So.... now that http://www.gog.com/news/bethesda_softworks_its_way_to_gogcom what does this mean for things like the MCP? Are there going to need to be adjustments to that and/or the MWSE in order to keep working for the new versions?
So.... now that http://www.gog.com/news/bethesda_softworks_its_way_to_gogcom what does this mean for things like the MCP? Are there going to need to be adjustments to that and/or the MWSE in order to keep working for the new versions?
It should just be the base game, like if you install it from a disk. GOG does not do overlays, but it also does not require a disk check. The last might be an issue for any tools or wrappers that allow for the disk check on launch. But, it should not be like Steam with it's overlay and how that can affect a modded game.
I don't think you need to worry about MWSE since MGE/MGE-XE has an internal MWSE version built-in, but who knows perhaps some changes in the main code might prevent MGE/MGE-XE to work properly.
See, that's why I'm asking, cause I'm not sure how this sort of thing works in MW. For OB and Skyrim the extenders and such need to know what the exact signature of the executables are to do their thing. So if that's also the case with these tools for MW, then someone who knows for sure may need to check on this to be sure it works for the updated files from GoG.
Last time I had MW loaded up, it needed the disc in the drive. GoG obviously won't require that obviously.
MWSE will most likely be fine. It doesn't care if you're using MCP, Exe Optimizer, No-CD cracks, etc, so I doubt there would be a problem here either. The Code Patch on the other hand is very particular about this stuff and if they did change the exe in order to remove the disc check then most likely that would also prevent it from passing MCP's exe check.
Actually they do have an overlay, or rather they will in Galaxy which is GOG's client if you install Morrowind that way. The overlay feature is just not released yet, but it's coming very soon. But then it will also be compeltly optional and can be disabled. Not sure what effect it might or might not have on modded games like Steam. But yea if you use the standalone installer instead of Galaxy then yea you won't have to worry about such things.
Just tested it out. MCP and MGE XE work with the GOG version of Morrowind (which interestingly comes with the original, dirty versions of the official plugins). HOWEVER, I'm having issues using the "Launch Morrowind" shortcut. But Morrowind.exe works just fine.
https://dl.dropboxusercontent.com/u/42876609/GOG%20MCP%20MGE%20XE.png
Did you install through Galaxy? Cause that's how I'm managing my GoG stuff right now.
EDIT: Actually maybe not. I tried it with another game and it left the mod, so I guess you only need to worry about it if the mod overwrites original game files since a patch or verify/repair could break that. Not that it's likely Morrowind will receive any updates, and if Morrowind mods are like other TES games then they are separate from the game files, but GOG does occasionally push out there own fixes for stuff. Original message follows.
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If you do use Galaxy you may want to disable updates as I believe it will wipe mods if it updates or if you verify/repair files. Not 100% sure, need to test.
Ok, cool. Since Galaxy actually respects the "do not update" setting everything should be fine now