I've recently come back to Morrowind after a long hiatus (I do this every year or so), and thought I should finally get around to releasing the new version of MCA I started working on not long after I released 6.1.
Here's some of the features:
Random sitting NPCs in all taverns using Archmaestro Antares' animations http://i.imgur.com/h8LoL.jpg http://i.imgur.com/r6Wf2.jpg
Random reading NPCs in booksellers, Mages guilds and Temples (also courtesy of Archmaestro) http://i.imgur.com/f6boa.jpg
Removed Champions, so you won't see NPCs wandering around in Glass/Ebony/Adamantium armour
A new menu will appear when you start a new game or install MCA for the first time, where you can choose to disable some of the more 'controversial' features, such as bandits in towns, bandits/witches/marauders in caves and Daedric ruins, hostile drunks, highwaymen, courtesans, companions, and control the size of bandit parties.
I'm also considering making Westly's Master Headpack optional, with the ordinary Bethesda heads being default. They will still be random though, and you'll have to use a pluginless replacer to pretty them up if for some reason you don't like the Westly ones.
The main reason I posted this is to find out what bugs I need to fix. I know of a couple, like the drunks still causing crashes (I think they've crashed every version since I put the damn things in) and the missing sound files for Shareel. So for those of you who still use MCA (I know there's at least one or two), or even gave the last version a try and then uninstalled it for whatever reason, are there any other problems that need attention? Maybe just general weirdness, or immersion-breaking lore violations?
You're also welcome to make suggestions if you want, but I can't promise I'll take note of them.