My morrowind game has became tainted

Post » Tue Feb 16, 2016 4:19 am

Or total conversion

There's a few problems which I've noticed

1). My game does a CTD when I open a container with an item in it


2). I can't use throwing stars which cause CTD


These are only a few but I'll post more as they continue ??


My load list is

Morrowind.esm

New.esm

O4.esp



O4 is just a bunch of armor resources so I don't see how that should affect a game

Unless it could be something in my blank esms
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Jaki Birch
 
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Post » Tue Feb 16, 2016 1:57 am

First thing to check after a CTD is your Warnings.txt file in the Morrowind folder. You might find clues about the cause of the CTD.

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Causon-Chambers
 
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Post » Tue Feb 16, 2016 4:34 am

You have so few mods loaded that it should be easy as pie for you to figure this out. Just start removing stuff one by one and see if the ctds continue. When was the last time that it worked properly? I would start with this thought and remove everything between then and now.

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Stacyia
 
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Post » Tue Feb 16, 2016 2:59 am



It's not so simple as that.

The mods are mere mods in mods

I took a bunch of resources and merged them to one esp.


I honestly wouldn't know why a ctd would occur for a container and my warnings lead me to nothing ??????
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Albert Wesker
 
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Post » Tue Feb 16, 2016 9:48 am

There is some type of mod conflict caused by your merging or by the merged mods themselves. The only way you are going to figure it out is to used unmerged esps and follow the process ktbu mentioned to see whether it is a conflict from one of your merged mods, or if is was a problem you created when you merged the mods. A CTD would occur for a container if one of the mods you merged altered the records that are called when you open the container in such a way as to cause the game to crash (either because of a record altered by one of your other merged mods or a record that was altered by your merging process, or perhaps because the game cannot find the right mesh because of the way those records or your file structure has been altered). Is an animated container mod included in the mods you merged?



There are a gagillion things that can cause the game to crash, and there is no xEdit for Morrowind, so tracking down a problem can be harder than with Oblivion or Skyrim. Basically the only thing you can do if you aren't getting errors when loading the game and there is nothing in your warnings.txt is to make some educated guesses and track it down through a process of elimination.

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RaeAnne
 
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Post » Mon Feb 15, 2016 11:32 pm



It has to be one of the blank esm

I was using the raw ebony container

And when I clicked on it she crashed


I'm going to merge the esp with the esm and hope for the best which usually solves the problems but if not esp cleaner or the grace of almsivi
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Mason Nevitt
 
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Post » Tue Feb 16, 2016 8:07 am

Unless you're really sure in what you're doing, merging a whole bunch of mods together can be a pretty bad idea, especially if you still plan to install mods that may interfere with something.

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Cathrine Jack
 
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Post » Tue Feb 16, 2016 12:00 pm

What do you mean "blank esm"? Did you merge ems files that were there to load a bsa file?



I agree with Chaka ZG that you are better off not merging files unless you really know what you are doing. It's not necessary unless you are trying to load more than 255 esm/esp files, so most users are better off leaving things unmerged.

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Project
 
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Post » Tue Feb 16, 2016 5:16 am

Really you shouldn't be making a total conversion at all unless you're very familiar with the engine & cs. It's a fact that almost no-one still active in MW modding has experience with projects like these, so troubleshooting is going to be a largely internal process. You've posted quite a lot of threads recently asking for help, but being a total conversion it's very unlikely that other users will actually be able to provide solutions. It's just very unfamiliar territory with too many variables considering we have no idea what all you're trying to do.

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Jack Bryan
 
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Post » Tue Feb 16, 2016 11:58 am



True. I've attempted a total conversion about 6 times in the past 4 years each one due to an error I couldn't solve never the less I'm confident I can pull this off lol. I only merged the esps because it started getting tedious having to click about 12 - 20 esps in the editor the whole time also if I were to do the esps like this I would have to remove dependencies for all of em. I could do a very thorough investigation on the problem and see what I can get from there. The blank esm setting could have accidently overided the settings of morrowind I'll just merge those 2 and see what I can get from there.


If not I'm down to redo the esp from scratch.

This isn't easy doing this from scratch but I realized this and have still tooken the mantle. It's what's being a moder exploring the editor and engine to its limits ?????????
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Tracy Byworth
 
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Post » Tue Feb 16, 2016 6:45 am

As I understand it merging files into an ESM is inherently unstable at any rate- often it leads to incompatibilities with the original master files. Merging to an ESP seems a safer bet. I might have misunderstood you in an above post but it sounded like you might have altered the original ESM files. Morrowind ESM in particular should never under any circumstances be messed with- don't save any changes to it.

Cleaning mods with TESAME after merging is also a good idea to remove any changes you didn't mean to make- it's extremely easy to alter a cell or a script- even an objects data without even realizing it.
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Ana
 
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Post » Tue Feb 16, 2016 11:44 am



Nah most of I've done to morrowind is use a new

Blank esm renamed morrowind and the other esm is another type of total conversion esm named OMG.esm

I wasn't able to get to morrowind but hopefully in the morning I should :?
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luke trodden
 
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Post » Tue Feb 16, 2016 2:05 pm

You give us no information to help you.


#1 - Total Conversions are very difficult to do.

#2 - We have NO IDEA what you are doing to your Total Conversion that might cause all of your problems. We will actually need to download your esm and investigate it to have any chance of knowing what is going on.

#3 - Merging mods is also tricky, unless you know exactly what you're doing to the esps.

#4 - Post your warning.txt after a crash. Although this will likely not be helpful because see #2


It seems you are new to modding, so you should start small. Making a TC seems to be a bit too much for you right now, since you're having constant problems. ;)


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SexyPimpAss
 
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Post » Tue Feb 16, 2016 7:50 am


Most likely your errors come from some problem related to erasing the Morrowind esm. I'd highly recommend just leaving it untouched for now and building your mod on a different land mass off to the side. It's easy to alter the chargen script to start in another location. Later on if you get that far you can then worry about clearing away the MW landmass and moving your own into its space. Things like that are actually fairly easy to do thanks to tools created by the community.


It's just deleting the MW esm that's going to cause a lot of problems. Many things in the engine are hardcoded to use records provided in the original esm. Loads of internal variables are exposed in specific GMSTs, certain hardcoded "special" items like gold or soulgems must be kept. There's even special containers like the overflow loot bag that should never be removed as their use is hardcoded into the engine.

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Nick Tyler
 
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Post » Tue Feb 16, 2016 8:59 am

if your work is meant for public release, you probably need original Morrowind.esm, or (for a total conversion) you don't need a Morrowind.esm at all.


Maybe you should ask yourself/here why exactly you need a total conversion, what exactly you need to change compared to standard Bethesda .esms, and if there is a simpler way to do it without requiring a total conversion.



In short, take off the Boots of Blinding Speed until your magic resistance is high enough ;-)


[EDIT]typos

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Emerald Dreams
 
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Post » Tue Feb 16, 2016 2:44 am

I'll upload the mod later

For you guys to investigate sorry sorry
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Alessandra Botham
 
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