Morrowind beginner

Post » Wed Sep 23, 2009 11:15 pm

I'm trying to give Morrowind another go, I was never able to get into it because it not as user friendly as Oblivion. So I ask you for a good character build to start out with, something that won't be too weak or overpowered.
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Prohibited
 
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Post » Wed Sep 23, 2009 2:19 pm

A good warrior is always fun to play, provided you play smart. I'd wait to do a mage, as they can be difficult to level and get good with.
Warrior Build
Class Name:Whatever you want
Race:Nord or Dark Elf
Birthsign:The Warrior
Attributes:Strength and Endurance
Skills: Heavy Armor, Long Sword, Block, Spear, Armorer,Athletics and another 5 of your choice
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Ron
 
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Post » Wed Sep 23, 2009 10:56 pm

Also, in case you haven't seen it yet, here's an informative page: http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players
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Joe Alvarado
 
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Post » Wed Sep 23, 2009 9:29 pm

I'm looking for a build that will get me through the story fast and easily. Once I get a overall grasp on this game thats when I will actually take time to explore other options. Most walkthroughs suggested being a Dark Elf and taking Short and Long Blade because those weapons are most common. Thats what I'm looking for in a build. I want to be efficient in the most common weapons and armor and also be well liked by NPCs so i can get info from them quicker. Being able to make money wouldn't hurt but I'm more focuses on Combat/Personality.
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Markie Mark
 
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Post » Thu Sep 24, 2009 12:03 am

Another possibility that's often overlooked is to play an Imperial. They don't have any "impressive" strengths, but few weaknesses, either. They're good but not great in combat, adequate enough at either stealth or magic to use those in a supporting role, and their personality allows you to barter and charm your way even into the cold hearts of Ordinators, with a little practice. Closest thing to a "generic" character, and a good way to learn the game, in my opinion. A Dunmer is also pretty versatile, and a Nord, Orc, or Redguard fighter is a good way to get up to speed quickly at the combat aspects of the game, if that's what interests you.

As suggested, a fghter is a lot easier to start out with, although do yourself a favor and take at least one Agility-based skill as a major. That will give you way of improving your Agility quickly, and therefore being able to hit stuff more easily, as well as being less likely to be knocked down in combat.

If you have any interest in stealth, take Sneak as a Major, otherwise it'll require a lot of paid training before you can generate enough successes on your own to improve it. Marksman, Enchanting, and Alchemy are similar in that respect, although you might not want to get sidetracked down any of those paths for your first game: very difficult skills to get started in without a decent initial skill level or paid training, but they advance well enough once they get going, and can become game-breakingly powerful if taken to their extremes.
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biiibi
 
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Post » Wed Sep 23, 2009 7:39 pm

I'm looking for a build that will get me through the story fast and easily.


First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you.


This isn't Oblivion, where you can just ride the MQ at any level.

I'm not ready for you yet. And you're not at the level of performance I'm looking for yet. So, as I said, take some time to polish your skills and flesh out your cover story with a little freelance adventuring. Then, when you've gotten some exercise and loot, come back, and I'll have some new orders for you.


Some quest have a level requirement you have to meet, so your fast and easily is... Well... Hard to pull of.
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Ally Chimienti
 
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Post » Wed Sep 23, 2009 10:25 pm

I was thinking a build something like this:
Race: Imperial or Dark Elf
Specializations: Stealth
Major:
Long Blade
Light Armor
Short Blade
Restoration
Security

Minor:
Sneak
Speechcraft
Mercantile
Conjuration
Mysticism

Attributes: Personality, and either endurance, strength or speed

Birth Sign: The Lady
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Blackdrak
 
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Post » Wed Sep 23, 2009 9:21 pm

Attributes: Personality, and either endurance, strength or speed


Put agility, it increases your chances of hiting the target.

EDIT: And it makes you harder to hit...
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Rob
 
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Post » Wed Sep 23, 2009 1:53 pm

Mmh, that's okay though. I'd think that once you find a decent weapon though, you get kind of attached to it. At least I do, and most other players I know. They don't useup their favorite, say, Short Blade, and then throw it away once it's used up. No. They either fix it or make a smith fix it. You'll eventually find out that this particular weapon's skill rises so much over the alternative (in this case, Short Blade does increase, Long Blade doesn't), you won't be using the other Major weapon at all anymore.

So I suggest you leave that Long Blade out (Dunmer are in their element with those, and they are light and quick for your thiefiesh character without a strenght of an ox - and more gimmicky :)) and concentrate on one type of weapons only. Have Illusion to replace Long Blade there to strenghten your stealth.

I predict next some other forumite comes to suggest his/her way on the build, and you will be stuck here in this topic for a long time if you're looking for a 'best possible' or that kind of build. I say give the game a go and see if you like it. And yes, don't even try to walk only one path at the time, but have many things going on in the same time. :)
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Javaun Thompson
 
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Post » Wed Sep 23, 2009 10:24 pm

I think I will drop long blade and add in illusion, thats if I decide to play as a Dunmer. I think I might swap short blade for illusion if I play as a Imperial.
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Marie Maillos
 
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Post » Wed Sep 23, 2009 10:57 am

Minor:
Sneak
Speechcraft
Mercantile
Conjuration
Mysticism

I suggest changing Sneak to a Major skill. I can tell you it's quite painful to rise as a minor. If you use some Illusion magic, it won't be as tedious though. Also, I agree with Archmagister Nelacayne. Once you find a kickass weapon, you'll probably forsake your other weapon skills.
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Dalton Greynolds
 
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Post » Wed Sep 23, 2009 6:37 pm

I recently made the build selected, its alright so far but man is it slow. I am going to download some kind of fast travel mod because his running speed is way to slow or I am going to have to swim into a corner for a few hours so I can run faster.
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Marlo Stanfield
 
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Post » Thu Sep 24, 2009 2:07 am

Rather than dropping the second weapon skill, just downgrade it to a Minor. That way, you've still got a few points into it, and it's easier to self-train if you decide to use it in the future. I find that Short Blade works well as a secondary weapon skill, because although it doesn't have the "knockdown" power of most other weapons, it is better for spamming enchantment damage.

- Edit: I just noticed that you don't have any skills that boost your Endurance. Unless you've planning to pay for training, or expect that you can wear one item of Medium or Heavy Armor and get occasional Endurance multipliers that way, the only other avenue is to use a Spear as a backup weapon. Granted, you probably don't need to concentrate on it, but one of those might be worth considering for a Minor skill slot.
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Jonathan Egan
 
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Post » Wed Sep 23, 2009 10:31 pm

I recently made the build selected, its alright so far but man is it slow. I am going to download some kind of fast travel mod because his running speed is way to slow or I am going to have to swim into a corner for a few hours so I can run faster.

Instead of downloading a mod to increase his running spped, why not use the console to increase your speed. Better yet, travel a bit north of Caldera, you will find a Woman who needs to be escoreted somewhere, there you will get a nice reward. That will help you with your speed, and a surprise. :wink_smile:
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Far'ed K.G.h.m
 
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Post » Wed Sep 23, 2009 9:53 pm

Instead of downloading a mod to increase his running spped, why not use the console to increase your speed. Better yet, travel a bit north of Caldera, you will find a Woman who needs to be escoreted somewhere, there you will get a nice reward. That will help you with your speed, and a surprise. :wink_smile:

I'd rather not full around with the console commands i've caused many problems using it before and i am refraining from using unless i encounter some glitch. right now i am going to use a fast travel mod to go to places that i've already been to because the idea of having to walk back to seyda neen because i forgot something is a pain to think about.
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Lance Vannortwick
 
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Post » Wed Sep 23, 2009 1:16 pm

I'd rather not full around with the console commands i've caused many problems using it before and i am refraining from using unless i encounter some glitch. right now i am going to use a fast travel mod to go to places that i've already been to because the idea of having to walk back to seyda neen because i forgot something is a pain to think about.


Umm... Slit Strider anyone??? Oh, and not to mention Guild Guides...
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Jordan Moreno
 
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Post » Thu Sep 24, 2009 3:24 am

I've downloaded a mod that allows me to fast travel anywhere using magic. I use a spell that opens a map room point to where I want to go and then use the teleport spell. I'm only using it for places I have already been I will still travel to places I haven't seen on foot so I don't ruin the game. Now I got to work on my athletics skill so I can run faster.
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Jessica Stokes
 
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Post » Wed Sep 23, 2009 8:02 pm

A multimark spell is a bit less "cheezy" than a "teleport anywhere" map. With Multimark, you still have to go there and cast a Mark spell, but at least you can return there with Recall.
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Dalley hussain
 
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Post » Wed Sep 23, 2009 9:53 pm

You do know about the Plug in (what is now called Free DLC) Bethesda made where you can fast travel using the "index", those buildings or forts, sorry forget the name but someone will correct me soon enough. :D

Well that is good you have something that you like to use. I didn't even know there was a mod for fast travel.
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SexyPimpAss
 
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Post » Wed Sep 23, 2009 9:59 pm

You do know about the Plug in (what is now called Free DLC) Bethesda made where you can fast travel using the "index", those buildings or forts, sorry forget the name but someone will correct me soon enough. :D

Well that is good you have something that you like to use. I didn't even know there was a mod for fast travel.

I just googled Morrowind Fast Travel mod and found it easy as that. If you ever get bored try searching Morrowind "INSERT RANDOM IDEA HERE" Mod you usually find what you are looking for. So far I believe theres no such thing as a map marker mod, but i'm still searching.
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Isaac Saetern
 
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Post » Wed Sep 23, 2009 5:47 pm

Anyway here is my character so far: http://www.fliggerty.com/phpBB3/cne/cne_viewchar.php?id=1670
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kirsty joanne hines
 
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Post » Wed Sep 23, 2009 2:57 pm

It may not be what you mean by map marker, but you can add text notes to the game's world map. Right click, type in note and add. Shows up as a small red square on the map. You can delete them later when they served their purpose.

John
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Jessica Raven
 
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Post » Thu Sep 24, 2009 3:36 am

It may not be what you mean by map marker, but you can add text notes to the game's world map. Right click, type in note and add. Shows up as a small red square on the map. You can delete them later when they served their purpose.

John

Yes I know someone already told me that in another thread.
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Shelby McDonald
 
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Post » Wed Sep 23, 2009 11:26 am

woah i never knew that.Thanks.This means basically i can write a whole journal on a map?? Before i used Journal enhanced mod, but it doesnt allow editing stuff, only add new entry and delete everything.
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Devin Sluis
 
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Post » Wed Sep 23, 2009 1:52 pm

he it doesnt work
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Justin Bywater
 
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