"Each event is preceded by prophecy. But without the hero, there is no event." ?Zurin Arctus, the Underking
Updated November 7, 2009. Added Character Sheets. Editted Character Sheets.
Role Play Details and Rules:
1.) Have only one personal character at a time to each poster to avoid unnecessary chaos.
2.) No ubering, god modding, controlling other characters. I'm sure you've all seen this before!
3.) Any OOC concerns or discussions should be kept to PMs to avoid RP decaying into a big OOC thread, and to avoid clutter.
4.) Stay loosely close to the Morrowind main plotline.
5.) This isn't just going to be a pure fighting RP where every post is killing a nix hound or killing a dreamer. Get some depth into it!
6.) All characters taking part in the thread should be around the same place, just to avoid confusion of separate storylines occurring in one RP.
7.) For more info, check out the "Morrowind: Planning" thread!
Current Summary: In waning years of third era of Tamriel, an Imperial prison ship departs from the province of Cyrodiil. The ship transverses leagues across the seas to reach its destination, the Dunmer province of Morrowind.
Characters:
There is still time to join the RP! Check out the "Morrowind: Planning" thread for the layout and then PM Horizon Seeker with your character sheet and wait for approval.
The Nerevarine will be decided later in the RP. For now it's too early to settle on one specific player.
Name: Valluk
Race: Dunmer
Gender: Male
Age: 31
Birth Sign: The Steed
Faction: Loosely Affiliated with the Cammona Tong
Class: Mercenary
Skills: Spear, Short Blade, Marksman, Medium Armor, Athletics
Physical Appearance: Valluk is a young athletic Dark Elf with a cut-throat look about him. He has roguish expression yet holds coldly sincere eyes. Across the left side of his face sprawl dark blue Dunmer tattoos extending from his forehead down to the side of his mouth. His black hair is short and remains loosely on his head.
Mental: Valluk is a serious Dark Elf with a mind always set on a goal. Years living amongst the criminal underworld have made him cautious of others; very rarely offering one complete loyalty whoever they may be. He holds the philosophy that everyone is out looking for themselves, and he must do the same or risk losing everything. That's not to say he does not hold loyalties, but they only exist to serve his own ends.
Armor: None.
Weapons: None.
Clothing: Common plain clothing
Miscellaneous: None
Brief History: Valluk spent his youth as a boy trying to survive on the stone streets of Almalexia. Although the Tribunal Temple was kind and charitable, he was eventually brought under the sway of criminal organizations across Morrowind. From here on deception, theft, fighting, and even murder became part of his life. After making more than a few enemies in Morrowind, Valluk traveled to Cyrodiil to start anew.
Several years later he was captured and arrested for a horrific crime and was marked for execution in the Imperial Prison. He was later approached with a deal by an agent of the Emperor. He would be released and pardoned from his crimes if he would travel with a certain prisoner to accomplish a task on Vvardenfell. With little other choice, Valluk accepted and boarded an Imperial prison ship back to his homeland of Morrowind.
Possible Incarnate: No.
Name: Maggot (Not his real name, but it's the only thing he's been called his whole life)
Race: Possibly mixed race, Dunmer Mother, (known by appearance), Father's race unknown
Gender: Male
Age: Mid Twenties (apparent)
Birth Sign: The Lord
Faction: Former Smuggler
Class: Bandit, his main job was to guard the illegal goods
Skills: Long Blade, Destruction, Light Armor, Athletics, Mysticism, Marksman, and Short Blade. (Base Dunmer skills)
Physical Appearance: He is tall and built rather broad for a Dunmer. His body is riddled with the scars and tatoos that accompany many criminals. He kept himself rather muscular to be ready for his life of violent encounters.
Mental: Although he has given up his violent ways, he still has a rough personality.
Armor: none yet
Weapons: Cheap iron dagger
Clothing: Paupers clothing
Miscellaneous: A journal, a harmonica.
Brief History: Was born a bastard child, to an unknown Father, and to a Mother that died at child birth. He had to be raised by the streets because unfortunately Orphanages in his city were already overflowing and could not accept new children, being brought up by the scum that inhabited the streets he was exposed to the underwold of Tamriel very early on. For the rest of his young life he lived as a street urchin until he eventually fell into smuggling Skooma form Morrowind to Cyrodiil.
After a life of crime, the gang Maggot belonged to was tracked down and raided by the Imperial Legion, everyone was killed but Maggot, who was taken into captivity. He has been imprisoned for many years and he swore to his life that if he was ever let free he would never return to crime. And now for reasons unbeknownst to Maggot the Emporer is realesing him.
Possible Incarnate: Yes
Race: Dunmer
Gender: Male
Age: 162 (Appears upper forties)
Sign: The Atronarch
Faction: Balmora Fighter's Guild- Retired; Soldier- Retired
Class: Hunter
Skills: Marksman, Light Armor, Sneak, Field Survival, Battle Strategy, Politics
Appearance: A rather old Dunmer, he has dull gray skin with his fair share of wrinkles. No one would call him an elder, but he is old enough to have risen through many of the Fighter's Guild ranks, retiring at Defender at the age of sixty two. His once toned muscle has deteriorated into flab from too many afternoons of drinking and recounting old stories.
Hair: Silver-gray, cropped short. Flat on top and thin on the sides, the top of his head is beginning to bald.
Eyes: Red, usually half closed.
Mental: Folven has a very relaxed mindset, borne from years of apathy. He was once a very energetic driven young man, but now he is content to complain about politics and young people. However, his skill is un-doubtable, if less than his boasts would have you believe. He has had over a hundred years to practice his aim, and they have not been wasted.
He has a fierce pride, and will not think twice about starting an argument with someone who disagrees with him. He is frequently visited by nightmares of the battles, but can usually clear his head with a bottle or two.
Armor: An old set of chitin armor given to him by his Father, it has his name inscribed on the left boot and pauldron in daedric script
Weapons: An old unstrung steel longbow with twelve remaining intact arrows
Clothing: Middle class garments, mostly tans and browns.
Miscellaneous: He has an old journal that he will show people as proof of his accomplishments, as well as a few medals he got from the Guild and his service in the army. He also is usually sporting some form of alcohol or another.
History: Grew up in Vvardenfell, on a farm with his large family of nine. His father told him he was terrible at seeding and planting, and made him go catch the family some food. He came back with two full grown guar, and was a hunter ever since. He joined the Fighter's Guild as a bowman, and had an un-exemplary and long career there.
He participated in the Arnesian war in Southern Morrowind and the Black Marsh as a common archer. He was 129 at the time, though was in considerably better physical condition than he is now. He was in a few battles, but nothing spectacular. He was injured during one such skirmish, and still has a slight limp and a long scar from an Argonian blade.
He is not very religious, but he is perhaps over concerned with the country's politics, arguing it with anyone who will listen. He has gathered as much information as he can about the recent Nerevarine rumors, but has not yet fully made up his mind on the matter.
Folven is currently living in a small apartment near the Fighter's Guild, which he frequently visits to comment on the "younglings" to his fellow veterans. He usually spends most of the day there or in the nearby Eight Plates tavern.
Name : Elissandre
Race : Breton
Gender : Female
Age : 24
Birthsign : The Lady
Class : Healer (sort of)
Faction : Temple
Skills (I used the Morrowind style) :
Majors : Illusion, restoration, shortblade, speechcraft, unarmored
Minors : alchemy, alteration, enchant, light armor, mysticism
Physical appearance : Elissandre is a rather short but good looking redhead, wearing the Temple's robe of blue and yellow (over a bit of armor if she's expecting trouble), with one dwemer shortswords sheated at her belt.
Mental : rather easygoing and with a bit of an hedonistic streak, Elissandre prefers calming issues or finding ways around them than open confrontation
Equipment :
Armor : Chitin greaves, cuirass and pauldrons
Weapons : dwemer vampire blade (absorbs health and fatigue with each strike, not very powerful nor many charges)
clothing : Temple robe
Cadra signet ring - constant healing and resting effect (at low levels, it makes for quick recovery and comes handy to resit fatigue, but it's effect will barely be noticed in combat.
Miscelaneous
Several restoration potions (fatigue, health and magicka, 3 of each), one fire shield potion
half a dozen empty soulgems (of varying size)
a thin bronze chain enchanted with low level frost or fire enchantments - just the thing to wrap around a glass or over your armor to keep it cool, or to dunk in a pot when you need to boil some bandages
Healer's kit (a leather tool bag with a selection of medical goodies for mundane healing ? bandages, splinters, thread and needle, probes, tweezers and the like. Also includes an apprentice quality mortar and pestle)
A decrepit pack guar placed at the nearest farm.
Background : Elissandre is the daughter of the now-defunct baron of Cadra, a minor breton domain and therefore the proud heiress to a smoking ruin, since the domain was invaded by a neighboring baron.
She ran as far away as possible, going into hiding among the dregs of society. She finally drifted to Morrowind.
Being on the receiving end of the Temple's charities, she decided to cast her lot with them to repay the favor, the Tribunal and the Saints more appealing to her than the somewhat distant Nines or the unpredictable daedra lords. She's not exactly welcome by the Temple's conservative wing, but she persists.
Possible Incarnate: No
Name: Anirya Masamu
Race: Dunmer
Gender: Female
Age: 24
Birth Sign: The Mage
Faction: Mages Guild, Ex-Blades
Class: Thaumaturge. Avid practitioners of the magic arts, Thaumaturges never devote themselves to lives of study and intellectual pursuit; rather, they like to adventure, and frequently are sound of both body and mind.
Skills: Restoration, Alteration, Mysticism, Destruction, Blunt Weapon, Speechcraft, Unarmored, Alchemy, Acrobatics, Athletics
Physical Appearance: 5' 4" tall, Average weight. Slightly on the beautiful side, but not jaw-dropping gorgeous. Red eyes, of course, bright white hair.
Mental: Anirya is very curious, and it has gotten her into trouble many times. She is good at masking her feelings, but when she releases them, it is always extreme. When she gets nervous, she often gets cold feet, so to speak, and will abandon an objective unless it is something she really wants, needs, or has someone to help her along the way.
Armor: No armor
Weapons: Steel Staff
Clothing: An elegant blue robe with dull gold trim, enchanted with a medium-strength constant-effect calming spell; long, red, silken pants with a matching shirt; a simple silver amulet encrusted with 3 small emeralds, a pair of leather sandals
Miscellaneous: A waterskin that she keeps full at all times, a quill, an inkwell, about 780 gold, and a good amount of bread and skrib jerky.
Brief History: 3 years ago, Anirya was sent to Vvardenfell by the Emperor, on the premise that she may be the Nerevarine. Her only crime was getting involved with some rather undesirable characters, and ended up being an unwilling accessory to murder. Her past continued to haunt her, and she could not deal with the tasks given to her by Caius Cosades, and so resigned from the Blades. She has been working for the Mages Guild ever since.
Possible Incarnate: Yes
Name: Sonja Kind-Heart
Race: Nord
Gender: Female
Age: 23
Birth Sign: The Lord
Faction: Nord tribe, Skyrim
Class: Chieftain's daughter
Skills: Long blade, blunt, medium armor, speechcraft, restoration, armorer
Physical Appearance: Tall (5'9"), not stunningly beautiful, but pretty if considered generously, Sonja has dark-brown shoulder-length hair and is fit and lean. Her eyes are grey-green.
Mental: Sonja is not very agressive, prefering to talk her way out of difficulties instead of resorting to violence. If threatened, she will prefer to withdraw instead of fighting, and use a blunt, nonlethal weapon rather than a sword unless faced with a superior opponent. So far, her attempts to avoid bloodshed have been successful and she has not killed anyone. Generally, Sonja is rather friendly. She is illiterate and feels rather self-concious about it since she found out that most people in Morrowind are literate.
Armor: Nordic mail cuirass, steel bracers, light leather boots
Weapons: Ebony longsword, wooden staff (6 feet)
Clothing: grey, well-worn, padded, warm pants and shirt, a black rainproof cloak
Miscellaneous: None
Brief History: Born in Skyrim, as the tribe's chieftain's daughter, Sonja had a lot of freedom in her childhood. She learned to fight and otherwise did as she pleased, picking up skills she had a passing interest in. Until she came across her ebony longsword, she had little idea of what to do with her life, and when she found this weapon, made of a strange material, a sudden fancy made her decide to learn more about it. Her quest, so far, took her to dagon fell.
Possible Incarnate: No
Name: Arethan Andas
Race: Dunmer
Gender: Male
Age: 330 (32)
Birth Sign: The Mage
Faction: Televanni
ExFactions: Amelexia
Class: A Dunmer battle-mage?
Skills: Destruction, Conjuration, Mysticsm (SP?), Swordsmanship, Armor wearing, knowledge of literacy
Physical Appearance: Arethan is a moderately sized Dunmer, built with muscle tone. He is not extreme in muscle composition. Arethan wears an old rugged face, with many tiny unnoticeable rugged scars. His skin is moderately colored, with him not being a very dark or light Dunmer. Arethan features deep red eyes as any Dunmer. Arethan is average in speed, but does not need a great physical ability. He works with melee weapons with strength, and uses much Magic. It is always good to have a back up style.
Mental: Arethan's mentality is his weakness. He is smart; however, he often has a quick temper for those that annoy him. He realizes many things when he is calm, but when he sees others do something arrogant, he grows angry, and often does something arrogant himself.
Armor: Arethan wears Ebony armor, which was given to him by Alemexia. It isn't really any better than steel, but was given to him for honor. He usually wears a cool linen shirt under it. The ebony itself is plate, with golden strips lining through it, and the joints. He wears no helmet, and wears bracers. Gauntlets do not allow you to cast spells. The bracers have magic in-carvings in them. Arethan's armor is somewhat scratched do to past conflicts. This armor is not the enchanted given by Amelexia. That was taken from him.
The armor is not with him, but in Mournhold. He wears old Iron armor in place.
Weapons: Arethan keeps an ebony longsword across him back on a strap. It was given to him by King Helseth. He only uses it for close defense. Most of his primary attack is magic.
Miscellaneous:
Arethan keeps potions and poisons of a sort on his belt. His belt is colored black, and holds many things, including a small poison dagger that he hardly ever uses. The dagger is black. The belt is said to have been from a thief breaking into Alemexia's temple that was struck down by Arethan.
Brief History: Most of Arethan's childhood details are unknown. He grew up in Morrowind, and went through dire training at a young age. He was taught many great skills by the temple and Televanni houses, since his father came from one, and his mother the other. You can see his Dunmer style reflect on his fighting, but many of his tactics and spells came from the arcane university, and then enhanced by Dunmer culture/tactics. He was admitted into the university at age 200, and studied for many years there. Most estimate it was around 75, but it was not documented by anyone other than Arethan. He then worked as a her-hand for Amelexia, after being appointed by her. Soon, after growing tired of Amelexia's selfishness, he left. He now has been sent by the Empire to discover the rumors of House Dagoth?
Possible Incarnate: Yes
Name: Rasster Faer{Most just call him Rass}
Race: Ash Dunmer(Greyish skin tone, and lighter eye color}
Gender: Male
Age: 46{Appears to be in his late twenties}
Birth Sign: The Thief
Faction: (If any, you may list ex-factions as well.)
Class: Wanderer/Entertainer (One who travels from place to place, not content with any one career or skill. A jack of all trades, and a master of few. His best skills are those that he can show off, such as archery or knife throwing, as he is an avid exobitionist)
Skills: Swordsmanship,Archery,Knife throwing, Illusion,Palor tricks of both magical and nonmagical nature, Mysticism, Tracking, Theivery,and hes a damn good liar.
Physical Appearance: The same slim, agile build as a dunmer, only his skill is pigmented less blue-black and closer to a light grey. His eyes are a lighter red, as well, approaching a purple hue. His hair is a dark grey, an he wears it tied back in a loose ponytail to keep it out of his eyes.
Mental: An easygoing person, with good humor and a knack for getting what he wants, be it through speachcraft, lies, or theivery. He is used to spending much time on the road, and thus is an adept tracker and can navigate by the stars and moon. He likes to tell long, possibly exaggerated stories that no one can say isnt true, because there was no one there with him. Hes a fair swordsman, archer, and knife-thrower, but hes also a coward, preferrring to talk his way out of a situation, and try to run away if it comes to blows. If he cant talk out of it, and he can't run, he will fight though.
Armor: None, except for a silver pauldron fixed the his belt that covers his left shoulder more for appearences that actual protection. His name is inscribed upon the silver in flowing almost illegable script.
Weapons: http://www.thedaggersedge.com/images/RapierMedevil.jpg hangs at his belt unsheathed, and the blade is specially enchanted to never break or rust, and he is most adept at defending with the weapon, angling it just right to make a much thicker weapon, such as a broadsword or battleaxe, turn to the side harmlessly. He carries a large curved yew bow strung over his shoulder, and also has five steel daggers concealed on his person. One in each boot, one strapped against each wrist, and another sheathed against the small of his back.
Clothing: A flowing silvery hooded cape enchanted to blend in with whatever scenery it is put against with a word, similar to a 60% chameleon enchantment. An earthy greenish brow tunic over his chest, a pair of light tan pants,mottled by dirt and age, and a belt he wears strapped from shoulder to waist, with a silver pauldron holding it to his shoulder, and his Rapier slipped through a loop at his side. On his feet he wears tall leather boots that go almost up to his knees, and each one conceals a dagger.
Miscellaneous: Two flasks on his belt, one holding water, one holding oil for a fire-breathing parlor trick he does. He also has a single magical match in one of his pockets that lights and extinguishes with a word for starting fires on the road and for his fire breathing trick. In a pouch hooked to his belt he has some mundane medical supplies, and around a hundred unmarked gold pieces that work as currency anywhere.
Background:He was born to a dunmer mother and father, but his pallid skin tone arose many question about wheather he was a legitimate child or not. His father, beliving that his wife had cheated on him with an altmer or breton, went into a fit of anger and killed her, then almost killed his own child. Luckily, the city guard arrived and subdued him. The child was put into a foster home with a group of nobles, but around the thirteenth burthday he discovered that he was not thair son and ran away. He spent a few years a liing in the streets until he met a kindly old sorceror and explorer who taught him the tricks of illusion and enchanted his cape,rapier and match. At twenty-six the old sorceror died, leaving Rass with no choice but to strike out on his own. He became a sucessful entertainer, both through his magical tricks and finesse, and when he couldnt make money that way, there was always theivery. At the moment he is telling stories and doing tricks in exchange for free food and drink at the eight plates tevern.
Possible Incarnate: No
Name: Alrik
Race: Nord
Gender: Male
Age: 25
Birth Sign: The Ritual
Faction: Former Imperial Legionnaire, former smuggler
Class: Shield Bearer
Skills: Long Blade, Medium Armor, Athletics, Armorer, Block
Physical Appearance: an average nord of about 6'3" with shoulder length blond hair, a closely trimmed beard and blue eyes. He has a welcoming, kind face that has a few small scars. On his left arm is tattooed the image of ysmir and the right a bears claw.
Mental: generally very quiet, kind, and lighthearted, but like most nords loves a good fight and isnt stranger to taunting complete strangers over the smallest shortcoming. However he also has a very poetic, almost philispophical side that he tends to hide as he feels others would find him foolish.
Armor: none
Weapons: a well used Imperial Broadsword
Clothing: common clothing
Miscellaneous: None
Brief History: Alrik was born in Winterhold, Skyrim where he spent most of his early days were spent at sea helping his father and learning the life of a smuggler. By 13 he was a quite adapt seafarer and had sailed farther than many walk in their entire lives. At 16 He and his father were cornered near high rock by the Imperial navy with a large cargo of skooma and ebony, his father was sentenced to 10 years in prison while Alrik was to serve 10 years in the Imperial Legion with only half pay. After Years of campaign in Elswyr, he has been released early due to exemplary service and is making his way to Morrowind to make his living as a sellsword.
Possible Incarnate: No.
Name: Dibella.
Race: Imperiton.
Gender: Female
Age: 23.
Birth Sign: The Lady
Faction: None (as of her entrance to the RP)
Class: Assassin. (Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.)
Skills: Sneak, Marksman, Short Sword, Light Armor, Acrobatics.
Physical Appearance: A female woman of an obvious mixed race. She has long, dark hair and bright golden eyes. She stands at about 5'7, weighing 117 pounds. Her figure is slender, and a little bit toned; her skin color is lightly tanned.
Mental: (Beginning of her story) She's quiet and docile. She has no memories of her past, skills, family or friends; she only knows her name. The only thing that's different about her is her temper, she's quick to bite hands that come near her if she feels threatened. Almost like a wild, but scared, animal.
Armor: She's initially found with a leather skirt and a leather top.
Weapons: She doesn't have any initially. The only weapon she uses is her innate magical ability to shield herself from harm.
Clothing: Read armor.
Miscellaneous: She was found with a locket around her throat that cannot be taken from her person.
Background: Dibella hasn't a clue where she is from, her family or any initial memories from childhood or even up to when she was found roaming in the mountains. Everything to her is a blur; she is a blank canvas in the land of Morrowind.
Possible Incarnate: Yes
--------
Character Sheet: gatalis
Name: Shilleka (shil-lek-ah)
Race: Wood elf (with slight traces of imperial)
Gender: Female
Age: appear to be around 19 or so
Birth Sign: The Lady
Faction: No recognized faction (unless you consider nature a faction)
Class: Druid
Skills:
Mysticism
Restoration (only the healing spells from this skill)
Conjuration
Natures tongue (able to speak to animals)
Limited empathy (able to basically send a feeling to people. They could feel fear from this, affection, etc. She cannot control this though)
(basically little to no offense, all defense)
Physical Appearance: Shilleka keeps her face hidden beneath a hood at all times. She appears to be a wood elf, but little can be seen aside from her staff, and deep green dress and hood. She would appear to be a follower of Y'ffre at first glance, but rarely touches meat.
Mental: Fine, shy
Armor: none
Weapons: rusty nail (technically not a weapon but she uses it as a weapon)
Clothing: Deep green dress, and a hood she keeps on at all times. (nothing special about them, just a green dress and hood)
Miscellaneous: An enchanted stick. This stick/staff allows her to bind the soul of a single animal at a time to it allowing her to take its form when she stamps it into the ground. The animal that inhabits the stick must be willingly bound to it. (it currently has a bear inside it)
A bag full of preserved fruit.
Brief History: Shilleka was born in Valenwood, but hasn't been there since her early childhood. She was separated from her parents at a young age in Cyrodiil, and lived off the land, making friends with the local wildlife and eventually becoming one with nature. She found her staff here that she keeps close at all times.
In her late teens, she was captured when she tried to free the animals at a farm nearby, and in her attempt to escape she murdered the guards in a bloody mess which she called self defense. She was quickly captured though as she was injured badly from the fight. After she was patched up, she was immediately thrown into the imperial prison. The guards for some reason were scared of her though, they refused to confiscate her dress or staff, seeming to think she would kill them if they tried. Soon, the prisoners near her went mad, and an agent of the emperor offered her freedom at a price.
The whole voyage, she kept quiet and as unseen as possible?
Possible Incarnate: No
-------
Character Sheet: cutoff94
Name: Miles Catius
Race: Imperial
Gender: Male
Age: 26
Birth Sign: The Warrior
Faction: Ex-Fighter's Guild
Class: Bladesman
Skills: Long Blade, Heavy Armor, Armorer, Fishing, Mercantile
Physical Appearance: He is fairly average for an Imperial, although he is slightly taller than most. He is somewhat muscular, but it would be negligible if he was wearing a shirt. He has black hair that he keeps trimmed and no facial hair. He has no scars and surprisingly still holds much of his youth.
Mental: He is a dead-serious individual, even moreso after being expelled from the Fighter's Guild in addition to the loss of his parents. He often cares more about himself than others, although in more extreme situations he can be a little more lenient. He is difficult to befriend, but once on your side you would be hard-pressed to find a greater ally.
Armor: Rusted iron cuirass and greaves
Weapons: A damaged iron longsword, rusted from time and chipped in various areas
Clothing: Very plain, low-class clothing decorated with patches and tears. The only article of clothing worth mentioning is a brown hide belt that he uses to hold small but important objects that he almost always needs.
Miscellaneous: Small bag for coins (attached to belt), waterskin (attached to belt), spare backpack
Brief History: Miles was born native to Vvardenfall in the city of Ebonheart. His father, Percius, was originally a Legionnaire in service at Fort Moonmoth while his mother was one of his childhood friends, working as a commoner in various cities. A brief romance between the two resulted in little Miles. Percius insisted upon being there at the child's birth however, and he was quickly accused of dereliction of duty by the Legion. The couple reunited and fled to Balmora in secret, taking on new personas in the process.
Miles grew up hoping to match his father's military prowess, and his father trained him to be an adept swordsman and to hopefully reclaim the title of Legionnaire for the family name. In the meantime, Miles joined the Fighter's Guild to try and create a name for himself as a well-trained warrior.
Things were going exceptionally well until Percius was discovered by the Legion and promptly executed for his crimes. Shortly afterwords, Miles' mother drowned in the city's central canol, possibly in a suicide attempt. The loss of his parents caused Miles to quickly spiral out of control, and after a fistfight in a local bar, he was both fined and quickly expelled from the Fighter's Guild. Without a source of income, he was forced to move to a cheaper piece of real estate, namely that in the nearby town of Seyda Neen. Here he used his strength to become a fisherman and earn a living off of selling slaughterfish. While it kept food on the table, it left him with no more funds than he started with, and thus he was forced to stagnate in the town of Seyda Neen for years, waiting for something to finally happen and change his life for the better?
Possible Incarnate: No
---------