[BETA REL/WIP] * Morrowind Grass Mod *

Post » Fri May 27, 2011 5:28 am

It will take me nearly an hour to download your grass mod, I can't download an email without knowing it on this connection. ;^)

I am 100% sure that it is a problem on my end as this isn't the first file I've had problems downloading that most other people grab without a hitch. I've no idea what the cause of the problem is and I've tried everything in my power to fix the problem (including upgrading to FF3, which I promptly uninstalled when I saw what it did to my page load times ;^) to no avail. Such is life.

Thank you for the alternate download link, it seems to be working perfectly. :^)
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victoria johnstone
 
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Post » Fri May 27, 2011 9:19 am

Do any texturers want to help make some new grass textures?
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Krystal Wilson
 
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Post » Fri May 27, 2011 9:53 am

Do any texturers want to help make some new grass textures?

I can help. I got a lot of grass around my house as well as other plants which I don't think'll be hard to make grass textures with.
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Emma Copeland
 
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Post » Fri May 27, 2011 1:11 pm

New grass eh? That would be fabulous.
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Lauren Dale
 
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Post » Fri May 27, 2011 10:10 am

I have to test it on is my Skyrim mod - the generator won't work at all on it. In this case I'm not sure if it's due to tears, but either way this new version still crashes with it. It would be great to get this fixed.


Was this fixed?
Does anybody else experience this problem?
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Charles Mckinna
 
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Post » Fri May 27, 2011 8:59 am

Was this fixed?
Does anybody else experience this problem?

It hasn't been fixed, I didn't want to bother Yacoby with it until I was finished with the mod and ready to generate grass.
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Allison C
 
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Post » Fri May 27, 2011 6:07 am

hello i have mge but not using it for distant land. i can still use this mod if i dont use distant land?
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Marine x
 
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Post » Fri May 27, 2011 11:20 am

hello i have mge but not using it for distant land. i can still use this mod if i dont use distant land?

Just tick it in the Morrowind launcher and run it like a normal mod. The grass won't be rendered by MGE and won't be animated.
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Claire Jackson
 
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Post » Fri May 27, 2011 3:45 pm

Just reinstalled Morrowind after a few years, have to say mods like this make it so much better.

In some of the screens on your website for Bitter Coast and Grasslands, were you using any special shaders, sky texture, lighting or weather mods?

I also think the Solstheim grass looks pretty sixy, about the only thing I could suggest is small bits of clumped snow/frost at the base of the meshes. But I think it looks nice as is, sort of frost-bitten.

Also, those latest tree animation vids look awesome.
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Siobhan Thompson
 
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Post » Fri May 27, 2011 1:04 am

The animated grass from the beta is fantastic; looking forward to the v1.0 release, but even as-is this is a must have mod.
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Damian Parsons
 
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Post » Fri May 27, 2011 12:51 pm

One of the most visually powerful mods ever. As previously mentioned, a Must Have. Thanks for your work.

And I would like to offer my vote for a "Lite" version, if I may.

Actually, I have a low end computer, are there settings that would spare some horsepower for this mod? I don't really want a lot of distance (I actually like a little fogginess) and that seems to be the major difference in my frame rate.
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Nina Mccormick
 
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Post » Fri May 27, 2011 12:35 pm

^^If I understood what you are asking correctly then with animated grass mod, you can set grass density as lower as you want in distant land generator.
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Davorah Katz
 
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Post » Fri May 27, 2011 2:24 pm

Yes, and the view distance setting are extremely customizable, as is the amount of fog, so you could easily tweak things to free up some horsepower for grass. *chuckle*

Uh, assuming you are using one of the newer versions of MGE of course. And since, as I said, you can really play with view distance, statics, fog, etc. I don't see why anyone wouldn't.
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Laura Cartwright
 
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Post » Fri May 27, 2011 4:50 am

Yes, unfortunately I can't get the most recent version of the program to run.

When I try to run MGE is get this -
.NET Runtime 2.0 error
Faulting application mgegui.exe, version 3.8.0.0, stamp 4986f689, faulting module kernel32.dll, version 5.1.2600.5781, stamp 49c4f482, debug? 0, fault address 0x00012afb.

Then I get this when I try to install .NET 2.0 -
Product: Microsoft .NET Framework 2.0 -- Setup cannot continue because this version of the .NET Framework is incompatible with a previously installed one. For more information, see http://support.microsoft.com/support/kb/ar...s/q312/5/00.asp

Not sure what's up, but if anyone knows how to fix it I'd be grateful. For some reason the previous version works.

That in mind, could someone post a suggestion for "More Fog" and maybe less grass setting that would make Morrowind a little more misty. Not the game's usual amount, but a touch less. I could modify the suggestion and get the balance I need. I would appreciate it, thanks.
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Cameron Garrod
 
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Post » Fri May 27, 2011 1:28 am

So, an MGE problem rather than one with Yacoby's grass generator? Best in the http://www.gamesas.com/bgsforums/index.php?showtopic=992013.
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Da Missz
 
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Post » Fri May 27, 2011 3:22 pm

This reminds me of the Green Morrowind mod.

http://tesnexus.com/downloads/file.php?id=580


Maybe your idea isn't so original after all....


?
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Jah Allen
 
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Post » Fri May 27, 2011 6:39 am

What makes this mod fantastic is not it's originality. It's grass - a very simple idea. This mod is fantastic because it sucessfully (and beautifully) executes the idea in game without a complete ridiculous fps hit. And you can have it animated! Frankly, I can't even play without it any more. *chuckle*

And besides, this pretty much only adds grass to places that are already textured "grassy" while "Green Morrowind" alters "the landscape of the Ashlands, Molag Amur, and Red Mountain into verdant greenery" which is a different idea entirely.
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El Khatiri
 
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Post » Fri May 27, 2011 2:34 pm

Hi, I am in need of help please!

I am having a problem with the animated grass. I do everything I should according to Vality's guide, I have installed the 3 programs one has to download and install. Installed them all on a same file in Bethesda Softworks (hope this isn't a problem, although I don't get any "error about MGEfuncs.dll" when I generate distant land). I have disabled them (the Grass.esps), added Liztail's meshes. When I set up the Distant land thing I press "Use ini." and then I press "Add" and add all four Grass.esp files from Vality then go on as usual and still it just doesn't wand to work! :banghead: I have done I don't know how many time but to no avail!

What happens: Nothing the grass does not appear at all. If I then check the Grass esps then they appear (not animated).

I must be doing something wrong, but I cannot figure out what! Oh and one last crucial detail: I have Vista (sigh).

Hope someone can help :bigsmile:


[quick update] I just found out that I have the 3.5.7 (something like that) version so that maybe the cause... :( (at least I hope it is the reason)
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Nicola
 
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Post » Fri May 27, 2011 1:38 am

Hey all -
I need a copy of the grass for TR 1+2 ESP. The links a few pages back are dead now, six months old, and Vality's site links through the thread to those. I've searched but can't find it. Anyone able to help me out?
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Jessica Nash
 
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Post » Fri May 27, 2011 9:46 am

Hey all -
I need a copy of the grass for TR 1+2 ESP. The links a few pages back are dead now, six months old, and Vality's site links through the thread to those. I've searched but can't find it. Anyone able to help me out?
https://www.yousendit.com/download/MnFnN3RUVEg5NVYzZUE9PQ, good for 7 days / 100 downloads.

In related news v0.1.6 of Yacoby's Mesh Generator is up at http://www.tesnexus.com/downloads/file.php?id=23065, OP links to 0.1.4.
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djimi
 
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Post » Fri May 27, 2011 1:19 am

https://www.yousendit.com/download/MnFnN3RUVEg5NVYzZUE9PQ, good for 7 days / 100 downloads.

In related news v0.1.6 of Yacoby's Mesh Generator is up at http://www.tesnexus.com/downloads/file.php?id=23065, OP links to 0.1.4.


Much thanks Dragon32!
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Gavin Roberts
 
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Post » Fri May 27, 2011 4:11 pm

This is a super pretty mod, even in beta. Why are all your mods so pretty, Vality7.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 1:22 am

No need to reupload the mod...the original link just needed a refresh.

http://www.adrive.com/public/44f1f97034d74d491cb506663bd1f45c147421d5d557f95c8d3c4a0040c5ab02.html
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Roisan Sweeney
 
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Post » Fri May 27, 2011 10:55 am

Ok, i was able to get this mod to run no problem on my crappy computer :).
Do what vality says in the post about deleting some of the models, if you have a lower end computer like $300-$500(like mine).
....
Basically you cut the grass model count down more then half and it doesn't look bad at all.

Ill post some pictures soon.

Vality can i edit your models? I was going to make the models smaller, like half the size of the current models but since your the creator do you think their would be errors?

Great beta for the mod 10/10 :)

Edit: http://www.xfire.com/screenshots/v3nture/

@Aylied_king: are the pictures in your link showing the grass after you made these edits? Did you also make the models smaller? Just curious what was done in those shots because they do look great still. Also, did you see a performance boost? If so, how much? Thanks!

@Vality: loving the mod!
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Taylah Haines
 
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Post » Fri May 27, 2011 3:38 pm

I'm having a bit of an odd problem. The grass almost is right, but there's a weird problem where some of the small grass parts that are supposed to be on the ground (I'm guessing?) are on floating above the rest of it. Take a look at the screenshot I posted and you'll see what I'm talking about. I used Morrowind Graphics Extender to use this grass mod if that helps anything at all. I'd appreciate any response that can help.


This is the site url that imageshack tells me to link...but I'll also include the imageshack.org url at the top too.
http://yfrog.com/0dmorrowind20090620224558p

http://img13.imageshack.us/i/morrowind20090620224558.png/
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yessenia hermosillo
 
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