that may not make sense, but it doesn't matter. Basically, a permanent water breathing effect is better. Perhaps a longer breath meter would be nice, but, and I'm no expert on programming, but it may be a lot harder to implement, and it may not warrent all the extra development time.

Well... evolution made us walk with two feet so why not Khajiits also?
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Miragel Ginza
 
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Post » Fri May 13, 2011 3:21 am

Well... evolution made us walk with two feet so why not Khajiits also?

Cats rely on fast speed with all fours. We relied on our hands to swing in trees. Let's not get into evolution, lest a scary bear eat us.
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StunnaLiike FiiFii
 
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Post » Fri May 13, 2011 12:52 am

Cats rely on fast speed with all fours. We relied on our hands to swing in trees. Let's not get into evolution, lest a scary bear eat us.

Maybe your right or maybe I'm wrong but what is wrong with beast races of Oblivion?There are lots of varieties in Khajiit and Argonians maybe they are from other clans than Morrowinds beast races were.
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Andy durkan
 
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Post » Fri May 13, 2011 2:28 am

Cats rely on fast speed with all fours. We relied on our hands to swing in trees. Let's not get into evolution, lest a scary bear eat us.

A bear that has defied evolution. Probably due to nuclear testing.
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JR Cash
 
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Post » Thu May 12, 2011 9:11 pm

Well... evolution made us walk with two feet so why not Khajiits also?

Whether a Khajiit walks on two feet or four, or entirely feline to nearly Meric, depends entirely on the phase of the moon under which they are born.

The same applies to Argonians - they are said to be more or less humanoid depending on "how many times they lick the tree". Trees being the Hist.
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sas
 
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Post » Thu May 12, 2011 10:58 pm

The Argonians look better in Oblivion than in Morrowind. However. The Argonians in Morrowind is how they should look. It makes no sense for the Argonians to have tails if they are going to walk so upright. I believe that if the Morrowind Argonians had Oblivion graphics then nobody would be arguing about this. Argonians are supposed to look like a cross between lizard and a human, not a dragon and a human.
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Adrian Morales
 
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Post » Thu May 12, 2011 9:00 pm

The Argonians look better in Oblivion than in Morrowind. However. The Argonians in Morrowind is how they should look. It makes no sense for the Argonians to have tails if they are going to walk so upright. I believe that if the Morrowind Argonians had Oblivion graphics then nobody would be arguing about this. Argonians are supposed to look like a cross between lizard and a human, not a dragon and a human.

But your Mankar Camoran you should prefer the game you were in's argonians,you traitor(joke)
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Leah
 
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Post » Thu May 12, 2011 12:37 pm

Hahahaha! Silly goose! :lol:
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(G-yen)
 
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Post » Thu May 12, 2011 8:11 pm

Maybe your right or maybe I'm wrong but what is wrong with beast races of Oblivion?There are lots of varieties in Khajiit and Argonians maybe they are from other clans than Morrowinds beast races were.

My point is, not everything in TES has to make perfect sense.
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Gracie Dugdale
 
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Post » Fri May 13, 2011 12:28 am

I just started a new game in Morrowind recently, and this topic inspired me to play as an Argonian. Note that I haven't ever gotten around to playing as one in Morrowind before. First thing I noticed is, again, how wonderfully alien they look compared to Oblivion's. http://img38.imageshack.us/img38/5379/morrowind20100726141051.png. It doesn't look anything like a man in a lizard suit, the way it's standing and how skinny it's body and face is just makes it look nothing like a human. This is a huge difference from Oblivion's Argonians, which simply look like a human in a costume. I also noticed his walking animation. It does definitely look like he's waddling but that could easily be changed with better animations in TES V. The thing is, though, in first person, he walks just like any other race walks. There's no difference at all. I don't care how weird his walking animation is if it doesn't affect how I walk in first person. :shrug:
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Vincent Joe
 
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Post » Thu May 12, 2011 2:36 pm

I'm going to be a rebel, and say I don't give a damn.

The Argonians in Morrowind were ugly, just like most characters in morrowind.

The Argonians in Oblivion still had svcky character models, just like every other character in Oblivion.

I did not have to worry about either drowning, both were immune to poison and nearly immune to disease.
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Jennifer May
 
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Post » Thu May 12, 2011 9:17 pm

http://www.tesnexus.com/imageshare/images/57416-1273357875.jpg
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Tikarma Vodicka-McPherson
 
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Post » Thu May 12, 2011 4:40 pm

Morrowind.

The lack of bowed legs was illogical. Animals with tails have those tails for a reason, and with the way Oblivion Argonians walked, the tails served no purpose in actually supporting the creature's balance. It was a physical absurdity.

Also, the lack of actual claws was just plain lazy.

*points up* What he said. Plus, the physical form of both beast races was more.. appealing to the eye for me, stick-up-ass walk animations aside.

I do hope spears are back in TES V, too. I feel silly playing an Argonian who cannot stab things with a spear.

EDIT: puvuholo, that may be the creepiest looking pair of Argonians ever.. And the poor Khajiit's just like, "What's wrong with you?"
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Madison Poo
 
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Post » Thu May 12, 2011 3:05 pm

Oblivion argonians are more lore friendly.
Why did they change them in morrowind?
Oblivion just changed them back.
. Honestly, would it kill people to say one good thing about Oblivion?

We honestly need more people who can admit some things about their favorite game are bad.
Honestly, would it kill you to not assume that everyone is flaming Oblivion because they don't like something? While I agree that Argonians had a better water breathing in Oblivion, I always see you ranting because someone prefers Morrowind's system over Oblivion's in something. Oblivion, just like Morrowind, has flaws. A lot of us feel that Oblivion has more, bigger flaws than Morrowind. Understand that. :rolleyes:

I'd be more inclined to believe that were it not for the fact that often times morrowind fans bring arguments that have nothing at all to do with the debate at hand to threads.
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Alex Blacke
 
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Post » Thu May 12, 2011 10:12 pm

Morrowind.

Argonians actually feel more animalistic in Morrowind. In Oblivion they were just too man-like. That's why I like Morrowind better.
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Matthew Barrows
 
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Post » Thu May 12, 2011 6:39 pm

in future games, i'd like to see a blend of both.

Morrowwind Argonians are more reptilian in structure, but Oblivion Argonians felt more "alive"...
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sam westover
 
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Post » Fri May 13, 2011 2:57 am

Definitely Morrowind. They looked like beasts there. In Oblivion they looked like severe burn victims.
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Kat Ives
 
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Post » Fri May 13, 2011 3:50 am

I don't particularly preffer either of them TBH.

The way i would design Argonians would be more like Bipedal Comodo Dragons, they would be upright and have clawed hands and feet but they wouldn't have pointed high up ankles like in morrowind, Their tails should be long and ANIMATED, They would be more bulky, not skinny, and rather tall, around 6-7ft on adverage. With different shades of brown scales, from sandy to almost black, customisable scales with full colour or monitor lizards pattern styles.

That would be awesome =)
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Ian White
 
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Post » Fri May 13, 2011 2:58 am

I don't particularly preffer either of them TBH.

The way i would design Argonians would be more like Bipedal Comodo Dragons, they would be upright and have clawed hands and feet but they wouldn't have pointed high up ankles like in morrowind, Their tails should be long and ANIMATED, They would be more bulky, not skinny, and rather tall, around 6-7ft on adverage. With different shades of brown scales, from sandy to almost black, customisable scales with full colour or monitor lizards pattern styles.

That would be awesome =)

Ultimately, I'd just prefer it if they let us choose our build from the start - regardless of race.

I agree about the scales, though. Coloring scales should be different from coloring skin - they need different shades and textures other than "dark or pale".
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Silencio
 
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Post » Thu May 12, 2011 9:46 pm

Maybe your right or maybe I'm wrong but what is wrong with beast races of Oblivion?There are lots of varieties in Khajiit and Argonians maybe they are from other clans than Morrowinds beast races were.

Well, what I see as being wrong with Oblivion's beast races is that they should feel more unique. Giving them unique body parts (like the animal legs they had in Morrowind) makes them stand out of the crowd. Something that is very needed in TES races overall. I think that both in Oblivion and in Morrowind Bethesda failed to differentiate the races. In Morrowind they at least made the beast races uniq-ish by giving them a different lower body model. That also had the wonderful side effect that in the CS you could assign a unique body mesh to any race (not like in Oblivion where every race shares the same body mesh except for heads).
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Mandi Norton
 
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Post » Thu May 12, 2011 5:58 pm

Considering that Argonians have tough scaly skin, I don't understand why they would wear any armour at all. Surely they should already have 100% light armour as a racial trait like Oblivion's water breathing. I imagine that Argonians are fast and agile, and so would not bother with heavy armour; You cannot swim in full plate after all. On topic, I prefer Morrowind.
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no_excuse
 
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