Morrowind Feelings

Post » Wed May 12, 2010 9:06 am

Well, if Oblivion was given more consequential choices, depth, culture, etc., would that not be Oblivion done right?


Any game can have those. It's the combination of features that make a good game. The level scaling in Oblivion was just plain broken, the dialog flawed, the model quality dated, the animations absolutely dreadful, the character customization lower than I would have liked, the environments too repetitive, the list really goes on and on. If you simply add more culture and depth, you just have Dragon Age with more gameplay mechanics.

But you are not without merit. Oblivion could have benefited from more consequences, depth, and culture, but that is only one layer of possibilities. There are plenty of things that Oblivion did better than Morrowind, and a few things that it could have done better. For those remaining things, I just think it's better to do it as Oblivion should have, not necessarily as Morrowind did. If the two happen to be one and the same for a few things, then that's fine, but I don't think they should just change all features back into the way they worked in Morrowind for the sake of nostalgia. That's more like a step backwards, and we'll be complaining about the things they should do to improve Morrowind's features all over again.
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Beast Attire
 
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Post » Wed May 12, 2010 3:17 am

Okay, I was looking mostly passed features such as character customization, animations and such. So I wasn't really suggesting to bring back features from Morrowind in that sense, I meant it more in terms of storylines, the balance between exploring and fighting, etc..

In Oblivion I always felt somehow removed from the world, not part of it. That feeling I would like to see return in Skyrim. Beyond that I certainly hope that fighting animation and dynamics are improved, maybe bodytype customization. Leveling is a tricky issue that would certainly benefit from a fresh approach. So yes, there is a lot of Oblivion that in an improved form would make Skyrim a fantastic game.
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Tiffany Holmes
 
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