Your character deals with them. And I have walked along a road without encounter before it is not impossible. Complaining about a means of quickly doing things that need be done is completely ridiculous. Realism? Really? You can throw a [censored] fireball from your hand. Is that realistic? Nope. If you want realistic travel then step outside and start walking.
How far did you walk with no encounters and were there any mods enabled? If you walk from Anvil to Leyawiin you would have to deal with some creature. It's not realism were complaining about. It's hoe Oblivion's fast travel is basically an in-game cheat with no real alternative. (No, I don't consider traveling through boring, dull, unimaginative, uninspired landscapes as a decent alternative.)
For the next Elder-Scrolls game lets add a One-hit-kill dagger to the tutorial and respond to people complaining about it with "Well its optional and you don't have to use it" when every other weapon almost never hits (even when mastered) and does next to no damage? What would your response to that be?
Also, the question was basically between Morrowind and Oblivion which do we feel had more interesting lore and why. Lets say that in our next post at least.
For me, I feel Morrowind had more interesting lore with the Dwemer, the Tribunal, the Sixth House etc. where in vanilla Oblivion the only thing that is remotley interesting as the Mythic Dawn. Thank goodness the expansions fix this.
And yes, travel methods are definitely part of lore. Also, it was ridiculous enough that you were attacked by every bear or wolf within five miles, you shouldn't complain about them not attacking you when that is clearly more realistic.
But then again, why am I arguing in Oblivion's favor? Don't you see, Hackworthy? Oblivion has NO LORE! Like, none at all other than a few dinky books. That's the gospel truth to it. Just none. God, no lore... what next? I mean, that just totally killed the game for me. I went everywhere, and not once did I have a text-box pop out of an NPC and have them go on a long documentary on the significance of each and every Ayleid ruin or fort. Not one!
That's true and they still have no in-lore explanation for why there are no politics in Cyrodil and for why Cyrodil is no longer a jungle.