------------------------------------------------------------------------------------Morrowind Comes Alive v6.0 by Neoptolemus - Tribunal and Bloodmoon required------------------------------------------------------------------------------------Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look thesame), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the taverns, shops, guilds etc.The aim of the mod is to alleviate the staticness of the Morrowind world, as wellas adding colour, variety, and new challenges for players.It also includes the 150 new types of undead from my other mod, 'The Undead' plusthe 21 new ash monsters from 'Minions of House Dagoth', with over a hundred newcreature meshes.This mod alters some of Morrowind's leveled lists, so you will need to use a leveledlist merging tool if you want to use it with other mods that do the same. The besttool is Wrye Mash, available from http://wryemusings.com/As of version 6.0, MCA now uses the heads and hairstyles from 'Westly's Master HeadPack', with kind permission from Westly. These are not included in this download,so head on over to http://planetelderscrolls.gamespy.com/ and grab it if you don'thave it already. Note that you don't actually need to have it activated in yourgame, as MCA uses all its own references and is not dependent on Westly's .esp.It is also strongly recommended that you use MCA in conjunction with 'TamrielRebuilt' Maps 1 and 2, and Jeremy's 'Divine Domina' mods.------------------------------------------------------------------------------------CHANGES IN 6.0------------------------------------------------------------------------------------- Fixed the bug where companions would levitate instead of water walking.- Fixed the bug where Merchants' carts would sometimes bob around.- Fixed Bandit ambush scripts so the ambushers appear behind the player instead of in front.- Fixed bug where drunkards would crash the game. Sorry about that one.- Reduced the frequency of bandit attacks in towns. They also won't spawn until level 3 now, so no more getting mobbed after stepping off the boat in Seyda Neen.- Guards no longer carry daedric or ebony weapons.- Added Fanatics: crazy naked people who spawn in Daedric ruins.- Added corpses of all adventuring classes to the wilderness and dungeons.- Added Peddlars, who will spawn in towns selling basic wares.- Added Beggars of all races.- Added Hlaalu Agents.- Added Redoran Enforcers.- Added Hags.- Added Thieves, who sneak around on rooftops and in alleyways at night.- Added Customers to shops, carrying shopping baskets.- Removed Druids. You're right, this is Tamriel not Faerun.- Hostile Mages have been divided into four classes: Illusionists, Mystics, Conjurers and Sorcerers.- Added Highwaymen and Brigands to various crossroads around Vvardenfell.- Outlaws are now Marauders (ala Oblivion).- Removed St. George crosses from the Crusader armour.- Bards and Minstrels now carry their lutes on their backs.- Pilgrims in temples and at pilgrimage sites now use Lingarn's praying animations.- Pilgrims, Novices, Laymen and Travelers now carry staffs set up as shields.- Rogues no longer funtion as guards, so they won't haul you in if you commit a crime.- Assassins no longer spawn in towns during the day.- Merged in the changes from 'The Undead 3.1' and 'Minions of House Dagoth 1.1'. These mods are now obsolete if you are using MCA 6.0.- Balanced all loot/equipment lists for hostile NPCs so you they don't carry as much expensive gear.- Rewrote ALL scripts for better performance.- Made some new add on .esps.Plus hundreds of other fixes I've probably forgotten about.------------------------------------------------------------------------------------USING THE OPTIONAL ADDONS------------------------------------------------------------------------------------MCA - Guards Patch.espThis .esp adds a script to the default Morrowind guards that will make them help youout if you are fighting any hostile NPCs added by Morrowind Comes Alive. It alsoadds scripts to the Dark Brotherhood Assassins and the hostile NPCs on Solstheim(Reavers, Fryse Hags etc), so the guards will also aid you against them. This .espwill conflict with any mod that also modifies the original guards in some way,though these conflicts can usually be resolved by using TESTool's 'Merge Objects'function. The exceptions are mods which also assign scripts to the guards, whichwill not work alongside this .esp.MCA - NOM Patch.espThis esp resolves a small conflict between MCA and Necessities of Morrowind. Onlyactivate it if you are using Necessities of Morrowind - if you activate it withoutit it won't destroy your game, but you won't be able to sleep in beds.MCA - Vampire Realism Patch.espUse this esp if you use Jaxalot's Vampire Realism mod, and want the vampires addedby MCA to require staking like the VR ones. Don't activate it without VR, or it willprobably screw up your game.MCA - COV Addon.espThis esp is for use with the 'Clothiers of Vvardenfell' mod by Korana, BadKarma,and Lady Rae. With this enabled, some NPCs will now be wearing the clothing from COV.MCA - Divine Domina Addon.espUse this esp to integrate MCA with Jeremy's Divine Domina mods. All cuirasses addedby MCA will have female versions, and some of the completed armour sets will show upon NPCs.MCA - TR Addon.espThis esp adds MCA NPCs and creatures to Tamriel Rebuilt Maps 1 and 2. It only addsthem to the the towns, tombs and the wilderness at the moment, but in future I maydo the bandit caves and daedric ruins as well. Also adds some of the new TR items tomy leveled lists.------------------------------------------------------------------------------------
This took WAY too long to make, but losing most of my work in a hard drive failure set me back about six months. I've playtested the crap out of this but no doubt a couple of bugs slipped through. Post them here. And please read the readme.
http://www.tesnexus.com/downloads/file.php?id=6006 from TES Nexus. Planet Elder Scrolls link will be up in a day or two.