» Fri May 13, 2011 4:22 pm
As has been said, it really depends on what you're looking for, but I personally feel it's worth using. Some of the new NPCs have appropriate dialog added, of course, though unique dialog isn't really the primary focus of the mod, as its name implies, the point of the mod is to make Morrowind feel alive, and I'd say it does that pretty well, because let's face it, Morrowind's towns by default don't feel very alive, with NPCs just standing in place or walking around within a predefined area. Morrowind Comes Alive helps to create the illusion of more NPC life, it also has the welcome side effect of making the populations of towns seem larger, due to the random NPCs it adds. If I were to make a complaint against it, it's that sometimes random hostile NPCs that can be surprisingly powerful spawn in towns, but I think that a recent update might have cut down on this somewhat.
I don't think it adds any quests, though you'll find lots of companions from it, in general, I think most of the NPCs in it who are named by default are potential companions, though many of them will only join you if you reach a certain level and even then, they still usually refuse to travel together if their disposition towards you isn't high enough. It can be worthwhile to check out traveling merchants if you see them, in my experience, as you never know what items they might carry, though I would advise against selling things to them if you're not sure you won't want to buy those items back later, because once they dissppear, I don't think there's any way to retrieve anything you sold to them.
I'd say that if Morrowind Comes Alive sounds like a mod you'd like to have in your game, and you feel your computer can handle it, then I'd recommend using it.