» Sun Dec 26, 2010 3:20 pm
Scaling is a very good thing to have in games. Especially open-ended sandbox-style games like any of the main TES games.
That said, like anything else, it ought be somewhat invisible. If I enter a daedric shrine in Morrowind at a low level, I encounter some scamps that I can mop the floor with and then OH MY GOD, THE NPCS TAKE OUT 3/4ths OF MY HEALTH IN ONE HIT IN MELEE -- WHICH IS BETTER THAN THE SPELLS THEY CAST WHICH DRAIN MY HEALTH FASTER THAN I CAN DRINK HEALING POTIONS, MUCH LESS HEALING SPELLS!!! If I start a new game and skip that daedric ruin until I'm at a relatively high level, I can mop the floor with those stupid NPCs. It is the occasional Daedroth or Golden Saint that really gives me a run for my money, especially in combination with those weak NPCs who can still do enough damage to push me over the edge while I'm focusing on the enemies that can really kill me.
Either way it is (ideally) not like I get to mop the floor with the place. But Daedric ruins go from being essentially inaccessible to a fight I can slog my way through. The problem with Oblivion is that there aren't any stators like the NPCs in Morrowind, so the leveled list is very in-my-face.
Daggerfall also had a workable leveling system. It is rare, but you can encounter something entirely inappropriate for your level. You are wandering around a dungeon and you hear what sounds like a skeleton, but somehow more menacing. The green player isn't afraid of a skeleton! And is then dead, staring at the feet of an Ancient Lich. A new player is experienced enough to know something is awry, but doesn't know precisely what that is until they are dead and staring at the feet of an ancient lich. A moderately experienced player starts screaming like a little girl and running around, hoping to avoid the ancient lich (which is actually pretty easy since they get stuck in walls a lot, because Daggerfall is a deeply broken game). The truly experienced player laughs the noise off and convinces the ancient lich to explode itself, because Daggerfall is a deeply broken game. Had Daggerfall been done in the modern video-gaming era, it is reasonable to assume that the response of the "moderately experienced" player is the correct one. Maybe even without it following you too closely (AKA getting stuck in a wall). In Daggerfall, quests are time-sensitive and it is also OK if you don't complete them. So, if you encountered an unbeatable monster, well, it kinda svcks but that is life. Sometimes you bite off more than you can chew. Go back to the guild with your tail between your legs (literally if you are what will become the "beast" races) and the hopes that you will recover from this embrarassment. Or don't live with the shame, and go to a completely different province to start your life anew!
Lots of different options to make leveled lists invisible but still able to fulfill their function.