» Sun May 18, 2014 5:25 am
Well I am working on a mod to bring Morrowind vampires back, even with a new worldspace added that combined with the interiors is about a mile in size if I remember right. It should be compatible with every vampire mod, since the potions only add vampirism if the character doesn't have it, and other than that the potions only buff stats, and give new spells, without altering vampirism itself. The scripting is done, the potions which provide a movement speed bonus above other things are working, the exterior is navmeshed, and all 3 vampire clans have unique bases. I still got interior navmeshing to do, minor improvements to cells, cluttering to do, and NPCS to add though.
I've lurked the forums since the Morrowind days, and used the Construction kit a tiny bit back then even though I wasn't a modder. And this specific mod may bring back some memories of Morrowind once I complete it. I remember during the Morrowind days not having to navmesh made things a lot easier, dialogue was easier if I remember right, and enchantments/stat alterations were easier. I also miss weapon resistance, and even having to repair weapons/armor to be honest.