Morrowind Modders Coordination

Post » Tue Sep 07, 2010 2:38 pm

You hit the nail on the head, Pinkertonius; the most important thing in any project is "leadership", but there is always trouble when you have too many people who want to be leaders or one leader (micromanager) who has to have a finger in every pie. The second most important concept in a team is delegation. Although some people are natural leaders, either being able to lead or follow is usually a learned skill. A tough thing to be sure of when you try to make a team out of a bunch of strangers of different maturity levels, nationalities, and training.

When it works, it's wonderful. When it doesn't . . . it can be a catastrophe.
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Melanie
 
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Post » Tue Sep 07, 2010 12:36 pm

You hit the nail on the head, Pinkertonius; the most important thing in any project is "leadership", but there is always trouble when you have too many people who want to be leaders or one leader (micromanager) who has to have a finger in every pie. The second most important concept in a team is delegation. Although some people are natural leaders, either being able to lead or follow is usually a learned skill. A tough thing to be sure of when you try to make a team out of a bunch of strangers of different maturity levels, nationalities, and training.

When it works, it's wonderful. When it doesn't . . . it can be a catastrophe.

bwahaahah! the skyrim guys know all about that!
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Cathrine Jack
 
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Post » Tue Sep 07, 2010 5:04 am

@Yacoby, sometimes modding is about pleasing others. That again is up to the modder. Lots of people like to make things for themselves and others like to get praise from others for their work.
Sure, but if I want to spend time on something it better be something I agree with doing. If it doesn't fit the direction I think it should be going in then I wouldn't be that intrested in doing it. One of the issues I have with team projects is often you end up having to give up some of your vision.

Also, the way modding works you need to have a core person, as most helpers tend to come and go. In other words, you need someone who will wok on the thing and get it done even if there is nonone else doing anything. (I have found the same thing in real life, the way to deal with it was to have hack events (with beer) where everyone got together, had a good time and hacked around with the project. This doesn't when your team is spead all over the world).
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Lou
 
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Post » Tue Sep 07, 2010 12:21 pm

@Yacoby: Thank you for the link in your sig!

I believe it was Psymon's post I read first about the "advanced mod user." That would be me as well. I've collected them over the years, have well over a thousand backed up on CDs and hard drives... and almost no CS experience. But, back to the point.

I've seen a system formed over the years. That's part of the issue. I agree with Pseron Wyrd in that it's anarchic, but it's still a system and people have gotten used to it. Those that can do group projects, do (Thank you, TR guys!). Those that go through the headache of compiling separate mods into one (Bitter Coast Compilation and Balmora Clutter Compilation come to mind), have. I've even seen a modder recently begin major patches on an old mod, Wizards' Island.

However, Mus' idea has merit. There is something I've seen lacking in the community that I suspect would help with this a lot. When you think of getting online to search for something, what comes to mind? For me, Google. If someone needs information on something, where do they go? Wikipedia. If someone new to Morrowind wants to look for mods, where do they go? ...Google, Planet Elder Scrolls, TESNexus, Fliggerty's website, Google some more, Elric Melnibone's site, these forums, various Morrowind wikis, more Google, other forums, etc.

I feel the modding community (users and creators) would benefit from having a central place to go to where they could meet other modders, get feedback, get information on past mods, and post whatever work they choose to complete. That way, even if their computer goes up in a ball of fire and they no longer want to mod for Morrowind, someone else somewhere that likes their work could pick it up and go. Teams and partnerships would naturally form there. Personally, though, I just want TES modding community (including Oblivion and Skyrim and any other games that are released) to have... well... a community. Modders have done so much to keep the games alive (especially Morrowind, imho) and I would love to see them have a coherent web presence.

So, yeah. That's my thoughts.
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Samantha Jane Adams
 
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