For the thieves guild quest where Amusei steals someones heirloom or whatever I told him i'd give him a lockpick but I can't give him a MW Style Lockpick.
I know, I http://www.gamesas.com/index.php?/topic/1126244-morrowind-style-lockpicking/page__p__16552267__fromsearch__1entry16552267.
But I suppose it's a good idea to mention this here as well, so thanks for reminding me.
Like I said, my computer is broken and I can't currently work on anything, but I'll try to fix this as soon as I can. For the moment, please just try the workaround I posted.
Basically, the problem is the same as the one where you aren't able to hide a lockpick anymore when going to jail, since my lockpicks don't count as such. It is a dialogue check, so the best solution might be a small code that automatically converts one of my lockpicks into a vanilla lockpick when the player is in dialogue mode. Should be fairly easy to do (I already have two such codes for different purposes in the mod anyway).
Edit: I just looked at the script, and I think this would be the way to do it:
In my main script at the very end, there's this code:
begin MenuModeIf ( AttackDisabled == 1 ) EnableControl 4 set AttackDisabled to 0EndIfIf ( Player.GetItemCount Lockpick > 0 ) Set NumberLockpicks to Player.GetItemCount Lockpick Player.RemoveItemNS Lockpick NumberLockpicks Player.AddItemNS FrbitLockpickApprentice NumberLockpicksEndIfend
That last if condition needs to be replaced with the following if condition:
If ( MenuMode == 1009 ) If ( Player.GetItemCount Lockpick < 1 ) && ( Player.GetItemCount FrbitLockpickApprentice > 0 ) Player.RemoveItemNS FrbitLockpickApprentice Player.AddItemNS Lockpick 1 EndIfElse If ( Player.GetItemCount Lockpick > 0 ) Set NumberLockpicks to Player.GetItemCount Lockpick Player.RemoveItemNS Lockpick NumberLockpicks Player.AddItemNS FrbitLockpickApprentice NumberLockpicks EndIfEndIf
That should (I think) give the player an Apprentice's lockpick every time he's in dialogue mode, if he has one. The result is that when arrested, you'll be able to hide that one lockpick, and when Amusei wants a lockpick, you'll have one you can give him.
In order to keep the code short, I decided not to include similar options for the other lockpick types introduced by my mod; it seems also better from a gameplay perspective, as you wouldn't want to give Amusei one of the higher quality lockpicks, and giving you only a low quality lockpick for jail seems more balanced (and interesting).
So... anyone willing to edit the mod like this? :>
Well, I suppose not. But it would be highly appreciated, since I won't be able to do these changes in the near future myself.