Eltrane - Agreed. It's hard to be diverse when working with just one head mesh, so I'm trying to branch out now (with mixed results).
Sister - Good to know. Thanks for the feedback.

Chaka - Ty as always

Knots & Kirlian - Sounds cool, the problem is they don't look so good on every face. I'll try to see if I can work it out tho.
Lyssia - It made sense.

Regarding the head mesh, I could easily shorten the chin in max, but then I'd lose the morph controller. She'd never be able to talk or blink. It's a pretty frustrating quandary. Either she looks bad with long hair, or she is a mannequin. >_< But yeah I agree, the face is very 'craggy'. I think I'll still release it just for a touch of variety, but I won't be working with that head anymore I don't think.
Denunci - Thanks much!
OMG! I figured out the setting in 3ds max to keep the NiMorphController node when I export!!! I CAN DO ANYTHING I WANT TO THESE HEAD MESHES! I HAVE THE POWERRRRR
..ahem. Sorry. This is pretty frickin exciting though.
EDIT - False alarm. Any head mesh I modify can't be textured, just shows up white.

.. /facepalm