They both have the right to do so. Because Morrowind's combat needs physics and Oblivion's combat needs some enrichment and both need animations.
http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula
I can't see agility. I can't even see luck. Luck is a constant bonus in this system. Where is the randomization? I can only see fatigue which can vary but Oblivion's fatigue is also very forgiving.
I'm not saying total randomness should decide because the primary target is skills must show. A secondary target would be making combat not flat but dynamic. Third, giving the player some of the control, mostly fun side of things.
I would like to see "manual block" option instead of "always use best attack" in Morrowind for example because I think it is good to have both options. But Oblivion's auto launched power attacks make me feel my control is taken away, I would prefer to be in control at my timing at least. And then some more on accuracy, at least up-down, maybe head, arms, legs... Nothing fun was in my control. Taking out agility and luck and with only showing hits with the addition of physics wasn't satisfiable, it is total laziness. I think those frustrated ones felt like a just found water in the desert situation. I tell you it was not quality water.
We were expecting more from Oblivion. Morrowind's system is not perfect, I even say "What combat?". But it has a feeling and mind you when you get your skills high enough to pass that threshold, which missings mostly disappear, it becomes more Oblivion like, except there is still some variation.
Morrowind's system wasn't based on random chance, skills and attributes still mattered. It would be nice to have randomization directly inside the physics engine but still random chance is accessible at creating unique outcomes. We only have mouse button. If we were using, Wiimote or Move, our movements would be, maybe, enough to create a unique outcome.
Even simulations use random numbers, we shouldn't be calling it unrealistic just like that. If you want to use a deterministic algorithm, I suggest a formula 2 pages long at least.
You raise very good points, some of which I agree with.
While I like how combat is implemented in Oblivion, I'm not a fan of the formula used in it either. I believe it could undergo some tweaking, but not to the point where there's a hit and miss system that results in you missing when you clearly hit them. The only reason you should miss your swings, shots, etc is if the enemy moves out of the way and avoids them. It makes more sense that way. I just wish that the NPC's in Oblivion actually used tactics rather than just kamikaze rush you. That's one of the main reasons why the combat gets dry at times. Enemies are way to predictable.
Agreed with the manual block option for Morrowind. As for the power attacks, I'm divided. I like the fact that it lessens the control of your character to some degree, because it gives you a slight consequence to using that power attack. You can use that power attack, but do you really want to chance overshooting it and give the enemy ample opportunity to strike you down? Of course, that would be well implemented if the enemies in Oblivion weren't so predictable. One of the reasons I'm using Deadly Reflex right now. It adds a good amount of challenge and unpredictability to the combat system.
As for the Morrowind system, I agree that it's not fully based on random chance. I've gotten my character to 100 blade before and it felt good to finally stop missing every so often. That's another thing I liked about Morrowind's system. Skills mattered more. I just wish the way the combat itself was implemented wasn't so static. I mean, it was quite boring at first just sitting in front of an enemy randomly clicking at them until you heard the hit sound cue. With Oblivion, combat started out quite interesting, but then slowly became just another spamfest.
As for motion controls in TES, that's one thing I do not want to see. :shakehead:
I do wish there was a decent hybrid system that combined the good aspects of Morrowind and Oblvion's combat system, but I sadly don't see that happening anytime soon. Who knows, maybe we'll get something like that in TES V, and everyone will be happy.
Sorry it already has much more realistic 'physics' than Oblivion. It might be that the physics engine in Oblivion could have been implemented in a subtle, realistic manner (no slow motion falling dead bodies, no coins flying miles, no boxing gloves on my characters hands) but it wasn't.
Sorry, but Morrowind's no physics engine produces far more believable results for me. One of the changes I'd love to see in Oblivion is the entire physics engine be disabled or at least drastically muted.
I'm sorry, but I have to disagree with this. I'd rather keep the physics system, as I'd prefer my arrows and projectiles to be affected by gravity rather than just fly in a straight line like they're enchanted with levitation all the time. As for slow motion falling dead bodies, I'm not a fan of that as well, which is why I got myself a physics mod to fix that. I've never seen coins flying miles, and weren't the stances for Morrowind and Oblivion's unarmed system sort of the same? That's more of an animation issue rather than a physics issue. And as Beth aren't all that great with animations, I don't see problems concerning it being fixed anytime in the future (unless their new engine is basically idTech with open world capabilities).
If Morrowind had a physics mod, I'd download it in a heartbeat. And I'm sure most every other fan of Morrowind would be doing the same.