[WIP]Morrowind Expanded - Open Beta

Post » Thu May 30, 2013 5:26 am

Just a brief introduction to my latest offering as work beckons and don't have time to cover everything.............

Morrowind Expanded is an Alternative master file to be used instead of your GOTY masters and various other patch and fan made mods which have had compatibility issues resolved and merged directly into the new compact Morrowind.esm, thus simplifying the patching and modding processes allowing new and veteran players the advantages of a heavily modded Morrowind in just a few mouse clicks.This is a WIP and i expect to flesh this out with more content in the not too distant future.

In this first release the new Morrowind patched esm consists of the following components,

The original GOTY esms and the various patch mods that went into my Morrowind patch compilation full version to provide a much tidier and immersive game , for the sake of completeness i have merged in all the official plugins though these were cleaned/fixed /improved versions by iamnone and Micheal163377. Although i did not include Micheal162277's Firemoth fix because of error messages when attempting to merge. Also included are abots boats, gondoliers and siltstrider mods which allow travel in real time and are fantastic addition to the Morrowind experience, so many thanks to all the great many contributors whose work/ideas are included here .

In addition i have https://www.dropbox.com/s/x8pzrhz2z759t5i/imp%20fort%20mesh%20fixes.jpg to improve texturing issues that affect players of Vanilla Morrowind but the meshes are can be used with or without texture replacers. Different variations of these meshes are included in mesh fix V 1.2 which benefit users of texturer placers but do not address the vanilla texture issues as these do. These meshes are included in Morrowind Expanded but for anyone wanting them seperately https://dl.dropboxusercontent.com/u/35424753/fixed%20imp%20%20guardtower%20and%20platform%20meshes.7z. They will be added to my various patch mods in due course.

Installation

The mod requires that you have Morrowind GOTY installed on your PC but the old Morrowind , Bloodmoon and Tribunal Masters are not required and best removed from your data files folder.

Extract the contents of the Morrowind Expanded V1.0 using an archiving utility such as 7zip , winrar , ace etc. and copy the contents into you bethesda softworks/ morrowind/ data files folder.

Allow overwrites if prompted

From the Morrowind launcher activate the Morrowind masterfile

Play the game.

You will see harmless error messages warning you that the masterfiles have changed if using other mods or old savegames during the loading sequence but gameplay is not affected.

https://dl.dropboxusercontent.com/u/35424753/Morrowind%20Expanded1.0.7z

User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Thu May 30, 2013 12:32 am

Can you offer a glimpse about how large you expect this to expand to? I'm curious what your plans and ambitions are, especially since I see you've included Abot's travel mods.

I often gripe about how stuck in its ways this modding community seems to me, so I find it refreshing to see something done differently.

User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Thu May 30, 2013 2:14 am

My plans a

I am thinking big as in really big , providing i can get permissions , lore friendly , emphasis on roleplaying , off to work in 10 minutes will add more in about 10 hours time.

User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Wed May 29, 2013 11:26 pm

This is really interesting!

Are you planning to incorporate other mods, too?

User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am


Return to III - Morrowind