by Timeslip & LizTail
This is a utility to add Oblivion style distant land and HDR to morrowind, as well as many other graphical and input related tweaks. It is also a required utility for some mods which make use of the additional scripting functions it provides.
Note: MGE is a complex program working in a complex environment. There are lots of things which can prevent it from working, or at least prevent it from working as you want it to. You may need a certain level of computer literacy to solve these problems. Also, be prepared to spend some time experimenting with what options work best (or at all) for you. We tried our best to make the program's UI and documentation helpful, but this won't spare you from having to spend some (or sometimes a lot) of effort on it. Please weigh the improved visuals against the effort needed to get it working (and, obviously, the fps hit), and decide whether you really want to try using it. If you're having any problems, please read MGE's documentation before posting here.
Downloads and important links:
- http://sourceforge.net/project/showfiles.php?group_id=239453&package_id=291185 - New features include improved GUI, faster distant land generation and rendering, animated grass (see http://vality7.googlepages.com/mgegrass page for instructions), new depth-based water effects, distant blur effect, fading distant statics, fixed distant activators and more, see http://morrgraphext.wiki.sourceforge.net/Change+Log for a full list
of changes. - http://morrgraphext.wiki.sourceforge.net/ - explains all MGE functions and settings, offers http://morrgraphext.wiki.sourceforge.net/Guides for common tasks like enabling distant lands, activating shaders, or enabling screenshots, has a http://morrgraphext.wiki.sourceforge.net/Troubleshooting to help you with problems, and more.
- Older Versions (3.3.2 and 3.0.3) - http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=45 or http://www.tesnexus.com/downloads/file.php?id=5535
- http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml
- http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
- http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en
Optional Downloads:
- http://www.mwmythicmods.com/MWE.htm#MGE, collected by bjam, with links to lots of MGE mods and shaders.
- http://www.adrive.com/public/03a324c90a9ecd83d05de630789ba828e18289056e6bfbed5858cdbba71d4adf.html - This file tells MGE what distant statics to generate and what not to generate rather than letting it guess, so use this if you have problems seeing for example Ebonheart Castle and other various architectural things. To use - when generating statics, select this txt file using the browse button - (http://i73.photobucket.com/albums/i201/Vality7/misc/mgeeestatiicicisiisppicicsss.jpg), then click create statics.
- http://www.gamesas.com/bgsforums/index.php?showtopic=889756 (by Varana)
- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5868 (by harlanrm)
- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5869 (by harlanrm)
- http://www.gamesas.com/bgsforums/index.php?showtopic=931084 (by povuholo) (for older versions, pre 3.7.2)
Screenshots:
(The screenshots here show an unmodded Morrowind with all the distant land settings on very high)
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen01.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen02.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen03.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen04.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen05.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen06.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen07.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen07b.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen08.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen09.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen10.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen11.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen12.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen13.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen14.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen15.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen16.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen17.jpg
New Effects:
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen18.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen19.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen20.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen21.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen22.jpg
- http://s73.photobucket.com/albums/i201/Vality7/mge/MGEScreen23.jpg
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F.A.Q.
Q: Where can I find a detailed guide for using MGE?
A: The MGE Wiki can be found http://morrgraphext.wiki.sourceforge.net/TOC - note that it's currently being worked on and updated so some info may be missing or out of date. Have a look through there first, and if you still need help then ask in this thread here.
Q: How do I enable screenshots in MGE?
A: Click on the input tab, then click "Launch Macro Editor".
Click the key you want to use (use something other than printscreen) and in the drop down menus select 'Function' and 'Take Screenshot'.
Click save, close and you will be able to take screenshots.
Your screenshots will be saved directly to your Morrowind folder.
Q: How do I enable shaders? (like Bloom, HDR etc)
A: Go to the Tools tab, press "Shader editor"
Use the "Select technique" combobox and Preview to find one you want (e.g. DX9 HLSL HDR*).
Then click "Edit active". Double click the one(s) you want. Click Save.
If you've selected more than one you can use the "Preview active chain" to get a feel for what they look like together. Use the Up and Down in the "Edit active" to change the order the shaders are applied until you're happy.
Q: Why don't the shaders work?
A: On the Render state tab, make sure "Hardware Shader" is checked. If HDR isn't working, on the misc tab, check both "Update shader variables" and "Supply HDR info to shaders".
Q: How do I get animated grass/trees?
A: For instructions on how to set up animated grass, go http://vality7.googlepages.com/mgegrass. The animated trees feature is currently being worked into a proper mod, it will be released as soon as it's done.
Q: Why has pixel shaded water been disabled?
A: MGE's distant land is not compatible with Morrowind's pixel shaded water, and so it is automatically disabled. If you have a sm2 graphics card, MGE can replace Morrowind's water with its own. MGE may not automatically re-enable them when distant land is disabled, so make sure you double check. To re-enable it, open up the Morrowind Launcher and click "Options". Then click the check box called "pixel shading".
Q: Why does the distant land generator crash when I try to generate the files?
A: MGE's file parser isn't perfect, and if it comes across a NIF or texture it can't read it tends to crash. All default meshes are known to work, so you can sidestep this problem by only generating statics for morrowind.esm and bloodmoon.esm, otherwise you will need to retry repeatedly until you find the problem mod. One known problem which isn't related to NIF's is Ald-Vendras, which contains a corrupt texture file. To fix this, download http://vality7.googlepages.com/aldtex.7z and extract it to Morrowind's \data\textures folder before running the distant land generator.
Q: Certain places, such as Raven Rock, the Ghostfence, and the Strongholds, are not created by the distant land generator. Why?
A: The reason they don't show up when you enable Distant Statics is because they're not Statics, they're Activators. MGE doesn't generate activators. Check out povuholo's 'MGE Distant Activators Fix', it will help to display certain major activators such as the Ghostfence. (*Update, this is mostly fixed in the latest version - the generator will check an esp's script to see if the activator should be generated or not.)
Q: Why do the skies flicker from light to dark?
A: Change fog mode to range vertex
Q: My distant land is all black, help?
A: This might happen when you are too high above ground, try going back closer to ground. If this happens on ground level reduce Distant Land draw distance.
Q: I get a water texture not found error / texture not found error.
A: Uninstall MGE completly and intall a fully fresh copy and try again.
Q: I have 64-bit XP and I get CTDs.
A: Try running in compability mode or on a 32-bit system.
Q: Distant Meshes have 'holes' in them / look funny.
A: Either don't use the "old reduction method" or leave static detail at 100% when generating distant land.
Q: I have a decent rig, and yet my frame rate is terrible, what gives?
A: Be sure to disable all external anti-aliasing and anistropic filtering in your video card's control panel. Also try things like updating your graphics card drivers, minimize the amount of background applications, this guide http://www.tweakguides.com/TGTC.html at TweakGuides gives some good tips for improving your PC's performance. Another thing to try is http://www.lowgenius.net/post/Morrowind-FPS-Optimizer.aspx for Morrowind.
Q: Where can I get the Beta source code for MGE?
A: Here - http://morrgraphext.sourceforge.net You will need to check out the source code via SVN. Tortoise SVN is a good choice for a program to do so on Windows. The SVN URL to use when checking out the code is here - https://morrgraphext.svn.sourceforge.net/svnroot/morrgraphext/
Note: If you need help with MGE, please don't PM either me or the creators - instead post your questions or problems here, that's what this thread is for, and be patient in waiting for a reply - don't bump or double post. Also, if you see anyone make a new thread about MGE or asks any MGE related questions, please redirect them to post in this thread instead, as it's best to keep all MGE questions and answers in one place.
http://www.gamesas.com/bgsforums/index.php?showtopic=960266.