This mod is now integrated in COBL (from version 1.58). I strongly suggest that you get COBL. The standalone version won't be updated.
Link and info for COBL can be found here:
http://wryemusings.com/Cobl.html
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UPDATED TO VERSION 2.30! (December 24th, 2010)
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[RELz] Morrowind Drinks
http://tesnexus.com/downloads/file.php?id=22062
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5262
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ReadMe for v2.2:
MW_Booze Readme - by washington
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This is version 2.20
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0. Requirements:
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This mod requires:
- Oblivion 1.2.0416
- COBL [Version 1.58 or higher (surrent COBL version is 1.72] ; found here: http://http://wryemusings.com/Cobl.html
- Wrye Bash and Bashed Patch. Download and instructions are found here:
http://wryemusings.com/
1. Description:
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This patch will replace models for shein/greef, sujamma/mazte and flin with new models that are more faithful to original.
Note that this patch requires COBL 1.58 or newer (current COBL version is 1.72) that already has old Morrowind drinks installed.
2. Installation:
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Extract all files from MW_Booze v2_2, Cobl.7z to bethesda softworks\oblivion\data. If
you are asked to overwrite files under meshes, select 'yes to all'.
If not, you probably don't have COBL installed, so install it first.
3. Conflicts:
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None, if you follow the instructions and use Bashed patch to merge the file.
4. Permissions:
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You are free to use, share, modify and improve this mod and it's content under condition that proper credits are given.
5. Author, credits and contact:
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Author & contact: "washington" at official Oblivion forums: http://www.gamesas.com/bgsforums
Credits:
Cobl Team
Thanks to:
Vince and Mr. Siika for making Blender tutorials.
6. Version info:
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This is version 2.20
Changes from 2.10
- Repaired colision for Greef/Shein, Sujamma/Mazte (faced all normals outside so that it doesn't fall through floor anymore)
- Modified the collision for Bug Musk to fit the model better
Changes from 2.0
- Pyffi optimised meshes
- Removing unnecessary stencil property
Unless there are issues to be fixed, there are no plans for upgrading.
Plan is to include this into next COBL version (1.73). After that, this patch wil be redundant.
7. Version change log:
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N/A
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*** Thank you for reading***
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I'll leave this section too under spoiler for historical reasons.
Old news:
Hello!
Let's go this way first...
Modeler wanted and needed!
http://i285.photobucket.com/albums/ll54/pero_lozhach/front.jpg is front view and comparison of needed meshes. Even one model would be better then none.
The meshes used in this version are far from perfect. Since I don't have required modeling skills, I'm looking for someone to create them for me. Even one jug for all four drinks would be great. http://i285.photobucket.com/albums/ll54/pero_lozhach/Picture16.jpg you can see converted greef/shein mesh from Morrowind applied to all 4 drinks. But that's No-No! Not allowed for releasing.
So if anyone is wiling and capable to recreate this, I'm sure that many people would be grateful.
I have created new meshes for Greef/Shein, Mazte/Sujamma and Flin myself. Mesh for bug musk is fine IMO and I don't plan to change it.
Read first paragraph. Meshes aren't perfect, may have issues, and may not look good. They won't be faithful 100% to http://s285.photobucket.com/albums/ll54/pero_lozhach/?action=view¤t=Picture18-1.jpg because they are made from Morrowind's models. Their collision may not be as it should be. You may consider this as a disclaimer.
Unless there are any problems, the meshes are final.
README FOR VERSION 1.01:
MW_Booze Readme - by washington
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This is version 1.01
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0. Requirements:
************************
This mod requires:
- Oblivion 1.2.0416
Optional, but recommended: Wrye Bash and Bashed Patch. Download and instructions are found here:
http://wrye.ufrealms.net/
1. Description:
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This mod will add following items to some levelled lists:
- Flin
- Greef
- Mazte
- Shein
- Sujamma
- Telvanni Bug Musk
Those are all drinks from Morrowind. Their description can be found here: http://www.imperial-library.info/fsg/lordhlaaluarticle2.shtml
Note that meshes used in this version of the mod are far from perfect.
2. Installation:
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Extract all files from MW_Booze.7z to bethesda softworks\oblivions\data. If
you are asked to overwrite files under meshes and textures, select 'yes to all'.
Activate 'MW_Booze.esp'.
If you use other mods that add things to levelled lists (which you most likely do), rebuild your Bashed patch.
3. Conflicts:
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Mods that add items to same levelled lists. Use Bashed patch to avoid.
4. Permissions:
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You are free to use, share, modify and improve this mod and it's content under condition that proper credits are given. However, since I have plans to improve further this mod I ask to contact me first if you want to upload it. That is just to avoid confusion and multiple outdated versions.
5. Author, credits and contact:
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Author & contact: "washington" at official Oblivion forums: http://www.gamesas.com/bgsforums
Credits:
Connary for creating beautiful textures. Textures used are from 'Fine Vials', bottle texture replacer
Dave_91 for help with modifying meshes
Vacuity for advices about levelled lists
Wrye for Wrye Bash
Bethesda for creating Oblivion and giving us the CS.
6. Version info:
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This is version 1.01
Upgrade plans:
Unless anything's wrong the .esp is final. But major plan is to create new custom meshes for greef/shein and mazte/sujamma that will be faithful to original Morrowind meshes. So, if you have modeling skills, consider this as invitation to participate in this mod.
7. Version change log:
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Version 1.01:
Telvanni bug mask changed to Telvanni bug musk
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*** Thank you for reading***
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And just a disclaimer for sentry wannabe lawyers, caretakers, neighbourhood watch and who ever is interested... No Morrowind assets are used in this mod.