Morrowind Formulas

Post » Fri May 27, 2011 6:27 pm

Hi there! I have searched google to find believable formulas in Morrowind (i.e. Weapon Damage, Sneaking Success etc.), so I decided to ask about it here, maybe someone can help. I'm working through Morrowind's attributes mod, the aim is to replace built-in values to others, about D&D looking. Basically, when 50 pts of Stength is a baseline (incerase will result in higher damage. decerase will result in lower damage), I want to change this value from 50 to 10. My concept can be illustrated:

Standard Values:
STR = 50 / base
STR = 5 / extremely low
STR = 100 / extremely high, player becomes God :)

Wanted-to Values:
STR = 10 / base
STR = 2 / extremely low
STR = 30 / extremely high

STR is used as a example. I would like to replace all 8 attributes (so also Agility, Endurance, Intelligence, Willpower, Personality, Speed, Luck) in same form. Unluckily, damage, sneaking, lock-picking, chance-to-hit etc. depends on game's formulas which I'm looking for. The key is to change GameSettings>Gameplay variables, but I'm not sure how to change these and keep game still balanced.

If anyone could be agreeable to help me I will be very appreciated.
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abi
 
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Post » Sat May 28, 2011 4:09 am

Hrnchamd has presented a comprehensive http://www.gamesas.com/index.php?/topic/1097214-gameplay-mechanics-anolysis/ complete with formulae and explanations. That thread is probably your best source of information on this topic.
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..xX Vin Xx..
 
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Post » Sat May 28, 2011 2:53 am

Thanks for this link, nonetheless I didn't find any damage formula. I've tested with various fDamageBase and fDamageMult values in GMST but in all cases the result was same.
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Katy Hogben
 
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Post » Sat May 28, 2011 6:47 am

Sorry, that was all the information I could provide.
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Janine Rose
 
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