[RELz] Morrowind Comes Alive 6.0

Post » Tue Nov 23, 2010 3:35 pm

Sorry to bump my previous post here. Does MCA 6.0 now negate the need for the Undead mod? Undead is great and I don't want to miss these additions to my expanded tombs.

Thank you,

Beryl
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Nov 24, 2010 5:35 am

I'm pretty sure the Undead mod is incorporated into MCA6.0+, but I wouldn't blame you if you wanted the official word from Neop.

Thanks for the MCA names Tarius! Gonna go download that right now!
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Tue Nov 23, 2010 10:49 pm

I love all the companions this adds :)
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Nov 23, 2010 9:55 pm

Trying to update to 6.1, but alas, I get this:

Greetings File Traveler, there has been an error accessing your file.

This could be because the file has been removed, is broken, or is an issue with your browser or security settings. You could also be receiving this error because you are less than 18 years of age and trying to access an advlt rated file. Feel this should be fixed? Contact our editors at FPOps@IGN.com

Should you reach this error again, you may also contact Customer Support.


Also, the link to Westly's head pack in the PES description just takes me to PES's front page.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Wed Nov 24, 2010 4:23 am

I'd like to make a suggestion. Is it possible to tie the # of NPCs that are spawned to the time of day? So that, generally, between the hours of 8pm and 8am there will be noticeably less people outside or in stores/guildhalls?
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Tue Nov 23, 2010 6:49 pm

Does the newest version still work with stuff like the Antares Big Mod MCA patch, Vampire Embrace MCA Patch or MCA Mog v5.2?
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed Nov 24, 2010 4:06 am

OK, I need Westly's face pack for MCA, but will it conflict with Vvardenfell Visages Volume I??? I'm currently using that.

In other words, can I easily overwrite Vvardenfell Visages with Westly's face pack?

And will I still be able to change face in the CC? I get face bored with my character... :yawn:

Thanks!
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Tue Nov 23, 2010 4:08 pm

Because the faces added by those two mods use different IDs they will not overwrite each other. So it is safe to use both face packs together. :)
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Tue Nov 23, 2010 5:49 pm

Does the newest version still work with stuff like the Antares Big Mod MCA patch, Vampire Embrace MCA Patch or MCA Mog v5.2?


Actually I posted a link somewhere on this topic for an update to Antares patch.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Wed Nov 24, 2010 2:21 am

Thanks. Works very well.

Because the faces added by those two mods use different IDs they will not overwrite each other. So it is safe to use both face packs together. :)

User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Wed Nov 24, 2010 2:39 am

Jeremy's Divine Domina Armor question.

Correct me if wrong, as far as the Divine Domina Armor is concerned, just drop all the meshes and textures from Jeremy's 1 to 5 collection in my data folders,
but leave out all the .esp's, and just use the 'one' .esp from the MCA? Yes?

Thanks!
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Nov 24, 2010 4:34 am

Can someone help me find out what kind of armor this bounty hunter was wearing? It was like leather combined with some metal parts, and he used a bow. The armor was so coooool, anyone know what its called?
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Tue Nov 23, 2010 5:05 pm

Probably/most likely the Netch Adamantium set... http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2431

:D
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Tue Nov 23, 2010 6:40 pm

Probably/most likely the Netch Adamantium set... http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2431

:D


Thanks you!!! Thats it and it looks better than I remembered :D
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Nov 23, 2010 6:13 pm

There any confirmation that The Undead is integrated into this?
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Wed Nov 24, 2010 1:44 am

Where did you get those backpacks that the travellers wear (if they still wear them, I haven't used MCA in a while)? I want one for my character.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Wed Nov 24, 2010 2:04 am

There any confirmation that The Undead is integrated into this?


Well, from the first post of the thread:
It also includes the 150 new types of undead from my other mod, 'The Undead'.

Is that what you wanted to know?
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Wed Nov 24, 2010 5:08 am

Well, from the first post of the thread:
It also includes the 150 new types of undead from my other mod, 'The Undead'.

Is that what you wanted to know?


Yes, thank you. Obviously, I cannot read. >.<
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Nov 23, 2010 7:48 pm

Hats off, Maestro :twirl: :turtle:
a small nitpicking report:
begin mca_drunkards_ex; ...elseif ( GetCurrentWeather > 3 )	Disableendif;endifset environmentchecked to 1end
begin mca_goblins; ...;elseif ( companionclass == 11) elseif ( companionclass == 11 ) 	Placeatme, "_MCA_goblin_champion", 1, 128, 2end
begin mca_orcs; ...;elseif ( companionclass == 11) elseif ( companionclass == 11 ) 	Placeatme, "_MCA_goblin_champion", 1, 128, 1end
[EDIT] also
topic: need anything
local companion=1
local mcanpc=0
Choice = 3

;player->additem, "sc_ekashlocksplitter" 1
player->additem, "sc_ekashslocksplitter" 1
set givenitem to 1
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Wed Nov 24, 2010 12:37 am

Sorry to beat a dead horse here but I've been following this thread very closely and still have some errors when my game is initializing prior to the main menu. It looks like they're from my old MCA 5.2 though:

Spoiler

Unable to find script 'mca_minstrels' on object '_MCA_minstrel_altmer_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_bosmer_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_breton_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_dunmer_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_imp_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_nord_f'.
Unable to find script 'mca_minstrels' on object '_MCA_minstrel_redg_f'.
Unable to find script 'mca_colonists' on object '_MCA_colonist_imp_m'.
Unable to find script 'mca_colonists' on object '_MCA_colonist_imp_f'.
Unable to find script 'mca_colonists' on object '_MCA_colonist_dun_m'.
Unable to find script 'mca_colonists' on object '_MCA_colonist_dun_f'.
Item "_MCA_rogue_shield" not found on "_MCA_rogue_bosmer_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_bosmer_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_bosmer_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_bosmer_m".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_breton_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_breton_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_breton_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_breton_m".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_dunmer_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_dunmer_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_dunmer_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_dunmer_m".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_imperial_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_imperial_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_imperial_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_imperial_m".
Item "_MCA_wigs_imperial_m_noleaves" not found on "_MCA_rogue_imperial_m".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_khajiit_f".
Item "_MCA_rogue_helmet_open" not found on "_MCA_rogue_khajiit_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_khajiit_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_khajiit_m".
Item "_MCA_rogue_helmet_open" not found on "_MCA_rogue_khajiit_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_khajiit_m".
Item "_MCA_masks_altmer" not found on "_MCA_mage_altmer_f".
Item "_MCA_masks_altmer" not found on "_MCA_mage_altmer_m".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_redguard_f".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_redguard_f".
Item "_MCA_rogue_shield" not found on "_MCA_rogue_redguard_m".
Item "_MCA_rogue_gauntlets" not found on "_MCA_rogue_redguard_m".
Item "_MCA_masks_altmer" not found on "_MCA_commoner_alt_f".
Item "_MCA_masks_altmer" not found on "_MCA_commoner_alt_m".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_imp_m2".
Item "_MCA_masks_altmer" not found on "_MCA_telvanni_altmer_f".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_altmer_f".
Item "_MCA_masks_altmer" not found on "_MCA_telvanni_altmer_m".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_altmer_m".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_bosmer_f".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_bosmer_m".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_breton_m".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_breton_f".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_dunmer_m".
Item "_MCA_telvanni_robe" not found on "_MCA_telvanni_dunmer_f".
Item "_MCA_masks_altmer" not found on "_MCA_merchant_altmer_m".
Item "_MCA_masks_altmer" not found on "_MCA_merchant_altmer_f".
Item "_MCA_masks_altmer" not found on "_MCA_bard_altmer_m".
Item "_MCA_masks_altmer" not found on "_MCA_minstrel_altmer_m".
Item "_MCA_masks_altmer" not found on "_MCA_bard_altmer_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_altmer_f".
Item "_MCA_masks_altmer" not found on "_MCA_minstrel_altmer_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_bosmer_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_breton_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_dunmer_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_imp_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_nord_f".
Item "_MCA_minstrel_skirt" not found on "_MCA_minstrel_redg_f".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_dunmer_m2".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_imp_f2".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_dunmer_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_dunmer_f4".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_dunmer_m4".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_imp_f4".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_breton_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_breton_f4".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_m".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_nord_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_nord_f4".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_redguard_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_redguard_f4".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_bosmer_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_bosmer_f4".
Item "_MCA_noble_gloves_extravagant" not found on "_MCA_noble_altmer_f2".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f2".
Item "_MCA_noble_gloves_expensive" not found on "_MCA_noble_altmer_f4".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f4".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f5".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f3".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f6".
Item "_MCA_masks_altmer" not found on "_MCA_noble_altmer_f1".
Texture "Data Files\Textures\WAR_Earing_Silv.dds" count 3.
Texture "Textures\Tx_ashlands_04.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\TX_A_StuddedLeather_cuirass00.dds" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.


Does anyone know how to deal with these?
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Wed Nov 24, 2010 4:30 am

Does MCA work with LCV? I'm trying to decide on which one I want.
And if they do work, which one should be loaded first?

...and if they are problematic together, then which do you prefer?
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Wed Nov 24, 2010 12:39 am

Does MCA work with LCV? I'm trying to decide on which one I want.
And if they do work, which one should be loaded first?

...and if they are problematic together, then which do you prefer?


I've always played with both together and had no problems. Closest thing to a problem is that sometimes when shops are closed for the night and you break in, you might find a shopper standing there.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Nov 24, 2010 7:22 am

Haha...that's funny. It could be another thief.

Which one do you have loading first?

I've always played with both together and had no problems. Closest thing to a problem is that sometimes when shops are closed for the night and you break in, you might find a shopper standing there.

User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Nov 24, 2010 1:06 am

Help! Just loaded this up and I'm getting tons of yellow diamonds w/ exclamation marks for hair... looks like mostly dunmer commoners. I was using Beryls head replacer, but even with that disabled it still happens :(
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Nov 24, 2010 12:10 am

Sorry to double post, but for some reason I don't have permission to edit my above post.

Just wanted to say that Marianne De Castor in Seyda Neen has a yellow box head, if that helps anything.

And apparently now I do have permissions to edit.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

PreviousNext

Return to III - Morrowind

cron