I'm on the same boat as you. Ain't insomnia fun?
Oh yeah, one of my favorite things. :laugh:
I'm pretty sure he is serious, and I agree with him. I can't see an unlimitedly far distance in real life, so why should I be able to in a video game?
Unless Nirn is flat, and has no fog or pollution.
Well my thinking here is that it isn't totally unrealistic. What leads me to this is that one of my relatives used to own a house at the top of a really tall hill with miles of field surrounding it and you could see for a very long way before things cut off into the horizon when you were at there house. While in lore Cyrodiil is a big country, in practice the game scales it down to something like 7-14 miles if memory serves. There was an exact number posted once but for the life of me I can't remember what it was. there are two ways to go with that.
The way that they did which isn't that bad, to some extent considering how small Cyrodiil was scaled to you can make the argument it's realistic since you can see for miles and miles if you have the benefit of a good location to observe how far you can see on a clear day, however the issue is that game limitations haven't let them implement any sort of visual effect that gives the illusion of a proper horizon like one sees when they look out far into the distance when there aren't any obstructions in real life which I suspect is what causes some of the issues with Oblivion's infinite view distance.
Another option is to limit the view distance at an equal scale which would probably be pretty close to the same view distance as Morrowind which isn't necessarily bad or limit it to say 5-10 miles on a clear day, it gives you a decent view so as to visually compete with other games with high view distances, it doesn't let you see the whole map, and it retains some scaling down to make things look a little more realistic.
It may have not been the best but I'm not sure it was a bad choice considering the limits at the time and what the rest of the market is doing, in my opinion it was an improvement considering that. Typed more than I intended to on my theory with the view distance, but anyway, just my two cents on the matter. Hope that made any semblance of sense.