Also, are they running FPS optimiser or not?
And what about MGE's FPS limiter?
EDIT: Just tested it out playing the game with MGE enabled and all the same settings at 640x480 res, and i get a silly high FPS, and changing the Max FPS in the ini does limit the FPS. But you need to remember that most monitors are only 60hz, so setting the max FPS more than 60 doesnt really make any sense,apart from bragging rights
High resolution and shaders---> performance hit. :For shaders,(mostly) it doesn't matter how much geometry is in scene, number of pixels defines performance. So, high resolution is a curse and blessing at the same time. Recommendation is SLI-Crossfire solutions.
I want to keep it simple but I added some of your suggestions. Obviously in a benchmark, people shouldn't be using fps optimizers.(or that shouldn't matter at all)
My AI is set at 50%, view distance 33%. And max FPS is working you say. It doesn't work here. Set it to 60, getting 117 FPS in main menu.
@Vurt,
some insane clocks you got there. You can optimize distant land to get some more FPS. I think landscape requires a lot of power. More than it should, also it really doesn't matter how high quality texture you choose, it always turns up crap. It is OK though, under all grass and mods +distance, they are not that bad. Statics can be reduced too ~10 FPS hit, and shaders are customizable. I wonder what Crysis guys do for 5000 lines of shader code to work in real time.