» Tue Apr 12, 2011 2:02 pm
I'm about the most caustic Oblivion critic you'll ever see but I can admit Oblivion got a lot right.
1. NPC scheduling. Made cities feel MUCH more genuine and alive. Made bandit camps less predictable. Made day and night meaningful.
2. Magic system. Mages were just about forced to be narcoleptic in Morrowind to keep up with warriors because you could cast like 3 spells and then have to sleep a day. To add insult, magic ITEMS pretty much replaced the need for mages. Oblivion mages can keep up.
3. Stealth system. Oblivion is the first TES where stealth seems fully integrated into the game. The creators of the Thief series helped out here and it shows. And at last, the Sneak skill actually helps you do Thief/Assassin guild MISSIONS.
4. Combat system. Not very deep, but it's a start and better than morrowind's spam-clicks.
5. Distant land. Need a pretty modern system to take full advantage, but damn is it beautiful.
6. The removal of Levitate. Mountains, heights, Acrobatics, ledges, and dungeon z-axis actually impact the gameplay. It's engrossing!
7. The whole idea of including the player in the use of skills I think is a good one. In many cases, the implementation was disastrously badly done - the easiness of the Security minigame for example pretty much makes the Security skill useless. But if they put some decent game designers on the task in TESV I think this is a much better model to follow than Morrowind's "tell the character to do something and roll a d20 to see if he succeeds". I want to be involved!
8. Dungeon size. Daggerfall's dungeons were legendary in hugeness. Morrowind's were dinky. Oblivion got it just right.
9. Dungeon cells. Daggerfall, Morrowind and Oblivion all heavily reuse their dungeon cells - it's the only way to make a hundred dungeons without unreasonable production costs. But in Oblivion it always feels like there's at least one cell per dungeon I haven't seen before.
10. Dungeon traps. They wimped out on making the traps actually do anything - you need a mod for that - but playing ironman with the possibility of being one-shotted by a booby trap makes for delicious heart-in-throat tension.
11. Havoc physics. Frustrating when I'm trying to arrange my bookshelf. Ridiculously entertaining otherwise.