Morrowind: Entry to Vvardenfell

Post » Thu Mar 10, 2011 9:48 am

Morrowind: Entry to Vvardenfell

"Each event is preceded by prophecy. But without the hero, there is no event." ?Zurin Arctus, the Underking

Updated November 7, 2009. Added Character Sheets. Editted Character Sheets.

Role Play Details and Rules:
1.) Have only one personal character at a time to each poster to avoid unnecessary chaos.
2.) No ubering, god modding, controlling other characters. I'm sure you've all seen this before!
3.) Any OOC concerns or discussions should be kept to PMs to avoid RP decaying into a big OOC thread, and to avoid clutter.
4.) Stay loosely close to the Morrowind main plotline.
5.) This isn't just going to be a pure fighting RP where every post is killing a nix hound or killing a dreamer. Get some depth into it!
6.) All characters taking part in the thread should be around the same place, just to avoid confusion of separate storylines occurring in one RP.
7.) For more info, check out the "Morrowind: Planning" thread!

Current Summary: In waning years of third era of Tamriel, an Imperial prison ship departs from the province of Cyrodiil. The ship transverses leagues across the seas to reach its destination, the Dunmer province of Morrowind.

Characters:
There is still time to join the RP! Check out the "Morrowind: Planning" thread for the layout and then PM Horizon Seeker with your character sheet and wait for approval.

The Nerevarine will be decided later in the RP. For now it's too early to settle on one specific player.

Character Sheet: Horizon Seeker

Name: Valluk
Race: Dunmer
Gender: Male
Age: 31
Birth Sign: The Steed
Faction: Loosely Affiliated with the Cammona Tong

Class: Mercenary
Skills: Spear, Short Blade, Marksman, Medium Armor, Athletics

Physical Appearance: Valluk is a young athletic Dark Elf with a cut-throat look about him. He has roguish expression yet holds coldly sincere eyes. Across the left side of his face sprawl dark blue Dunmer tattoos extending from his forehead down to the side of his mouth. His black hair is short and remains loosely on his head.

Mental: Valluk is a serious Dark Elf with a mind always set on a goal. Years living amongst the criminal underworld have made him cautious of others; very rarely offering one complete loyalty whoever they may be. He holds the philosophy that everyone is out looking for themselves, and he must do the same or risk losing everything. That's not to say he does not hold loyalties, but they only exist to serve his own ends.

Armor: None.
Weapons: None.
Clothing: Common plain clothing
Miscellaneous: None

Brief History: Valluk spent his youth as a boy trying to survive on the stone streets of Almalexia. Although the Tribunal Temple was kind and charitable, he was eventually brought under the sway of criminal organizations across Morrowind. From here on deception, theft, fighting, and even murder became part of his life. After making more than a few enemies in Morrowind, Valluk traveled to Cyrodiil to start anew.

Several years later he was captured and arrested for a horrific crime and was marked for execution in the Imperial Prison. He was later approached with a deal by an agent of the Emperor. He would be released and pardoned from his crimes if he would travel with a certain prisoner to accomplish a task on Vvardenfell. With little other choice, Valluk accepted and boarded an Imperial prison ship back to his homeland of Morrowind.

Possible Incarnate: No.

Character Sheet: Faldom

Name: Maggot (Not his real name, but it's the only thing he's been called his whole life)
Race: Possibly mixed race, Dunmer Mother, (known by appearance), Father's race unknown
Gender: Male
Age: Mid Twenties (apparent)
Birth Sign: The Lord
Faction: Former Smuggler

Class: Bandit, his main job was to guard the illegal goods
Skills: Long Blade, Destruction, Light Armor, Athletics, Mysticism, Marksman, and Short Blade. (Base Dunmer skills)

Physical Appearance: He is tall and built rather broad for a Dunmer. His body is riddled with the scars and tatoos that accompany many criminals. He kept himself rather muscular to be ready for his life of violent encounters.

Mental: Although he has given up his violent ways, he still has a rough personality.

Armor: none yet
Weapons: Cheap iron dagger
Clothing: Paupers clothing
Miscellaneous: A journal, a harmonica.

Brief History: Was born a bastard child, to an unknown Father, and to a Mother that died at child birth. He had to be raised by the streets because unfortunately Orphanages in his city were already overflowing and could not accept new children, being brought up by the scum that inhabited the streets he was exposed to the underwold of Tamriel very early on. For the rest of his young life he lived as a street urchin until he eventually fell into smuggling Skooma form Morrowind to Cyrodiil.

After a life of crime, the gang Maggot belonged to was tracked down and raided by the Imperial Legion, everyone was killed but Maggot, who was taken into captivity. He has been imprisoned for many years and he swore to his life that if he was ever let free he would never return to crime. And now for reasons unbeknownst to Maggot the Emporer is realesing him.

Possible Incarnate: Yes


Name: Folven Hardil
Race: Dunmer
Gender: Male
Age: 162 (Appears upper forties)
Sign: The Atronarch
Faction: Balmora Fighter's Guild- Retired; Soldier- Retired

Class: Hunter
Skills: Marksman, Light Armor, Sneak, Field Survival, Battle Strategy, Politics

Appearance: A rather old Dunmer, he has dull gray skin with his fair share of wrinkles. No one would call him an elder, but he is old enough to have risen through many of the Fighter's Guild ranks, retiring at Defender at the age of sixty two. His once toned muscle has deteriorated into flab from too many afternoons of drinking and recounting old stories.
Hair: Silver-gray, cropped short. Flat on top and thin on the sides, the top of his head is beginning to bald.
Eyes: Red, usually half closed.

Mental: Folven has a very relaxed mindset, borne from years of apathy. He was once a very energetic driven young man, but now he is content to complain about politics and young people. However, his skill is un-doubtable, if less than his boasts would have you believe. He has had over a hundred years to practice his aim, and they have not been wasted.
He has a fierce pride, and will not think twice about starting an argument with someone who disagrees with him. He is frequently visited by nightmares of the battles, but can usually clear his head with a bottle or two.

Armor: An old set of chitin armor given to him by his Father, it has his name inscribed on the left boot and pauldron in daedric script
Weapons: An old unstrung steel longbow with twelve remaining intact arrows
Clothing: Middle class garments, mostly tans and browns.
Miscellaneous: He has an old journal that he will show people as proof of his accomplishments, as well as a few medals he got from the Guild and his service in the army. He also is usually sporting some form of alcohol or another.


History: Grew up in Vvardenfell, on a farm with his large family of nine. His father told him he was terrible at seeding and planting, and made him go catch the family some food. He came back with two full grown guar, and was a hunter ever since. He joined the Fighter's Guild as a bowman, and had an un-exemplary and long career there.

He participated in the Arnesian war in Southern Morrowind and the Black Marsh as a common archer. He was 129 at the time, though was in considerably better physical condition than he is now. He was in a few battles, but nothing spectacular. He was injured during one such skirmish, and still has a slight limp and a long scar from an Argonian blade.

He is not very religious, but he is perhaps over concerned with the country's politics, arguing it with anyone who will listen. He has gathered as much information as he can about the recent Nerevarine rumors, but has not yet fully made up his mind on the matter.
Folven is currently living in a small apartment near the Fighter's Guild, which he frequently visits to comment on the "younglings" to his fellow veterans. He usually spends most of the day there or in the nearby Eight Plates tavern.

Character Sheet: Manu

Name : Elissandre
Race : Breton
Gender : Female
Age : 24
Birthsign : The Lady
Class : Healer (sort of)
Faction : Temple

Skills (I used the Morrowind style) :
Majors : Illusion, restoration, shortblade, speechcraft, unarmored
Minors : alchemy, alteration, enchant, light armor, mysticism

Physical appearance : Elissandre is a rather short but good looking redhead, wearing the Temple's robe of blue and yellow (over a bit of armor if she's expecting trouble), with one dwemer shortswords sheated at her belt.

Mental : rather easygoing and with a bit of an hedonistic streak, Elissandre prefers calming issues or finding ways around them than open confrontation

Equipment :
Armor : Chitin greaves, cuirass and pauldrons
Weapons : dwemer vampire blade (absorbs health and fatigue with each strike, not very powerful nor many charges)
clothing : Temple robe
Cadra signet ring - constant healing and resting effect (at low levels, it makes for quick recovery and comes handy to resit fatigue, but it's effect will barely be noticed in combat.

Miscelaneous
Several restoration potions (fatigue, health and magicka, 3 of each), one fire shield potion
half a dozen empty soulgems (of varying size)
a thin bronze chain enchanted with low level frost or fire enchantments - just the thing to wrap around a glass or over your armor to keep it cool, or to dunk in a pot when you need to boil some bandages
Healer's kit (a leather tool bag with a selection of medical goodies for mundane healing ? bandages, splinters, thread and needle, probes, tweezers and the like. Also includes an apprentice quality mortar and pestle)

A decrepit pack guar placed at the nearest farm.

Background : Elissandre is the daughter of the now-defunct baron of Cadra, a minor breton domain and therefore the proud heiress to a smoking ruin, since the domain was invaded by a neighboring baron.

She ran as far away as possible, going into hiding among the dregs of society. She finally drifted to Morrowind.
Being on the receiving end of the Temple's charities, she decided to cast her lot with them to repay the favor, the Tribunal and the Saints more appealing to her than the somewhat distant Nines or the unpredictable daedra lords. She's not exactly welcome by the Temple's conservative wing, but she persists.

Possible Incarnate: No

Character Sheet: Vanir90210

Name: Anirya Masamu
Race: Dunmer
Gender: Female
Age: 24
Birth Sign: The Mage
Faction: Mages Guild, Ex-Blades

Class: Thaumaturge. Avid practitioners of the magic arts, Thaumaturges never devote themselves to lives of study and intellectual pursuit; rather, they like to adventure, and frequently are sound of both body and mind.
Skills: Restoration, Alteration, Mysticism, Destruction, Blunt Weapon, Speechcraft, Unarmored, Alchemy, Acrobatics, Athletics

Physical Appearance: 5' 4" tall, Average weight. Slightly on the beautiful side, but not jaw-dropping gorgeous. Red eyes, of course, bright white hair.

Mental: Anirya is very curious, and it has gotten her into trouble many times. She is good at masking her feelings, but when she releases them, it is always extreme. When she gets nervous, she often gets cold feet, so to speak, and will abandon an objective unless it is something she really wants, needs, or has someone to help her along the way.

Armor: No armor
Weapons: Steel Staff
Clothing: An elegant blue robe with dull gold trim, enchanted with a medium-strength constant-effect calming spell; long, red, silken pants with a matching shirt; a simple silver amulet encrusted with 3 small emeralds, a pair of leather sandals
Miscellaneous: A waterskin that she keeps full at all times, a quill, an inkwell, about 780 gold, and a good amount of bread and skrib jerky.

Brief History: 3 years ago, Anirya was sent to Vvardenfell by the Emperor, on the premise that she may be the Nerevarine. Her only crime was getting involved with some rather undesirable characters, and ended up being an unwilling accessory to murder. Her past continued to haunt her, and she could not deal with the tasks given to her by Caius Cosades, and so resigned from the Blades. She has been working for the Mages Guild ever since.

Possible Incarnate: Yes

Character Sheet: ?berbau

Name: Sonja Kind-Heart
Race: Nord
Gender: Female
Age: 23
Birth Sign: The Lord
Faction: Nord tribe, Skyrim

Class: Chieftain's daughter
Skills: Long blade, blunt, medium armor, speechcraft, restoration, armorer

Physical Appearance: Tall (5'9"), not stunningly beautiful, but pretty if considered generously, Sonja has dark-brown shoulder-length hair and is fit and lean. Her eyes are grey-green.

Mental: Sonja is not very agressive, prefering to talk her way out of difficulties instead of resorting to violence. If threatened, she will prefer to withdraw instead of fighting, and use a blunt, nonlethal weapon rather than a sword unless faced with a superior opponent. So far, her attempts to avoid bloodshed have been successful and she has not killed anyone. Generally, Sonja is rather friendly. She is illiterate and feels rather self-concious about it since she found out that most people in Morrowind are literate.

Armor: Nordic mail cuirass, steel bracers, light leather boots
Weapons: Ebony longsword, wooden staff (6 feet)
Clothing: grey, well-worn, padded, warm pants and shirt, a black rainproof cloak
Miscellaneous: None

Brief History: Born in Skyrim, as the tribe's chieftain's daughter, Sonja had a lot of freedom in her childhood. She learned to fight and otherwise did as she pleased, picking up skills she had a passing interest in. Until she came across her ebony longsword, she had little idea of what to do with her life, and when she found this weapon, made of a strange material, a sudden fancy made her decide to learn more about it. Her quest, so far, took her to dagon fell.

Possible Incarnate: No

Character Sheet: woolymammoth45

Name: Arethan Andas
Race: Dunmer
Gender: Male
Age: 330 (32)
Birth Sign: The Mage
Faction: Televanni
ExFactions: Amelexia

Class: A Dunmer battle-mage?
Skills: Destruction, Conjuration, Mysticsm (SP?), Swordsmanship, Armor wearing, knowledge of literacy

Physical Appearance: Arethan is a moderately sized Dunmer, built with muscle tone. He is not extreme in muscle composition. Arethan wears an old rugged face, with many tiny unnoticeable rugged scars. His skin is moderately colored, with him not being a very dark or light Dunmer. Arethan features deep red eyes as any Dunmer. Arethan is average in speed, but does not need a great physical ability. He works with melee weapons with strength, and uses much Magic. It is always good to have a back up style.

Mental: Arethan's mentality is his weakness. He is smart; however, he often has a quick temper for those that annoy him. He realizes many things when he is calm, but when he sees others do something arrogant, he grows angry, and often does something arrogant himself.

Armor: Arethan wears Ebony armor, which was given to him by Alemexia. It isn't really any better than steel, but was given to him for honor. He usually wears a cool linen shirt under it. The ebony itself is plate, with golden strips lining through it, and the joints. He wears no helmet, and wears bracers. Gauntlets do not allow you to cast spells. The bracers have magic in-carvings in them. Arethan's armor is somewhat scratched do to past conflicts. This armor is not the enchanted given by Amelexia. That was taken from him.

The armor is not with him, but in Mournhold. He wears old Iron armor in place.

Weapons: Arethan keeps an ebony longsword across him back on a strap. It was given to him by King Helseth. He only uses it for close defense. Most of his primary attack is magic.

Miscellaneous:
Arethan keeps potions and poisons of a sort on his belt. His belt is colored black, and holds many things, including a small poison dagger that he hardly ever uses. The dagger is black. The belt is said to have been from a thief breaking into Alemexia's temple that was struck down by Arethan.


Brief History: Most of Arethan's childhood details are unknown. He grew up in Morrowind, and went through dire training at a young age. He was taught many great skills by the temple and Televanni houses, since his father came from one, and his mother the other. You can see his Dunmer style reflect on his fighting, but many of his tactics and spells came from the arcane university, and then enhanced by Dunmer culture/tactics. He was admitted into the university at age 200, and studied for many years there. Most estimate it was around 75, but it was not documented by anyone other than Arethan. He then worked as a her-hand for Amelexia, after being appointed by her. Soon, after growing tired of Amelexia's selfishness, he left. He now has been sent by the Empire to discover the rumors of House Dagoth?

Possible Incarnate: Yes


Character Sheet: Sannes Vallen

Name: Rasster Faer{Most just call him Rass}
Race: Ash Dunmer(Greyish skin tone, and lighter eye color}
Gender: Male
Age: 46{Appears to be in his late twenties}
Birth Sign: The Thief
Faction: (If any, you may list ex-factions as well.)

Class: Wanderer/Entertainer (One who travels from place to place, not content with any one career or skill. A jack of all trades, and a master of few. His best skills are those that he can show off, such as archery or knife throwing, as he is an avid exobitionist)

Skills: Swordsmanship,Archery,Knife throwing, Illusion,Palor tricks of both magical and nonmagical nature, Mysticism, Tracking, Theivery,and hes a damn good liar.

Physical Appearance: The same slim, agile build as a dunmer, only his skill is pigmented less blue-black and closer to a light grey. His eyes are a lighter red, as well, approaching a purple hue. His hair is a dark grey, an he wears it tied back in a loose ponytail to keep it out of his eyes.

Mental: An easygoing person, with good humor and a knack for getting what he wants, be it through speachcraft, lies, or theivery. He is used to spending much time on the road, and thus is an adept tracker and can navigate by the stars and moon. He likes to tell long, possibly exaggerated stories that no one can say isnt true, because there was no one there with him. Hes a fair swordsman, archer, and knife-thrower, but hes also a coward, preferrring to talk his way out of a situation, and try to run away if it comes to blows. If he cant talk out of it, and he can't run, he will fight though.

Armor: None, except for a silver pauldron fixed the his belt that covers his left shoulder more for appearences that actual protection. His name is inscribed upon the silver in flowing almost illegable script.

Weapons: http://www.thedaggersedge.com/images/RapierMedevil.jpg hangs at his belt unsheathed, and the blade is specially enchanted to never break or rust, and he is most adept at defending with the weapon, angling it just right to make a much thicker weapon, such as a broadsword or battleaxe, turn to the side harmlessly. He carries a large curved yew bow strung over his shoulder, and also has five steel daggers concealed on his person. One in each boot, one strapped against each wrist, and another sheathed against the small of his back.

Clothing: A flowing silvery hooded cape enchanted to blend in with whatever scenery it is put against with a word, similar to a 60% chameleon enchantment. An earthy greenish brow tunic over his chest, a pair of light tan pants,mottled by dirt and age, and a belt he wears strapped from shoulder to waist, with a silver pauldron holding it to his shoulder, and his Rapier slipped through a loop at his side. On his feet he wears tall leather boots that go almost up to his knees, and each one conceals a dagger.

Miscellaneous: Two flasks on his belt, one holding water, one holding oil for a fire-breathing parlor trick he does. He also has a single magical match in one of his pockets that lights and extinguishes with a word for starting fires on the road and for his fire breathing trick. In a pouch hooked to his belt he has some mundane medical supplies, and around a hundred unmarked gold pieces that work as currency anywhere.

Background:He was born to a dunmer mother and father, but his pallid skin tone arose many question about wheather he was a legitimate child or not. His father, beliving that his wife had cheated on him with an altmer or breton, went into a fit of anger and killed her, then almost killed his own child. Luckily, the city guard arrived and subdued him. The child was put into a foster home with a group of nobles, but around the thirteenth burthday he discovered that he was not thair son and ran away. He spent a few years a liing in the streets until he met a kindly old sorceror and explorer who taught him the tricks of illusion and enchanted his cape,rapier and match. At twenty-six the old sorceror died, leaving Rass with no choice but to strike out on his own. He became a sucessful entertainer, both through his magical tricks and finesse, and when he couldnt make money that way, there was always theivery. At the moment he is telling stories and doing tricks in exchange for free food and drink at the eight plates tevern.

Possible Incarnate: No


Character Sheet: Lochlan

Name: Alrik
Race: Nord
Gender: Male
Age: 25
Birth Sign: The Ritual
Faction: Former Imperial Legionnaire, former smuggler

Class: Shield Bearer
Skills: Long Blade, Medium Armor, Athletics, Armorer, Block

Physical Appearance: an average nord of about 6'3" with shoulder length blond hair, a closely trimmed beard and blue eyes. He has a welcoming, kind face that has a few small scars. On his left arm is tattooed the image of ysmir and the right a bears claw.

Mental: generally very quiet, kind, and lighthearted, but like most nords loves a good fight and isnt stranger to taunting complete strangers over the smallest shortcoming. However he also has a very poetic, almost philispophical side that he tends to hide as he feels others would find him foolish.

Armor: none
Weapons: a well used Imperial Broadsword
Clothing: common clothing
Miscellaneous: None

Brief History: Alrik was born in Winterhold, Skyrim where he spent most of his early days were spent at sea helping his father and learning the life of a smuggler. By 13 he was a quite adapt seafarer and had sailed farther than many walk in their entire lives. At 16 He and his father were cornered near high rock by the Imperial navy with a large cargo of skooma and ebony, his father was sentenced to 10 years in prison while Alrik was to serve 10 years in the Imperial Legion with only half pay. After Years of campaign in Elswyr, he has been released early due to exemplary service and is making his way to Morrowind to make his living as a sellsword.


Possible Incarnate: No.

Character Sheet: Wednesday

Name: Dibella.
Race: Imperiton.
Gender: Female
Age: 23.
Birth Sign: The Lady
Faction: None (as of her entrance to the RP)

Class: Assassin. (Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.)

Skills: Sneak, Marksman, Short Sword, Light Armor, Acrobatics.

Physical Appearance: A female woman of an obvious mixed race. She has long, dark hair and bright golden eyes. She stands at about 5'7, weighing 117 pounds. Her figure is slender, and a little bit toned; her skin color is lightly tanned.

Mental: (Beginning of her story) She's quiet and docile. She has no memories of her past, skills, family or friends; she only knows her name. The only thing that's different about her is her temper, she's quick to bite hands that come near her if she feels threatened. Almost like a wild, but scared, animal.

Armor: She's initially found with a leather skirt and a leather top.

Weapons: She doesn't have any initially. The only weapon she uses is her innate magical ability to shield herself from harm.

Clothing: Read armor.

Miscellaneous: She was found with a locket around her throat that cannot be taken from her person.

Background: Dibella hasn't a clue where she is from, her family or any initial memories from childhood or even up to when she was found roaming in the mountains. Everything to her is a blur; she is a blank canvas in the land of Morrowind.

Possible Incarnate: Yes


--------

Character Sheet: gatalis
Name: Shilleka (shil-lek-ah)
Race: Wood elf (with slight traces of imperial)
Gender: Female
Age: appear to be around 19 or so
Birth Sign: The Lady
Faction: No recognized faction (unless you consider nature a faction)

Class: Druid
Skills:
Mysticism
Restoration (only the healing spells from this skill)
Conjuration
Natures tongue (able to speak to animals)
Limited empathy (able to basically send a feeling to people. They could feel fear from this, affection, etc. She cannot control this though)
(basically little to no offense, all defense)

Physical Appearance: Shilleka keeps her face hidden beneath a hood at all times. She appears to be a wood elf, but little can be seen aside from her staff, and deep green dress and hood. She would appear to be a follower of Y'ffre at first glance, but rarely touches meat.

Mental: Fine, shy

Armor: none
Weapons: rusty nail (technically not a weapon but she uses it as a weapon)
Clothing: Deep green dress, and a hood she keeps on at all times. (nothing special about them, just a green dress and hood)
Miscellaneous: An enchanted stick. This stick/staff allows her to bind the soul of a single animal at a time to it allowing her to take its form when she stamps it into the ground. The animal that inhabits the stick must be willingly bound to it. (it currently has a bear inside it)
A bag full of preserved fruit.

Brief History: Shilleka was born in Valenwood, but hasn't been there since her early childhood. She was separated from her parents at a young age in Cyrodiil, and lived off the land, making friends with the local wildlife and eventually becoming one with nature. She found her staff here that she keeps close at all times.

In her late teens, she was captured when she tried to free the animals at a farm nearby, and in her attempt to escape she murdered the guards in a bloody mess which she called self defense. She was quickly captured though as she was injured badly from the fight. After she was patched up, she was immediately thrown into the imperial prison. The guards for some reason were scared of her though, they refused to confiscate her dress or staff, seeming to think she would kill them if they tried. Soon, the prisoners near her went mad, and an agent of the emperor offered her freedom at a price.

The whole voyage, she kept quiet and as unseen as possible?

Possible Incarnate: No


-------


Character Sheet: cutoff94

Name: Miles Catius
Race: Imperial
Gender: Male
Age: 26
Birth Sign: The Warrior
Faction: Ex-Fighter's Guild

Class: Bladesman
Skills: Long Blade, Heavy Armor, Armorer, Fishing, Mercantile

Physical Appearance: He is fairly average for an Imperial, although he is slightly taller than most. He is somewhat muscular, but it would be negligible if he was wearing a shirt. He has black hair that he keeps trimmed and no facial hair. He has no scars and surprisingly still holds much of his youth.

Mental: He is a dead-serious individual, even moreso after being expelled from the Fighter's Guild in addition to the loss of his parents. He often cares more about himself than others, although in more extreme situations he can be a little more lenient. He is difficult to befriend, but once on your side you would be hard-pressed to find a greater ally.

Armor: Rusted iron cuirass and greaves
Weapons: A damaged iron longsword, rusted from time and chipped in various areas
Clothing: Very plain, low-class clothing decorated with patches and tears. The only article of clothing worth mentioning is a brown hide belt that he uses to hold small but important objects that he almost always needs.
Miscellaneous: Small bag for coins (attached to belt), waterskin (attached to belt), spare backpack

Brief History: Miles was born native to Vvardenfall in the city of Ebonheart. His father, Percius, was originally a Legionnaire in service at Fort Moonmoth while his mother was one of his childhood friends, working as a commoner in various cities. A brief romance between the two resulted in little Miles. Percius insisted upon being there at the child's birth however, and he was quickly accused of dereliction of duty by the Legion. The couple reunited and fled to Balmora in secret, taking on new personas in the process.

Miles grew up hoping to match his father's military prowess, and his father trained him to be an adept swordsman and to hopefully reclaim the title of Legionnaire for the family name. In the meantime, Miles joined the Fighter's Guild to try and create a name for himself as a well-trained warrior.

Things were going exceptionally well until Percius was discovered by the Legion and promptly executed for his crimes. Shortly afterwords, Miles' mother drowned in the city's central canol, possibly in a suicide attempt. The loss of his parents caused Miles to quickly spiral out of control, and after a fistfight in a local bar, he was both fined and quickly expelled from the Fighter's Guild. Without a source of income, he was forced to move to a cheaper piece of real estate, namely that in the nearby town of Seyda Neen. Here he used his strength to become a fisherman and earn a living off of selling slaughterfish. While it kept food on the table, it left him with no more funds than he started with, and thus he was forced to stagnate in the town of Seyda Neen for years, waiting for something to finally happen and change his life for the better?

Possible Incarnate: No


---------
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Thu Mar 10, 2011 11:50 am

The Ghost Sea, 14 Last Seed, The Third Era

The Imperial prison ship rocked gently as it sailed through the blue waters of the Ghost Sea. The light waves splashed rhythmically against the wooden hull. The air itself was a cool breeze passing over the boat. To the west the sun was beginning its descent on the far horizon, shrouding the blue sky to a deep orange hue. To the south the coastline of Morrowind was faintly visible almost passing for a trick of the eye, an illusion to those at sea.

A Dunmer by the name of Jiub leaned his arms on the side railing and gazed towards his homeland. The guards had allowed him to come up on deck. They were releasing the prisoners on their route so they did not expect any trouble from them. The prisoners would behave and the guards would release them accordingly. Although there were tensions there was no reason to make things difficult and the two sides would interact coolly with one another, only speaking when necessary.

Jiub scratched at the scar over his eye idly, lost deep in thought. He had remembered the day the Imperials had taken him away to prison. He remembered how he was thrown into a dark cell with the only light emanating from a small barred opening high upon the wall. A Bosmer prisoner with a particularly sharp tongue had taunted him in a neighboring cell. Jiub felt enraged at first but as the days of imprisonment passed his anger had to turn to despair. The grey stone walls surrounded him in a seemingly endless torment. But now, now he was free from the Imperial Prison and returning to his native land of Morrowind. He was not filled with either happiness or joy, but rather a profound sense of peace. Jiub slowly lifted his hand in front of himself and let the wind flow through his fingers.

But not all was well in Morrowind. Jiub did not fool himself into thinking his nation was a paradise utopia. Although it was true there was a foreign occupancy and political unrest surrounding Morrowind, the worst danger of all was the threat of Red Mountain. Before Jiub had been locked away, he had experienced the blight storms; how the disease they brought would strike a victim mercilessly and leave them suffering in agony. He had encountered terrible creatures, twisted and deformed from the Blight; enraged and mindless in attack. Jiub knew in his mind that the ancient defenders of Morrowind, the Tribunal, were losing their eternal war with the ancient evil Dagoth Ur. When their powers finally faltered against Dagoth Ur, who then would protect Morrowind? It seemed as if the province's future was uncertain.

"Come on, time to get below deck." Jiub winced as he recovered his senses and turned to the Redguard calling out to him. The Dunmer nodded his head and proceeded down the stairs to the prisoner holding below. It was a damp unkempt hull, though that is what one should expect of a prison ship. There were ragged hammocks hanging along both sides of the bottom deck, sleeping quarters for the passengers. Jiub glanced at his fellow shipmates who lined the cabin.

There were only two he knew the names of in passing. Both were Dunmer, one was a tall and broad Dunmer by the name of Maggot. Jiub thought it to be a strange name, seemingly more fit for an insult title for a slave worker. Maggot himself seemed like an alright fellow nonetheless. The other Dunmer, Valluk, had numerous tattoos across one side of his face. This one seemed to have a roguish side but had so far remained quiet during the voyage.

Jiub laid himself down on his hammock and closed his eyes, letting the waves gently sway him back and forth. The faint sound of thunder echoed from far away. Until the storm came, Jiub would enjoy the peace.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Thu Mar 10, 2011 5:05 pm

Sonja stood at the bow of the ship as it sped westward from Dagon Fel, the wind ruffling her hair and the waves causing the ship to roll under her feet. This was what nords loved, and the tiny village of Dagon Fel could just as well have been in Skyrim, only with more snow. It was fitting that the tradehouse was called 'The End of the World', as there would be no more nord settlements south of here on Vvardenfell.

Sonja had asked around, showing the strange black sword to people, and had been told to go to a place called 'Caldera'. Apparently, the dark material was called 'ebony', and it seemed rather valuable.
Sadly, the crater seemed to be far from the coast, so Sonja could only take the boat to a place called 'Khuul', where her Journey would continue by means of a 'silt strider'. Somehow, Sonja was beginning to suspect people were pulling her leg. But for now, any place on Vvardefell seemed like a good place to start, and the wind was on her back.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Thu Mar 10, 2011 6:46 pm

Korvan stood by Jiub, a nervous yet excited look on his face. He felt the waves gently push the boat. Korvan asked Jiub, "So what are you in here for?" It was obvious even to the most casual observer that this was his first time in prison.

Korvan pulled out his lute and started plucking the strings to make music, it was good, but not great. He looked around as he played, the old faded wood, the guards in their imperial steel and imperial studded leather armor. He sighed, but then got back to playing.

I hope if the guys and I stay together, they won't kill me after I go to sleep...

He stared at Jiub for a second.

The kind of man I wish I was brave enough to be, he looks like a veteran.

Korvan looked at Maggot.

Whose named "Maggot," and whose parents would do such a thing.

Korvan looked at Vullak.

Very tattooed, perhaps marks of honor or shame.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Thu Mar 10, 2011 6:30 pm

The warm, pungent air of the Bitter Coast swamps swirled around Anirya, embracing her with its comforting arms. She felt like dancing. It was not often that the dedicated thaumaturge (everyone called her a mage, which annoyed her; there were several key differences between the two) was able to escape the confines of the Balmora Mages Guild to get out in the open and have? FUN. Albeit with some responsibilities, she was required to obtain some coda flowers and bungler's bane, but nevertheless, she was outside, free and able to do what she wished.

Out of the corner of her eye, she spotted some bright blue-white flowers. Anirya knew from experience that these were exactly what she was looking for: coda flowers. She crouched down and picked several, slipping them into her pack, then continued along her merry way, skipping along, her heart light. Every now and then, she would spot a scrib or a kwama forager. Being the kind, loving person she was, she always spoke a few words to each. "How are you, little scrib?" "Finding enough food, you orange bugger?"

She continued along like this, and after several minutes of her joyous prancing, she grew thirsty. Being the Bitter Coast, there was always water nearby. A quick search later yielded her a small inlet where the water appeared cool and clear. She dipped her waterskin into it, filling it nearly to the top with shimmering, crystal clear water. She used a simple spell to remove the salt, and took a long swig.

The refreshing water moistened her throat, which had become dry from singing, a hobby which she had. She loved entertaining the mages at the Guild with her splendid abilities as a singer. She mostly just recanted the tales of heroes old, but every so often, she would create something? new. This usually drew distaste from her colleagues, who were very boring and reluctant to change. It was a great pity to her.

The thick fog that surrounded her began to drift away, and several buildings came into view. Ah, Seyda Neen. Perfect. I haven't seen Elane in years. She also knew that Elane would probably not be overjoyed to see her, as she had split from the Blade's ranks several years earlier. She hoped that their old friendship would hold through those events, however. With her mood at an even greater height, she set off towards the town.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Thu Mar 10, 2011 9:27 am

Valluk was seated on the floor staring down at the wooden boards beneath him. The soft notes of a lute filled the air but he made no sign that he noticed them. He was contemplating the words the Imperial Agent told him before he left the prison.

He had been in his cell when the two plate-clad guards and the robed agent arrived. As the guards made sure Valluk was subdued to prevent any threat, the agent had unrolled a delicate scroll in front of him and spoke to him the terms of a deal. Valluk could recall the last words the Agent had announced to his ears.

"?upon completion of this service, the Emperor would grant you full pardon from your crimes you have committed. Failure or refusal to complete the service will result in a decisive execution. I warn you, if you attempt to flee from this once you are released; the Empire will make the necessary payments to see you are dead and rotting for your deception. Bounty Hunters, Blades, Morag Tong, and even Dark Brotherhood? you would not escape your fate."

Valluk raised his head up and look at the other prisoners. He had not been told exactly who he was to suppose to see after. He was only told "two of the persons on the Prison Ship." Perhaps such information was kept confidential until he was released.

Valluk turned his head and noticed the one who was playing the lute was looking at him. He simply narrowed his eyes and returned to his thoughts. The sound of thunder was rumbling more loudly over the ship. Deep in his mind Valluk wondered if he deserved this second chance; by all means he had deserved a merciless execution.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Thu Mar 10, 2011 9:53 am

"A tale of adventure
I sing you in song:

To the land of the devils
I travelled afar-

As answers to the devils
own blade I sought-

There I found hum hum..."

Sonja's voice faded as she ran out of lyrics and hummed quietly.

"I've never heard that one, lass. That wouldn't be yer own song, hmm?" The captain had stepped next to her while she'd been too absorbed in her task to take notice.
Sonja turned and smiled shyly "I've only started my great journey, but I mustn't forget how it started, so I thought I'd make up the song as the journey happens."

The old Nord nodded thoughtfully. He could have talked about how he had once considered following the old traditions of a great journey. But there would be little to talk about, as he had abandoned that plan long ago. Really, no one from Dagon Fell had taken it upon himself to have an adventure and make a song about it in a long time. There simply was no need for it, without the long, harsh winters and snowstorms to be endured in the greathall of the village. The climate of Vvardenfell had eroded the nord culture until they were only boorish fishermen, no different from the dunmer exept in skin color.

Instead, the old man was grateful for the distraction the coastline now presented: The village of Khuul came into view, remarkably unremarkable, indistiguishable from any other fishing village... Including Dagon Fell.

"There's our mark, right ahead." The captain escaped the uncomfortable thoughts and awkward silence by returning to the rudder, docking the boat using only the sails as only a very experienced captain can.

As Sonja stepped onto the pier, he called out to her for a farewell: "I'll keep my ears open, for when your song is sung in every tavern I'll say I knew you!"

"Say you know me, and you'll be part of the song!", Sonja responded, curtsied and left, looking for the silt strider.

The captain was left wondering why he'd always thought the dunmer so alien.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Thu Mar 10, 2011 1:01 pm

Maggot sat up straight against the slowly rocking wall of the ship, Maggot was used to the motion of the sea, as travelling across water was a pretty regular part of his smuggling work. Even the sped up shaking of ship due to the oncoming storm seemed barely noticable to Maggot. The shaking of the ship was accompanied the the lute, although Maggot usually appreciated music, he was too involved with his thoughts to listen.

Maggot thought back to his place of holding, the deep dungeons of the Imperial Prision. How time ran so slow and so fast in his cell that he lost all sense of time, how the Imperials told Maggot that he would never get out to his face, how no light but a torch all the way down the hall could enter his cell, and finally the overwhelming feeling of how he'd be released by will of the Emporer, as long as he served his duties in the Province of Morrowind. Maggot didn't even care about what he'd have to do in return for his freedom, it had been so long since he'd seen the light of day, the green of the grass, the blue of the seas, or even the simple joy of just being free.

A loud strike of thunder had brought Maggot back from the realm of his thoughts to the prison ship serinated in the sound of a lute. Maggot calmly stood up and walked over to his hammock, wanting to catch some sleep knowing he would not be able to sleep through a storm. Maggot lied down nice and easy, cross his arms and closed his eyes, drifting off into sleep.

OOC: Sorry for a rather short post, also how will who the nerervarine is be determined?
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Thu Mar 10, 2011 8:23 pm

OOC1:I hope itas okay for me to post an intro, I belive I have the makings of a truly unique charicter here unlike the usual moody hardasses I usually make.

Rasster chuckled to the gent behind the bar and placed a many-ringed hand upon the counter. "So, you said you needed some entertainment here in this fine establishment of food and drink?" The dunmer laughed once again, slamming his fist down onto the bar, his humourous violet eyes flashing in the light that eminated from the taverns many lanterns.

"Some food, some drink and a bed for the night and youve got yourself a deal, my good man. The eight plates taverns shall tonight enjoy the compliments of the finest illusionist that morrowing has ever seen!" He quickly took hold of the plump bartenders hand,shook it twice, and jumped atop the bar counter and launced a shower of magical sparks and harmless colored flomes over the crowd.

There were about thirty people about the bar room, most of which had looked up from their drinks, pipes, or card games to examine the strange man who sppeared to be the nights entertainment. This man was Rasster Faer, the flabled grey illusionist that was spoken of in almost every tavern in morrowind, except in those cities where the nobles had outlawed the use of his name.

The cases usuallt sprouted due to some "Misunderstandings" over some enchanted bauble or shiny piece of jewelry that had dissapeared just before his leaving town, Or perhaps a wife or daughter that had been gone one night during his stay to arrive home thouroughly exhausted. All rumors, of course..yes,rumors. He thought to himself and returned to his illusions, conjuring up translucent balls of colored light and words spelled out in loops of colored fire.

After about an hour of fantastic spells of light, and even a bit ehere he used bhis rapier to vanquish an illusionary troll, he jumped back down off of the counter to accept the applause anbd cheers of the crowd, and the golden sprinkling of coins from the men and flowers from the women, then the forthcoming scowls of their husbands and suitors that had been cheering like the rest of them until their girls started winking and giggling. Ah..the joy to entertain. the illusionist thought as he collected his well-earned pay.

"Seventeen golden coins, twenty-six silver and about bout forty copper pennies, plus six roses, two tulips, twelve dasies, and a single womans brassier...a good tip by all means! You are all very generous to a humble wanderer like I." The grey-skinned flourished, with a low bow and a sly wink to the young bosmer woman from whom he assumed the brassier had come.

Before he had even finished his speech, a glass of the finest red wine you could get in these parts and a bowl of heavily seasoned mutton stw was sitting for him on the bar, a thank-you from the owner for the many men and women who had entered the building, lured by the multicolored lights. Rasster smiled to himself and fetched up the meral and wandered through the crowd, slapping a few men on the back and placing a single kiss upon the lips of the fiery young bosmer who he had winked to earlier.

As he departed from the place, she discovered a slip of parchment between her briasts containing a key and directions to his room, and the time "10:00" written in glowing silver script. This will be a fine night indeed...I just hore she isnt married to a noble. Enough haughty nobles hate me already. he smiled to himself and took a place beside a group of older men who were playing cards and telling stories.

Life was good for Rasster Faer at this time, but little did he know that a true calling approached him this night, in the form of a mid-sized ship of soon-to-be-freed prisoners.

OOC2:Darkom, my friend, this is a cue for a conversation. It was your table he sat down at.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Thu Mar 10, 2011 8:36 am

Although the storm had not yet arrived, Valluk still felt restless to be on the ship. He was far more used to being on dry land than out on the high sea. Drowning in the cold waters or being dragged into the deep depths of the ocean by a dreugh was an unsettling thought. He would rather prefer getting decapitated by an axe or mauled by a bear than by dying at sea. Valluk gritted his teeth and stood himself up from the wooden deck. A bottle of mazte may enough to calm his nerves and the ship certainly had plenty of it. A cheap drink with a punch, good enough for his tastes. It was stored in crates at the top of the stairs between the middle and bottom deck. He only needed to head up there, open it up and grab one. The only problem was that the stuff wasn't for the prisoners.

Valluk made his way towards the Mazte crates. If he was careful enough, and quick enough; he could grab one and the guards wouldn't even notice. Besides, the worst they would do is give him a beating. Valluk could take a few punches and he'd still be released by next morning. He had suffered worst.

As he peeked his head to the second deck, he saw two of the guards on duty; the Imperial and the Nord woman. Women, Valluk hadn't felt the warmth of one ever since he ended up in prison. He wouldn't try any charms on the guard, he knew he'd most likely get a mace to a particularly painful spot. When they reached Morrowind however, Valluk had an idea of one of his priorities.

The two guards were distracted at the moment, speaking to one another about this irregular voyage. Valluk didn't take the time to listen, he grabbed a couple of Mazte and swiftly descended back to the deck below. He tossed one bottle casually to Jiub; who seemed like an alright dunmer. And he uncorked the other bottle for himself. Taking a swing of it, he settled himself in a hammock. Looking across the way he could see the prisoner known as "Maggot" sleeping away.

"Good luck staying asleep through the storm." Valluk mumbled to himself as he took another sip of Mazte, the waves beneath the ship growing. The storm was upon them now and would last throughout the night. Lightning cracked through the dark clouds above giving way to rumbling thunder. Valluk simply laid in his hammock and kept his mind focused on the Mazte.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Thu Mar 10, 2011 12:24 pm

Elissandre couldn't shake a somewhat uneasy feeling about the last task assigned to her by lady Sadri. The old Master had assigned her to keep an eye over some entertainer's doings. Which seemed a bit odd since Balmora's temple wasn't especially worried with the way their parishioners were amusing themselves. The man shouldn't be too hard to spot ? not only was he wearing a cape of an unusual silvery color, but his skin was of a light ashen grey color. Probably some mild version of albinism, though with blight and corprus floating around one could think otherwise. But why is the Temple watching him ? Balmora's priests aren't Vivec's Ordinators? Those gold-plated jerks see dissent and treason at every corner, and seems to think having fun is barely one step above praising Dagoth Ur. Even if the Devil seems to get the upper hand lately, they're so narrow-minded and ham-fisted they're driving the faithfuls away from the Temple. I hope Balmora's not heading their way. It could get me kicked out if they did...

Elissandre's attention was dragged way from her somewhat bleak thoughts by coloreds lights coming from the Eight Plates ? the tavern nearest to the Temple. A quick peek inside showed her the cause : an artist displaying a rather gaudy show of illusion magic. An artist who happened to match her quarry's description. Here he is. And I understand why the Temple wants me to keep an eye on him. Illusion magic and loose morals can wreak all kinds of troubles. And I'm probably the best-trained priest in Balmora as far as Illusion is concerned...

Before entering, Elissandre quietly whispered a few incantations of her own ? the combinations of her race, hair color and Temple garb tended to draw attention. Something she didn't want right now. She felt the threads of magic flow from her, reaching inside and probing all those present inside. Not doing anything overt and noticeable, simply drawing whatever mind would be curious about her entry to a soothing 'that just some Temple priest. No big deal.' conclusion. Something made easier by the artist's show and the scarce light of the tavern's entry.

Before the spell could wear of, Elissandre picked a quiet table in a corner to watch the show. Focusing her mind into a slight trance, listening her own thoughts and probing for undue influence. Finding none, she waited for a high point in the show. One likely to take all the artist's concentration and draw a lot of attention. She used it's cover for another spell. Soon she could see the strands of magic, using the magic sight to look for anything untoward. Looks like he's clean. Flashy, likely to get a lot of gritted teeth from parents and husbands, but not a shred of magical coercion. Oil-slick tongue though, and I wouldn't bet on the sincerity of anything he says. She indulged in a mental shrug. But nothing worth the Temple's wrath. If we'd act against cheats and smoothtalkers, we'd have to remove the whole Council...

As the show reached it's end, Elissandre ordered a light meal ? leaving straight at the show's end would make her watchdog role quite obvious. Not ordering anything would too, even if belonging to the Temple would ward off eviction. Elissandre settled for some guar stew with shein rather than any imported foods. The Temple's fund didn't allow her much wiggle room for luxuries.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Thu Mar 10, 2011 8:38 am

OOC: Exact dream sequence from Morrowinds beginning, I have OP approval to do it, and this does not make me the definitive Incarnate.

As the storm approachedMaggot could not be awaken by any motion or sound. His dreams were in control of him now. He saw many strange images in his dream although he could only recognize a few of them. Many were images of barren, ruined land scape, it didn't take Maggot long to recognize it as the ashlands of Vvardenfell, stricken by a blight storm. The sound of soft rains and a voice entered his dream, characters from another language scrolled accompanying the mystical voice of the women.

The voice had told Maggot this; "They have taken you from the Imperial City's Prison, first by carriage, and now by boat. To the East, to Morrowind. Fear not, for I am watchful. You have been chosen." As the voice ceased, the unknown language did as well, ending with a language he could understand, reading, 'Many fall, but one remains.' Ending all he could remember of his dream, that would be occupying Maggots thoughts for much of his near future.

Maggot did not know it but he would sleep all the way through the storm that night and even up until the ship had docked in Sedya Neen.
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Thu Mar 10, 2011 3:25 pm

Alrik woke as his hammock began to pitch more violently, a storm was coming, it had been almost ten years since he had last been through a storm at sea. He quickly made his way to the deck and rested his hands on the railing and watched the waves rise and fall ever more violently. He was reminded of the hard journeys he had made with his father and how the crew had sung to keep pace with each other, his fingers unconsciously tapping the rail. Like how all his reminiscing though it always led to those years in the legion.

His time in the legion were spent in Elswyr, in the Empire's attempt to stamp out unrest throughout Tamriel. Although his service wasnt optional, he somewhat looked forward to a career of war. However in Elswyr, it was not the war that the nords often sang of, where warriors met face to face and a victor was left standing. No, it was a nightmare of poisoned wells and patrols disappearing in the night and being found stripped of their flesh. Never the less he did all that was asked and now the ever gracious empire has released him from service... on a prison ship.....

A crewman approached Alrik and asked if he was alright, he broke from his thoughts and simply strode off mumbling "I hate cats." The storm had passed seyda neen was on the horizon, Alrik smiled as he remembered that he was free again. He silently thanked Ysmir and waited to see which prisoner the guards took care not to harm, as he had overheard them mention that they were under special orders not to harm one of the prisoners, and Alrik knew where there was a special order there was often loot or at least a good show.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Thu Mar 10, 2011 9:16 am

The sun broke through from the east as the dark clouds dissipated as if fleeing from the light. The ship had weathered the storm well and sailed through the waters swiftly to its destination along the coast. A clear morning sky greeted their arrival openly as the ship slowed to dock at the small port of Seyda Neen. It was a quaint village with few things of interest, the most noticable landmarks being the lighthouse, census office, and tradehouse amongst many shanty damp shacks. The inhabitants seemed to have just awoken to begin their daily routine which consisted of mostly mudane things: cleaning, gossiping, and commoner's work.

When the ship finally reached the port, a Redguard wearing Imperial chainmail lowered the plank from the top deck to the wooden dock below. He nodded at an Imperial, the leading officer on the ship; it was now time to release their passengers. The officer checked the schedule in his hand one last time, before descending into the ship.

Jiub had seen Valluk hide his empty jug in a barrel, and he too followed suit. He was aware of what would happen if the guards had noticed theft. As he wiped his mouth with his arm, he noticed one of his shipmates, a fellow Dunmer, was shaking in his sleep. Afraid that he might have caught a sickness during the voyage, Jiub approached the Dunmer.

"Wake up." He said, touching the Dunmer's shoulder gently. "We're here." The dunmer did not respond, yet still was shaking noticably as if suffering a trauma of sorts. Jiub winced, hoping that this man was not undergoing a breakdown of any sorts. He had seen people have painful seizures before from the Blight, and he didn't like it. "Why are you shaking? Are you okay? Wake up." He repeated; he let out a sigh fo relief as he could see the shaking Dunmer coming to.

Meanwhile the Imperial guard had descended to the prison deck. He looked around at each of the prisoners carefully, studying them closely. It was clear by the look in his eyes that he held little respect for any of them. Glaring he finally stated, "Which of you is Valluk and Maggot?"

Valluk gave a lazy wave and stood himself up from his hammock. He took a step forward and gave a mocking salute, "Valluk here."

The guard sneered at him, and demanded from gritted teeth "And where is Maggot?"

The dunmer turned his head, looking around before gesturing to the waking dunmer by Jiub. It looked as if Maggot had had a rough night.

"We've finally arrived. You two, follow me." The Imperial spoke harshly, turning around and return to the top deck.

Valluk gave a quick nod before looking towards Maggot. "Come on, I'm eager to get off this damn boat." With that said, he turned back around and hurried up deck.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Thu Mar 10, 2011 8:24 am

Endlessly the dull green scenery rolled past as the silt stider took Sonja southward from Khuul. The roads kept forking from themselves, running in parallel and rejoining to create a maze of paths any unwary traveller would get lost in, and Sonja considered herself lucky to have forgone walking. On the other hand, the company would have probably been more sociable. The dunmer caravaner seemed to focus on the way much more than necessary, and Sonja suspected he might simply be avoiding conversation. It suited Sonja just as well, as talking with a devil was not something she was looking forward to. She'd probably have to, being in the land of the devils, but for now she was free to engage in no conversation at all.

The journey on board the silt strider was rather comfortable, all things considered. Sonja found her thoughts wandering unhindered, while at the same time being very clear and fruitful. It had to have something to do with the way all compulsion was left behind. There was nothing she had to do while the scenery dragged past, always the same, always subtly changing.

The night fell, just as the caravaner directed the strider eastward, through a pass in the mountains that had faithfully followed them on the left, until now. Suddenly, whether by the changing light or by an actual change in the ground, the color around Sonja changed. Everything turned grey, a grey that was just as dark as the devils of Morrowind.
It had to be the actual geography that was to blame, as the plants too were different. While the dull green of the coastal plain had been dotted with colored shrubbery, the new plants seemed to be mostly gnarled vines with great thorns that spoke of a harsh, inhospitable place.

The sky was cloudy, so there were no stars visible as the silt strider arrived in Ald'ruhn, and Sonja almost didn't recognise the place as a city. Tired by the long time of idleness, Sonja asked her way to a tavern. She eventually found a room at the "Ald Skar Inn".
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Thu Mar 10, 2011 6:04 am

There were relatively few people on the street in Seyda Neen, not at all uncommon for a small town like Seyda Neen. It didn't seem to have have grown much since Anirya's last visit, still consisting of a lighthouse, a tradehouse, the Census office, and several small shacks near the shore. There were, of course, a few actual houses, but they were by no means higher class. Just some advanced shelter for the few that could afford it. While easier on the eyes than the shacks, they were still not very aesthetically pleasing.

The ground squished beneath her feet as she walked, releasing a rather unpleasant sound, like arrows being withdrawn from a defeated enemy's body. She passed a few mudcrabs on her way, who, with the influence of her magic, simply turned the other way and scuttled back towards the water. She could begin to see her destination, Arille's tradehouse, from around the trees and buildings.

The only things denoting the building as special were a simple sign stating it to be Arille's Tradehouse and it's comparably taller stature than the rest of the buildings, save for the lighthouse, in the town. Anirya looked to the right and noticed that an Imperial ship was docked at the Census office. Odd time for a ship to be here, she thought to herself. Dismissing it as a trifle, she ascended the few steps to the tradehouse, her feet making soft tapping sounds as she went.

The sweet and bitter smells of sujamma and mazte struck her with the force of a warhammer. The swirling scents were difficult to resist, and she had to focues herself on actually getting up the stairs.

"Ma'am, may I help you with anything? I have a wonderful selection," the smooth voice of Arille cut into her mind.

"No, thank you, I'm just going upstairs for a drink,"she replied, determined on not succumbing to the scents.

"Very well, then, just let me know if you require anything, like potions, scrolls, you know."

"Thanks, I'm sure I'll need something," she replied, and climbed the stairs.

She arrived at the upstairs bar, and to her disappointment, discovered that Elane was not present. She sighed, sat down on a stool by the bar, and ordered a jug of sujamma.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Thu Mar 10, 2011 8:29 pm

"Wake up," A new voice was heard, this one was a deep, raspy, male voice. "we're here. Why are you shaking? Are you okay?" The concerned voice had broken through Maggots dreams and brought him back to reality. "Wake up." The voice repeated, it was Jiub, Maggot looked at his own hand and realized he was shaking, Maggot grabbed his hand and forced himself to stop. "Stand up, there you go. You were dreaming." Jiub reasurred Maggot. "Not even lasy night's storm could wake you. I heard them say we reached Morrowind."

Maggot wasn't sure what to say to Jiub, he wanted to tell Jiub everything he dreamed last night, but he decided it would just burden him. Before Maggot could come up with something to say, a guard came down to the prison deck and called for Maggot and another prisoner. Valluk was the name.

"Come on, I'm eager to get off this damn boat." Valluk said with clear excitement to step on dry land again.

Maggot felt the excitement too. "Don't have to tell me twice." Maggot said ready to go. Maggot looked at Jiub one last time and patted him on his shoulder as he walked past him.

As Maggot walked his head raced with thoughts about the dream he had last night. Maggot was usually a light sleeper, so sleeping through a storm came as a surprise to Maggot, as did the shaking. The meaning of the dream had confused Maggot, epecially the letters of another alphabet. But it was, "You have been chosen" that concerned him the most.

Every thought stopped where the glare of the sun reached Maggots eyes. Because it was cloudy the whole trip here, this had been the frist time Maggot had seen the sun in decades, the freedom came before every thought now.

ooc: whoops, didn't mean to change what Jiub said from post to post
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Thu Mar 10, 2011 11:32 am

Rasster woke up the next morning to the dull morrowind sun, already haslfway up in the sky. He looked to his side to find the bare shoulders of the young,red-haired wood elf who had been his "company" for the evening. Slowly, the purple-eyed dunmer rounsed himself and walked over the the simple closet, his rooms only firnishing besides the bed.

Moving as silently as he could under the effects of his hangover, he quickly clothed himself, pulling on his drab but comfortable breeches and tunic. Next, he pulled up his boots. They were of sturdy make, coming up almost to the mid-height dunmers knees and passivesly enchanted by himself to make not a sound if he desired. Into each boot he tucked a wickedly sharp 7-inch longer dagger crafted of the finest steel.

With a flourish the illusionist donned his cape, a shimmering, silvery hooded cloak that could sparkle with colored lights for his act, of blend in with any background for a less savory situation. Smoothing the rippes ot of the garment, he then studied his reflection in the silvery material. He wore the same sharp,chiseled features of most dunmer, but the true differences were more subtle that his slightly lighter skin and grey-black hair.

Anyone who looked into the mans purpleish eyes wuld know he was no regular dunmer, for it was true. Noone knew exactly what Rass the illusionist was. Some said he was the demonspawn of the daedra, while others belived he was an aedric god. Most just belived he was the bastard child of a dunmer and an altmer, but the eyes hinted at something else, something unnatural. For they held the sort of mysterious beauty that was not apparent in the dunmers usual blazing crimson, that sort that had been taken from them when they were punished by the gods,when they changed from chimer to dunmer.

The illusionist himself rarely bothered with these things, for to him it was just a difference in appearence. Moving on, he then slipped and elegant sulver pauldron over his shoulder, affixing its strap to the belt around his waist, and at the base of the V it made across his chest he slipped his unsheathed and gleaming silver rapier under his belt. The weapon, like most of his items, was quite magical, made to never rust or break under the greatest strain. The slim weapon was one of his many prides, as was the flowing, graceful way he wielded it, so different from the hacking, slicing battle style preferred by the breadsword-wielding fighters that generally inhabited morrowind.

Smiling at the faint blue light that floated from the blade, he slid over his hands a pair of fingerless black leather gloves, and into straps on these gloves he slid another pair of daggers, slightly shorter than those in his boots and built for throwing. The five-inch blades had no guard, only a slight hook in the pommel against his wrist that he could eisily hook his fingers into for throwing.To test his skills, he simultaniously slipped the daggers from their sheathes and sent them flying straight into the headboard of the bed, awakening the sleeping elven for with a gasp.

Rasster just chuckled and uttered a quick apology as the young woman rose from the bed. He took a moment to examine her graceful, unclothed,curving features one last time before she pulled on her skirt,shirt and undergarments and made her way from the room, most likely not to be seen by Rasster faer again for many months, if ever. The grey illusionist just sighed and collected his daggers. Slipping the masny rings onto his fingers nd amulets over his neck, he just walked out of the tavern into the sunshine.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Thu Mar 10, 2011 2:11 pm

Folven's wrinkled head rose up from its resting place on his large belly to survey the tavern before him. From beneath his knotted brow he noticed that Dulnea was at her place behind the counter, and the tavern regulars were already eating breakfast at various tables and stools. Folven sat by himself in his well worn seat in the corner of the room, his drinking buddies from last night nowhere to be found.

The old Dunmer picked up his sujamma bottle from the evening before, grunting with displeasure at its distinct lack of sloshing. His only reason to remain in the tavern taken away, Folven began the tedious process of heaving his bulk into a standing position.

As he walked to the door he called out the bar maid Dulnea, "Put what I drank last night on my tab, Dul. And be sure not to include those bums who were with me this time; they can pay for their own poison!"

Immediately upon opening the door, he found a shining silvery obstruction in his path. His frown deepened as he realized the ridiculous garb belonged to a Dunmer. Had it been anyone else Folven would not have rudely pushed them out of his way , but as it was he had no qualms shoving the elf into the street.

"Move you bum! Some of us pure bred elves are trying to go somewhere with their lives!"
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Thu Mar 10, 2011 9:38 pm

Rasster surveyed the panoramic scene of the rising morrowing sun for only a minute before he was knocked from his reverie by a sharp shove from behind him. The deft illusionist easily counterbalenced and turned to force of the shove into a turn and looked straight into the red eyes of the somewhat old dunmer behind him.

"Move you bum! Some of us pure bred elves are trying to go somewhere with their lives!" was the grugg response from the man. Though the wrinkled dark elf was aged, he had apparently been some form of soldier back in his younger days, as Rasster could tell from the mans balanced pose and perfect footing. An archer or swordsman of no small skill, I would suppose, though no match for myself at this age the illusionist thought to himself, but not desiring a fight, he gave an overexaggerated sweep of his cape and moved from the mans path.

"Im sorry for my...intrusion, upon the life of such an esteemed soldier. For how could a dim-witted half-dunmer such as I ever comprehend the imporance of you actions?"

The complimets had been set on purpose, to at least diffuse the situation and at most cause the man to rethink his remark. It didnt harm the illusionists considerable pride to avoid fighting, and perhaps seriously wounding, an old man, but as the aged dunmer passed, the relatively young illusionist couldnt avoid a remark.

"Im younger, more wealthy, and havent succumbed to alchohol addiction, and thus I have no reason to wish you even the slightest ill will." The words escaped his lips just loud enough for himself and the other man to hear, and he immediately regretted every syllable. Damn pride got me again. he thought, for narcicissm was a fatal flaw to his race, and one that Rasster had inherited in full.

He quickly curled his hands into fists and waited to defend himself from the almost inevitable blow, and kept his acid tounge ready to reataliate any insult. In battle and in conversation, the grey illusionist was the more skilled, though the older man had a good chance to match him for a short time.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Thu Mar 10, 2011 6:48 pm

"I'm younger, more wealthy, havent succumbed to alchohol addiction, and thus I have no reason to wish you even the slightest ill will."

Folven had been walking away, not listening to the elf, but the last statement set fire to his old, clogged heart. He turned on his heel fiercely, and moved surprisingly quickly towards the younger elf. He stopped suddenly, mere inches away, his blazing eyes locked onto the illusionist's purple ones.

He spoke in a whisper, yet enunciated each word with more malice than the fiercest war cry, "Listen here, you little [censored]. If you think for even a second you can take me, you're dead wrong. I've been in more fights than you'll ever see, and killed more men than your father's bedroom antics."

Folven stared at the elf a moment more, then set off in a huff, not caring what effect his words had on the younger Dunmer. He considered for a moment going to fetch his bow, but then dismissed the idea. He wasn't sure whether the guards could trace arrows back to their owners, but didn't want to risk finding out.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Thu Mar 10, 2011 3:30 pm

Predictably, the illusionists comment had sprked a fire in the man, and he snapped back around and narrowed his eyes, two burning embers of traditional dunmer crimson.

"Listen here, you little [censored]. If you think for even a second you can take me, you're dead wrong. I've been in more fights than you'll ever see, and killed more men than your father's bedroom antics." The man whispered, the words dripping with venomous spite. So, the game is on.

Narrowing his own violet eyes to match the other dunmers, Rasster kept the other man in a lock of wills. The older man gave first and turned away, grumbling something about arrows being tracked. Archer, is it. Taking a passing interest in this grumbling old soldier, perhaps intrigued at the chance at a tale of one of the aged campigners battles, the younger dunmer decided to learn more about this crotchety old man. Quickly, he noticed a slight limp in the mans gait, most likely artheritis or an old injury.

Catching up with the hobbling dark elf, rasster stopped the man in his tracks with a easy spell that caused the man to collide with an invisible wall. He then grabbed the older elves shoulder and turned him around and began walking the careful lines of an apology.

"I...apologise, im not the morning sort, 'ye see. And from what I notice, your not one for the morning chill either. Why dont we find a place to relax and share a glass of some real drink, i'll pay, and not the watered down stuff they make around here. And I can work out a spell to help with that leg of yours, eh?"
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Thu Mar 10, 2011 1:21 pm

Seyda Neen

Valluk stood on deck of the boat and inhaled deeply, taking in his surroundings. The rising sun brightened the normally dreary swamps of the Bitter Coast. The plain unremarkable buildings of the village sat quietly in the morning light. Brown haggard trees stood inland with various fungi at their base. The smell of muddy water and pond scum was in the air. A tiny insect, a mosquito; landed on the Dunmer's arm. He watched it with some amusemant, how the creature bit into his skin and drew blood, before smashing it with the palm of his hand. He looked to his side to find that Maggot had reached the top deck. He seemed to be almost overwhelmed with the thought of being released. Oddly enough, another prisoner was with them whom Valluk did not recognize.

A Redguard eyed them for a moment, allowing them to enjoy their first breath of Morrowind air. As he leaned on the ship's railing he interrupted, after all they were on a schedule. "This is where they want you. Head down to the dock and they'll show you to the census office."

Valluk frowned. He certainly did not want to go through another process to be fully released. As they walked down the wooden plank, a guard was there to escort them across the dock to the Census building. Valluk took one last breath of fresh air before heading indoors again.

An Imperial Legionnaire along with a Census worker, a robed and bearded man, was there to greet them. It appeared a record of their release was needed, and they required papers to approve of their freedom.

Valluk filled out of the forms as quickly as he could, he doubt it mattered really. When were these forms going to be used? Probably dust in some cabin until time eats away at them. With much of the information asked he simply made up something and went on. His handwriting was messy and rushed, though he cared little for formalities when it came to Imperial bureaucracy.

When he was finished, he showed the release forms to the Imperial, the Captain apparently, and looked toward the others to see if he had completed the same.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Thu Mar 10, 2011 10:08 pm

Shilleka remembered the agent's words clearly...

"You are to follow the two dunmer, Valluk and Maggot, along with anyone else who tags along with them. Keep close watch over them and intervene if they run into trouble. Make sure they follow their mission, but do not talk to them unless they talk to you first. You are free to go about this however you wish as long as you follow your instructions, and when they have completed their duties, you are free to stay there or return to that cave you call a "home." Who knows though, you may find a friend among fellow cell mates..."

The young elf kicked the barrel she had been hiding behind out of the way and went up the stairs quickly. She noticed out of the corner of her eye one of the gaurds glaring at her. "He most likely heard the rumors. I didn't do anything though..."

As she reached the deck, she hopped down and entered the building reluctantly...She disliked being inside boats and buildings as they were unnatural, but she was more upset with the long journey rather then anything else...

She began to think about her home, and how it would probably be in ruin and that her best friend probably left...



-----------------------------------------------------------------------------------------------------------------------------------------------------------------




"What is this?" She said, growling lightly at the bearded man who had handed her papers. Her eyebrow raised, and as he refused to explain it, she sniffed the quill and paper, having no understanding of writing. "It can't talk, how do I tell things to something that can't talk? What do these symbols mean?" She thought as she looked at the papers up and down. Finally, the man decided to ask her the questions and have her answer, seeing as they were making no progress


Shilleka eyed the other two filling out papers, and stepped to the side to let what appeared to be the older of the two pass. "I was born under the kind and tolerant" She said in nearly a whisper as she continued to watch the two dunmer. "I wonder what crimes they commited..."
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Thu Mar 10, 2011 10:15 am

The evening and night had passed without troubles of any sort. The closest approximation had been when Elissandre had asked the bosmer girl to have a look at what the entertainer had given her. She had been reluctant, but once she understood Elissandre only wanted to make there was no magical coercion involved and didn't give a fig about the way she entertained herself, things went smoothly. Reporting to lady Sadri had been barely more noteworthy, with nothing but a fast tongue and loose morals to blame on the bard.

The next morning, after a quick breakfast of buttered bread, a bit of honey and fresh water, Elissandre was against sent out. This time for the Temple's usual healing and predication in Worktown. While both her race and lack of experience with the Tribunal's doctrine barred her from predication, there was no doubt about her healing skills. Which suited Elissandre perfectly as her temper didn't lend itself well to enforcing dogma.

She was about to turn left and head for Worktown when she spotted what seemed like the beginning of a fight. The parties involved were an old dunmer and the entertainer she had observed. My, when it comes to avoid a fight he's as smooth as a broken bottle. Not like when trying to get into a girl's pants. Probably not as motivated...

She kept walking at a leisurely pace toward the pair ? Temple garb might be easily identifiable, it didn't give much room for physical exertion. But nonetheless came close enough to hear what passed for an apology from the man. Definitively not as smooth with mens. And I wonder how good he is with healing. The old man's limp was readily apparent to her trained eyes, and she knew old wounds or the pains of age were both tricky beasts to track and put down.

Elissandre stopped her walk next to the pair, greeting them with a smile "Good morning sirs, and may the blessings of ALMSVI be with you."
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Next

Return to The Elder Scrolls Series Discussion