I like how people make it sound like dice rolling is the only solution to RPGs. "Every other RPG is like that" while I agree that MOST are like that, it's a system that came from the 1970s and, to me, feels completely outdated. Why should I care about stats when all I want is the adventure? Let the computer worry about stats and let me worry about avoiding that dragon's fire breath or wooing that charming lady. Did Frodo had to bother with his stats? No... why should I? It was a system for Pen&Paper and now we're in 2010 and we've got the technology to make it happen.
If a toddler throws a metal toy car at your face, believe me it's going to hurt. It's not because that toddler's throwing skill was better than my dodging... it's because he/she threw it at POINT BLANK and the object is made of metal. This is probably my main gripe about Morrowind's combat system and it's perfectly illustrated in Veriax's video even though I'm sure that wasn't his intention (since he's very knowledgeable about the game, not to mention he loves the game). The problem isn't really the idea of dice-rolling, it's the perception of it and/or how Morrowind handles that dice-rolling. In a first-person view and you attack at point-blank... SOMETHING has to happen regardless of your skill or action. An animation? A sound? Text above the healthbar (you know, where the rest of the HUD is)... anything. The technology was there at the time... heck, it was there before Morrowind.
... and then you have the Magic / Weapon swapping hotkey thing… good god.
Forget that it's 8 years old, that's no excuse. That's the excuse you give a game when someone says the graphics are ugly from a technology standpoint. You either like it for what is it or you don't and I despised the combat when it first came out. It grew on me at some point so I can tolerate it now but it's still nowhere near "good".
My character should be more than a spreadsheet and, unfortunately, Morrowind's combat system emphasizes on it. I was fighting a guy on a bridge (in Morrowind) that I couldn't kill. People said it was because I wasn't supposed to fight it yet or that I was too low level. Are you kidding me? How am I supposed to tell? By looking at him? After many trials and errors, I ended up killing that svcker after hitting him twice. Why? My character wasn't any better, MY STRATEGY wasn't any different. It was just dumb luck. That situation happened more than once against various opponents. It's just how Morrowind handles the dice-rolling.
I did my time in P&P D&D and I loved it.
Someone mentioned World of Warcraft in this discussion. In WoW, a level 1 could actually HIT a level 60 and the odds of that happening are more frequent that hitting something with a minor skill in Morrowind. Heck, I remember a time where a level 12 could massacre a level 30 if equipped properly.
I'm not suggesting that Oblivion's combat is the best solution but at least in that game, I can play the game without constantly looking at my stats... in fact, I rarely do if at all. I can focus on what I DO as opposed to what my character is.
Please, let the dice-rolling go! Actually, I don't care if you cling to it (or if you enjoy Morrowind's combat, more power to you) but don't you dare make the assumption that those who hate dice-rolling are bloodthirsty, tea-bagging dim-witted fraggers (ok, I'm exaggerating but you guys sound like such snobs). Saying Oblivion is like a first person shooter merely shows your ignorance of either Oblivion and/or first person shooters.
And another thing, getting the proper character stats is a sign of player skill. It just requires less reflexes which is not a bad thing.
I think the video that the OP linked shows a good example of when Morrowind fails in it's combat system. You don't need to agree with it, just accept that this is what we hate about it.