Yacoby has made a program which can place meshes automatically across the landscape based on various random settings, and I have made all the new grass meshes and textures. This will be released as a mod which covers Vvardenfell with grass, this beta release includes Bitter Coast, Ascadian Isles, West Gash, Grazelands - Solstheim and other regions will be released eventually.
BETA RELEASE
What this Beta release includes:
- 4 seperate esps for 4 regions - Bitter Coast, Ascadian Isles, West Gash, Grazelands
- So far only a Medium-Heavy version has been made, I may make a Light version.
- 2 grass meshes, and 4 textures (at 512x512)
- The same 2 grass types are used through all regions, this won't be the case in the proper release
So try it out and see how well it runs, please post some feedback and some screenshots if you can - I'm interested to see how it looks on different people's setups. If it runs slow for you then you'll probably need to make it a bit lighter. What you could do to make it lighter is load up the esps and delete some of the grass mesh types, they're grouped according to landscape texture, and can be found under the statics tab with a prefix of GRS_. Some other tips to help with performance, update your graphics card drivers, turn off or turn down AA (Anti-Aliasing) and AF (Anisotropic Filtering) in MGE (if you use it) or in your graphics card's control panel, also perhaps turning down your screen resolution if you must, or even reducing the resolution of the textures may help. I reccomend using FPS Optimizer to help with performance - it's 'hide small objects' feature can really help improve performance.
- http://vality.xtreemhost.com/mods/grass.html (note that some grass types seen in the screenshots aren't in the Beta release)
- http://www.adrive.com/public/667f1db9b85cbefc6f020b1863617d2fb337f77b3433a4ee89bb86d498e6e708.html
- http://www.gamesas.com/bgsforums/index.php?s=&showtopic=884102&view=findpost&p=13353003
Permissions for Beta Release: For now this is just to play with and to test out, wait till the v1.0 release before making any mods using my grass, and please don't upload any of this elsewhere thanks.
What the Version 1 release will/may include based on feedback that I get from the beta:
- More grass textures for more variation between the regions (this is definate)
- It will be better and more complete (hopefully)
- All regions, all seperate and optional esps - Bitter Coast, Ascadian Isles, West Gash, Grazelands, Solstheim, Sheogorad/Azura's Coast, Ashlands/Molag Amur/Red Mt, Tamriel Rebuilt 1-6
- Revised generation settings (if necessary)
- Light, medium and heavy version (maybe)
- Different texture resolutions ranging from 1024 to 256 that you will able to pick from depending on how well it runs (maybe)
* When will version 1.0 be released?
Once some new textures are made - I'll work on new grass textures so we have some variation between regions. The first release will probably feature just a few grass types, and when I've made some more textures then I'll update the mod.
* How do you get animated grass?
If you download one of the the latest versions of MGE (from 3.6.0 onwards), and follow the setup instructions http://vality7.googlepages.com/mgegrass, you can render the grass through MGE. Not only does it run a lot better, but it's animated and sways according to the weather conditions. Note that you can't render the grass through MGE without using distant land, as it's part of the distant land.
* Do you need MGE to run this mod?
No, you don't need any external programs, unless you want animated grass (see above), although I personally reccomend using FPS optimizer to help with performance. You don't need to download the generator unless you plan to make your own mods.
* How does Yacoby's Mesh Generator work?
The program will place meshes randomly on the landscape, based on texture placement, based on the heightmap of the esp, and based on settings you input. So you can tell the program to place say...grass_01.nif on tx_bc_moss.tga, how randomly to place it and how often, then run the generator. It will go through whichever mods you want it to and place grass accordingly. So for this mod I will be generating grass on average of 3-4 textures per region. Note that this program can be used to place any kind of mesh and not just grass, for example I've used it to make a Grazelands tree mod much like my other tree mods, which I may release after I've released the grass mod. You will be able to use the Mesh Generator to generate grass onto any landscape mod such as Tamriel Rebuilt, Ald Vendras, Havish etc.
* Where can I download Yacoby's Mesh Generator?
Latest version is http://www.tesnexus.com/downloads/file.php?id=23065. (Note: You don't need to download or use this to play this mod, this is the tool I used to place the grass)