If you're going to get all technical about it like that, every RPG in the world in an Action-RPG. Imo, a game is only really an Action-RPG once the action is taking away from the RPGness. TES has been going down the action game route ever since Morrowind. More and more action elements are being implemented, and more and more RPG elements are being removed. Thankfully, Morrowind did help with the additional lore and uniqueness of the game world, though. But, I'm worried we're going to end up the way of Might and Magic: Dark Messiah.
My definition of an pure rpg is an rpg that allows roleplaying and completion with characters of non-violent origin. So a pure Rpg can function as a Action Rpg, but an Action Rpg cannot function as a pure Rpg.
There were multiple solutions to quests in both Daggerfall and Morrowind.And both those games were all about skill progression, whereas Oblivion is more about reflexes of the player.The way I see it, an action game is played for the gameplay itself. The combat is based on the player's own coordination and reflexes. An action RPG is basically an action game that lets you choose skills in the beginning. An RPG is a game where the combat is determined by dice rolls, and not by the reflexes of the player, and where they at least try to make all the plausible solutions to a quest do-able.So, Daggerfall and Morrowind were RPGs, minus Morrowind's main quest. Oblivion was an action-RPG.I would also argue that Arena was an RPG with a really lame, linear story.Hopefully, now you understand.
Yes I can understand you, given your reasoning. I see it differently though, not completely but enough to have a different view. For example, nothing stops an action Rpg from having multiple solutions, the recent Alpha Protocol by Obsidian Entertainment is an action rpg with multiple solutions. I also use lesser reflexes in Oblivion than in morrowind, Morrowind only give you the chance to hit, when you hit as a player. This makes it more important that you hit as a player, because otherwise you wont even get the chance to actually hit the enemy, the high damage enhances this even more.
This does not mean that I can't understand your concerns, what you two are describing to me is that the scale between Action and Rpg is sliding towards the action part. To this I agree and share the concern, an example of (rather excellent) Rpg Action games, are Dark Messiah and Bioshock, but I wont agree that Oblivion is anywhere near that level of action Bias, but I agree that one can see the trend.
What marks this trend is basically what you Hircine is describing, the action elements and the world was improved (IMO) in Oblivion, but the Rpg elements were not in an equal sense, improved as well. Indeed it can be argued that they were neclected. Oblivion is still dominatingly an Rpg (IMO), but because the Action elements where improved while the Rpg elements were neclected, the balance has shifted. It wouldn't matter that Oblivion Combat and Physics was improved, if we for example, had retained all of morrowinds weapons and armor, had retained the same diverse path at the level of the great houses, because then the balance would not have been shifted. Indeed if Oblivion had
improved those elements with
greater diversity, with more ways of defining your character, our discussion and espectations would be very different at this point.
I hope me having shown this level of understanding, will have persuated you two to put the safety back on your flamethrowers, which I suspect I have aimed at me now. :hehe: