» Thu Sep 24, 2009 12:03 am
Another possibility that's often overlooked is to play an Imperial. They don't have any "impressive" strengths, but few weaknesses, either. They're good but not great in combat, adequate enough at either stealth or magic to use those in a supporting role, and their personality allows you to barter and charm your way even into the cold hearts of Ordinators, with a little practice. Closest thing to a "generic" character, and a good way to learn the game, in my opinion. A Dunmer is also pretty versatile, and a Nord, Orc, or Redguard fighter is a good way to get up to speed quickly at the combat aspects of the game, if that's what interests you.
As suggested, a fghter is a lot easier to start out with, although do yourself a favor and take at least one Agility-based skill as a major. That will give you way of improving your Agility quickly, and therefore being able to hit stuff more easily, as well as being less likely to be knocked down in combat.
If you have any interest in stealth, take Sneak as a Major, otherwise it'll require a lot of paid training before you can generate enough successes on your own to improve it. Marksman, Enchanting, and Alchemy are similar in that respect, although you might not want to get sidetracked down any of those paths for your first game: very difficult skills to get started in without a decent initial skill level or paid training, but they advance well enough once they get going, and can become game-breakingly powerful if taken to their extremes.