Poll thread: http://www.gamesas.com/index.php?/topic/1233511-morrowind-lets-play/page__mode__show
A few days back I made that thread, asking the all of you if you thought there was room for yet another (yea I know), Morrowind lets play. However limited the amount of voters was, the majority said go for it. Now I'd like to top it off by saying, I'm still new at making videos, and I might been slighting hungover at the time of the recording, but considering how I wanted it to turn out, I think it went pretty well. My channel's main series atm is minecraft LP, which just as Morrowind LP's has been done to death, but I do it because its something I always wanted to do, and I'm actually enjoying it.
Anyway now that I have preemptively defended myself, I will start out by saying it turned out to be a looong start. If you even dear click the link I'm presenting a moment, you are a brave one, and just for that I won't hold it against you if you skip a bit through it. But before I actually publish it, I'd like you guys opinion it. It should be said that the game is modded, using Morrowind Graphic and Sound Overhaul v1.3
Beyond that, there is a few tweaking mods which is aimed at giving a better on camera experience:
Slow magicka regeneration, based on Willpower and Max Magicka (intelligence indirectly)
Slight increase in magicka pull pr lvl (So the Magicka pool grows a bit beyond Intelligence increases)
Endurance change, so that the max HP isn't increase on a lvl pr lvl basis, but on Endurance increase/decrease. This means that upping Endurance will increase the HP instantly, BUT also means that any effects decreasing it will decrease instantly aswell.
Mark and Recall mod, which allows for more Marks. (This it to limit the amount of on camera travel, and as I'm gonna play a pure mage-like character, which is a fast for me in this game btw, I thought it somewhat fitting)
Lastly there is an Alchemy sorter mod, which gives you the scripts needed to build your own little sorting lab, where you click a crystal, and all your reagents goes from your inventory, to specific jars, and then by click on scripted bottles (which to for ages to arrange as neatly I have), gives you the regeants required for that specific potion. I haven't used this yet, so I'm looking forward to using that for sure.
Anyway without further a do, heres a link to it. Let me know what you think, I will take your feedback into account.
http://www.youtube.com/watch?v=wOgssIz5Fuk
If the crowd believes an episode 2 will be necessary, I'll find the links for those none Overhaul mods (or if you ask for it).
Hope you'll enjoy, and if not, please be gentle