And what is the word on the loot system and level scaling ? I heard its like fallout but that game was too easy , everything you met was easily killable with a little effort. Morrowind had regiosn where the mosnters were of a certain level. I like that. If there a dark castle on top of a mountain that is rumored to house a great wyrm ... i'm expecting getting my ass chopped up into bite sized chucks for the dragons babie's ... not bashing threw it like any other dungeon. What gives a sense of power to a character and depth to a world is mainly fear of said world. It develops respect and questions of WHY these parts of the world are more powerfully inhabited then those parts. I also hope that dragons are not incountered unless a quest unlocks them in the world like oblivion gates.. or you reach a certain level. I don't want to be able to kill a dragon at level 3.
What do you guys think? Morrowind Depth or Mainstream simplicity of Oblivion?