Looks great, I was going to generate one for myself but you made that unnecessary!
Will you still be releasing tree replacers for the other regions? And the flowers for the regions? My suggestion would be to use separate ESPs if possible. And would you be able to give us your settings, so if I have a mod in place which edits an area, I can create a new ESP?
Tree replacers? I didn't have any others planned, other than my BC update and maybe Solstheim, but no not any time soon, I'm working on other things. I never had any intentions on releasing flowers for the regions, the flower pics you see a few posts up are a few extra textures I made, which would have been included in a grass resource, not part of the actual grass mod - I know not everyone would want to see flowers like that anywhere in Vvardenfell. Not sure what you mean by seperate ESPs.
So I downloaded and installed the mods. Installed FPS Optimizer and MGE, generated distant land aaand... it looks like rubbish. It's
really nice that I have widescreen and swaying grass in the near, but the distant land hogs my machine, and frankly, I really don't
need it, plus I have water between the far distance barrier and the beginning of the very far distance. It's really annoying. If I activate
the grass mod in the launcher it feels like concrete, blocking my way. My question: is there a way to have the grass mod run without
the distant land feature of MGE? Or have distant land style generated terrain with normal distances?
BTW I have CeleronD 3.2 GHz, Geforce 6200 256Mb, 1.5 Gb Ram, so Oblivion/Morroblivion is a no go.
If you're using MGE, you're not meant to activate the grass in the launcher, you didn't follow the instructions properly.
If you don't want to use MGE then yes you can just download the original grass mod, install it, and run it like any normal mod.
Like I said before, a distant land like generated world with hardware shaders and without the actual distant land would be the best.
That doesn't make sense.
@Vality7,
Just noticed that 'Grass Beta_Tamriel Rebuilt.esp' is not associated with any of the base esms (and shows Morrowind Mod File v0.0). Might this be a problem for those who want to load the mod directly and not use MGE?
I don't see why it would cause any problems. I can upload it with the associated esms if it's going to make a difference. (edit: Nevermind, once I've gone through and fixed up the misplaced grass it will have the associations anyway).
Also, you might want to let people know they will need to get the grass meshes and textures from your other Grass Betas if they try to just run the grass for TR - they're NOT included in the dl. :nope:
Including them would probably make it even more complicated for those people that can't already figure out that they're not there - as there are two mesh downloads, one for those who use MGE and one who don't. I don't see why anyone would want grass for just TR anyway, but it was just a quick release/addon for my grass mod, for those who wanted it in TR as well.