Morrowind depth or Oblivion Prettiness?

Post » Mon Sep 12, 2011 12:44 am

Its depth cannot be defined. Oblivion's simplistic prettified things are easily defined.

Morrowind was a good game, but I cannot share the same thought of Morrowind being full of depth.
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kevin ball
 
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Post » Mon Sep 12, 2011 9:23 am

Define "Morrowind depth"


Dozens of factions, dozens of towns, Rich diversity in weaponry, Fully customizable spells and magic items, hundreds of random quests ( npcs or gods not involved in factions)... HIDDEN factions like vampire clans ... Specific places where you can find epic loot and very hard monsters... 2 full expansions with new factions, lootz, mobs ETC

I believe ive proved my point

You guys mean story... but ive rarely bought a game for the story! If the story is good, great... if its not, then as long as the gameplay and world is rich.. i don't give a flying duck ( espescially when the story getz cheese... i luv a good cheese RPG Pizza)
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Euan
 
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Post » Mon Sep 12, 2011 1:04 am

I expect a Skyrim more like Oblivion, but the depth what is it? I do care about the depth of a dialogue tree, for example. I'd like to have 4 or 5 different dialogue options based on intelligence, persuasion, intimidation and each of them would bring different outcomes. That's depth for me, branching and options. Branched questlines, branched dialogue and visible consequences. Bethesda said they don't really do branched, so I'm expecting less on the depth side and more prettiness. Oblivion was pretty too for it's time.
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Princess Johnson
 
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Post » Mon Sep 12, 2011 1:27 am

Both but I preferred the depth of Morrowind instead of the lackluster creatures and environments in Oblivion. Morrowind actually felt as though I was on Nirn, not Oblivion. The latter made me feel as though I was in an alternate medieval Earth instead of a completely other planet.
There are some great mods for both and there better be some fantastic ones for SKYRIM.
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jess hughes
 
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Post » Mon Sep 12, 2011 12:49 pm

Dozens of factions, dozens of towns, Rich diversity in weaponry, Fully customizable spells and magic items, hundreds of random quests ( npcs or gods not involved in factions)... HIDDEN factions like vampire clans ... Specific places where you can find epic loot and very hard monsters... 2 full expansions with new factions, lootz, mobs ETC

I believe ive proved my point

You guys mean story... but ive rarely bought a game for the story! If the story is good, great... if its not, then as long as the gameplay and world is rich.. i don't give a flying duck ( espescially when the story getz cheese... i luv a good cheese RPG Pizza)

No, that's content.

Skyrim will have that too...
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Isabella X
 
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Post » Mon Sep 12, 2011 3:23 am

I expect a Skyrim more like Oblivion, but the depth what is it? I do care about the depth of a dialogue tree, for example. I'd like to have 4 or 5 different dialogue options based on intelligence, persuasion, intimidation and each of them would bring different outcomes. That's depth for me, branching and options. Branched questlines, branched dialogue and visible consequences. Bethesda said they don't really do branched, so I'm expecting less on the depth side and more prettiness. Oblivion was pretty too for it's time.


Branching dialog on a crummy story with empty characters is biowares domain! Everybody praises them for there writing... there good at complexity, but not depth, not appeal. Dragon Age was GOD AWFUL boring story wise... and mass effect is, in my opinion, very boring also. I don't want 1000 generic possibilities. I believe dialog should be influenced by your characters personnality and history... and not his class/race. I military dude with morals and values should have specific dialog choices for him .. a crazy mad skooma addict mage should have his dialog choices. But no game has that kind of depth... at least... none with spoken dialog. The only Character choices bioware offers is evil generic bad ass... or good generic panzy.
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barbara belmonte
 
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Post » Mon Sep 12, 2011 11:16 am

I'd like to have 4 or 5 different dialogue options based on intelligence, persuasion, intimidation and each of them would bring different outcomes. That's depth for me, branching and options.

In Fallout 3 there were special dialogue lines that were successful if you had the skill. I hope they return in Skyrim, I like skill checks :thumbsup:
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Prisca Lacour
 
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Post » Mon Sep 12, 2011 2:17 am

Dozens of factions, dozens of towns, Rich diversity in weaponry, Fully customizable spells and magic items, hundreds of random quests ( npcs or gods not involved in factions)... HIDDEN factions like vampire clans ... Specific places where you can find epic loot and very hard monsters... 2 full expansions with new factions, lootz, mobs ETC

I believe ive proved my point



As far as that stuff goes Skyrim is looking to be even better than Morrowind was. ^_^ (I think so anyways lol)
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Amy Gibson
 
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Post » Mon Sep 12, 2011 9:39 am

I found Morrowind more aesthetically pleasing than Oblivion AND 'deeper' than Oblivion.
Skyrim looks good, I just hope it has more factions than the ones already mentioned, and adds more interesting lore.
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Rebecca Clare Smith
 
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Post » Mon Sep 12, 2011 2:11 pm

Branching dialog on a crummy story with empty characters is biowares domain! Everybody praises them for there writing... there good at complexity, but not depth, not appeal. Dragon Age was GOD AWFUL boring story wise... and mass effect is, in my opinion, very boring also. I don't want 1000 generic possibilities. I believe dialog should be influenced by your characters personnality and history... and not his class/race. I military dude with morals and values should have specific dialog choices for him .. a crazy mad skooma addict mage should have his dialog choices. But no game has that kind of depth... at least... none with spoken dialog. The only Character choices bioware offers is evil generic bad ass... or good generic panzy.

Okay, now I really want to know what it means to be "deep"...
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JERMAINE VIDAURRI
 
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Post » Mon Sep 12, 2011 8:47 am

No, that's content.

Skyrim will have that too...


Depth of content then!!! ... Depth of story VERY VERY few games have that... and its extremely relative to the player. Not everybody thought planescape was that good... i most certainly didnt think mass effect was deep ( Complex yes, deep no).
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Harry Leon
 
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Post » Mon Sep 12, 2011 2:36 am

EXACTLY. I want Skyrim to be a prettier version of Morrowind, all Morrowind was really lacking was graphics and a good bug-fixing system.
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Judy Lynch
 
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Post » Mon Sep 12, 2011 10:41 am

EXACTLY. I want Skyrim to be a prettier version of Morrowind, all Morrowind was really lacking was graphics and a good bug-fixing system.

And a few other things, but who am I to judge :D
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Rhi Edwards
 
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Post » Sun Sep 11, 2011 11:15 pm

Remember Bo Jackson?

Both!
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Steeeph
 
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Post » Mon Sep 12, 2011 5:32 am

Someone obviously has never fought a horde of angry Kazadors.

LOL Nope, i guess someone never did...
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FITTAS
 
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Post » Sun Sep 11, 2011 10:30 pm

Okay, now I really want to know what it means to be "deep"...


You know how you get svcked into Middle-earth jsut by reading tolkiens way of describing his world? Or How specially appealing and strangely relatable early hogwarts was? Or how the matrix seems almost possible th way they explain it? Thats depth. It svcks you in. Its not always the story or the writing that does that. Soemtimes its just a vista, sometimes its just seeing a wench hit a carpet against a wall while her 6 kids run around. Or maybe its entering the famous WEWRWES castle that has claimed millions of adventures though the ages with the promise of god-like power and riches beyond imagining.

Stuff that wishes you were there. None of biowares new stuff has done that for me... The most recent one is probably OBlivion ( kinda)... but my best exemple would be The Hobbit, the book. Or forgotten realms...
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Solina971
 
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Post » Mon Sep 12, 2011 7:30 am

Someone obviously has never fought a horde of angry Kazadors.

LOL Nope, I guess someone never did...
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Max Van Morrison
 
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Post » Mon Sep 12, 2011 12:04 pm

LOL Nope, I guess someone never did...

I hate the Cazaodores! Only at low levels though.
Will the creatures in SKYRIM be as creative and diverse as MORROWIND or dull and boring as OBLIVION?
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J.P loves
 
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Post » Sun Sep 11, 2011 10:11 pm

I hate the Cazaodores! Only at low levels though.
Will the creatures in SKYRIM be as creative and diverse as MORROWIND or dull and boring as OBLIVION?


From what ive seen... Morrowind. I just hope there's more Diversity in there abilities. Necromancers that summon hordes of zombies... Swarms of evil pixies.... Medusas?... Assassins that try to sneak up on YOU... KNights that fight on horse back... shapechangers... Doppelgangers... Something that eats brains would be nice... and im not talking about zombies
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Misty lt
 
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Post » Mon Sep 12, 2011 1:47 pm

Guys both gaves had depth, and so will Skyrim. Its why I might play an argonian, I hate having to go back to the surface cause I run out of air while exploring the sea bed.. :toughninja:
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Charlotte Henderson
 
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Post » Mon Sep 12, 2011 8:29 am

Depth.
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Neliel Kudoh
 
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Post » Mon Sep 12, 2011 1:35 pm

Depth, first and foremost. In Morrowind, I was so wrapped up in the main story that I tried, for days, to side with Dagoth Ur and help him in achieving his goal. Morrowind wasn't black and white, but shades of gray, and that made it the better game in my opinion (against the rainbows in Oblivion). The Great Houses added to the depth as well, which is something I would have loved to see in Oblivion (not them specifically, but something other than shallow guilds), and am hoping for in Skyrim.
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Chelsea Head
 
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Post » Sun Sep 11, 2011 11:23 pm

From what ive seen... Morrowind. I just hope there's more Diversity in there abilities. Necromancers that summon hordes of zombies... Swarms of evil pixies.... Medusas?... Assassins that try to sneak up on YOU... KNights that fight on horse back... shapechangers... Doppelgangers... Something that eats brains would be nice... and im not talking about zombies

Not really humanoids but small and large critters about. For FALLOUT: New Vegas I loved the fact when I was low level creatures such as the Cazadores and even the Dethclaws could in fact kill me easily. But when I got my skills and other attributes greater at higher levels then it was easier killing the random creatures. Here's hoping it'll be the same for SKYRIM. It was the same in MORROWIND and many other RPGs beforehand.
I'd rather the creatures be based more on Nirn and otherworldly which MORROWIND nailed impeccably compared to OBLIVION which threw in some random heavily Earth-based creatures. Oblivion is for eye-candy and Morrowind is more for getting immersed in a setting which does in fact feel as though it takes place on a completely other planet.
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Shelby McDonald
 
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Post » Mon Sep 12, 2011 8:58 am

So ive read a bit about what the game will have faction wise and discovered there might just be more stuff to do then oblivion. Wich got me thinking... will skyrim feel like what oblivion should have been : A prettier version then morrowind? Will the magic system be as awesome as morrowinds was ( there's lots of choices but nothing bets a good teleport or levitate spell)!? Will factions have more depth and caracter on the level of brotherhood. In my opinion that faction is the only true thing they improved over morrowind. You felt liek there was history behind that faction and colorful members that had personality. If the factions in skyrim are like that... this might be better then oblivion.

And what is the word on the loot system and level scaling ? I heard its like fallout but that game was too easy , everything you met was easily killable with a little effort. Morrowind had regiosn where the mosnters were of a certain level. I like that. If there a dark castle on top of a mountain that is rumored to house a great wyrm ... i'm expecting getting my ass chopped up into bite sized chucks for the dragons babie's ... not bashing threw it like any other dungeon. What gives a sense of power to a character and depth to a world is mainly fear of said world. It develops respect and questions of WHY these parts of the world are more powerfully inhabited then those parts. I also hope that dragons are not incountered unless a quest unlocks them in the world like oblivion gates.. or you reach a certain level. I don't want to be able to kill a dragon at level 3.

What do you guys think? Morrowind Depth or Mainstream simplicity of Oblivion?



love both, but would edge toward depth

it doesnt matter how prety a game is, if doesnt have depth it doesnt have lasting power
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ruCkii
 
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Post » Sun Sep 11, 2011 11:40 pm

I would say Skryim will be more like Fallout new vegas than either Oblivion or Morrowind. It shares crafting and making weapons better, factions you join has influence on who your enemies are. The karma system and bartering are the same, lock picking is the same. And to me this is all good because Fallout plays way better than Morrowind or Oblivion and I think the NPC's are more believable and you can connect to their stories easier.
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Mr.Broom30
 
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