Walking being a chore? Oblivion has the best environments I've ever seen, and when I step outside of my house I see an unbroken mountain wall with quartz veins and frozen waterfalls. If a game can rival the Gaidhealtachd for beauty, I definitely don't consider travelling through such a spectacular environment a chore.
Oh, and how I play my game does not affect yours, so stop pretending it does just to get what you want. That is the essence of the argument against fast travelling, as it is optional. That's not my opinion, it's peremptory fact.
Please read this thread and then do what others have done and backup your argument with fact or observations.
Since when were cliche fantasy LotR ripoffs good environments?
Again, no it's not. If there were incentives to do otherwise, I'd agree, but it's not.
I'm not pretending thay you liking bland cliche fantasy crap effects my gaming enjoyment. I'm just staing that Oblivion is bland and faceless.
Okay, want backup?
Cyrodiil:
In previous lore, Cyrodiil was said to be a deep, dense jungle with a myriad creatures that were very original and threatening, and that was nothing compared to the culture. Cutthroat politicians, not least of whcih the Imperial Battlemages, all trying to get as much power as possible by any means neccessary. The cities were massive and strange, not least of which the Imperial city.
What we got: A cultureless Gondor ripoff with no identity or meaningfully unique hooks to the setting.
Imperials:
Before, they were a cross of Roman and Native American empires, with thier native culture divided in two between the heathenistic, barbaric Colovian Highlanders who had strange traditions involving tattoos and feathers contrasted with the Nibenese snakes and con men, who were much more Roman. what we got: A bland, featureless, cultureless race that is just ambiguously white.
Oblivion and Daedra: I could go for days on Oblivion, so you may as well just go to TIL. However, what we got were fantasy hell and fantasy demons, without even the cool hooks and wierdness of real-world Christan Demonology.
Free-floaters: There were a lot of things in Oblivion that could have simply used lore, such as the aleswell quest. But then instead he mentiuoned some "vantos' third law." what is that? who is this man, important enough to have several magickal principles named after him? we get none of that, because it would have required thier own original lore from earlier, which would have scared off the casual gamer, or used originality to make up a new lore-character, which they did not do.
I can go on?
PS: I don't like Dunmer either, but since there was
no lore in Oblivion, we don't have anyone else to talk about.