Memorable moments: the opening music [EPIC], finding the mudcrab merchant, becoming so powerful just looking at enemies killed them, and, of course, finding out a lowly prisoner like yourself is actually a god reborn!
Bad moments: trying to hit things over and over and just missing, running into places at a low-level to be slaughtered, doing boring quests that only involved running back and forth.
Oblivion made us want to play just as much, albeit in a different way, by giving us dynamic NPCs who brought the world to life with their meticulous schedules and AI, as well as providing us with the best graphics we had ever seen, and combat that was addicting as well as constantly challenging.
Memorable moments: exploring the Daedric realm, trying the vastly different classes/guilds, becoming ultimate but still feeling a chill before battle, getting to watch NPCs do silly things like steal and consequently murdered by guards after a short chase scene.
Bad moments: trying to decorate with havok physics, seeing less knickknacks [only rooms, enemies, containers], and the 'imperial' architecture/animals [if I wanted to see that I'd go outside].
Well all I have to say is: whatever it is you're working on, please please please keep all the above in mind. All the graphics in the world don't make a game 'immersive', story does, and random generating is a huge misnomer, it makes it predictable to an extant. Also, people play games to escape this world, especially fantasy-RPGs, so make it unique, and captivating. Include all those things that made us laugh, cry, scared, empowered, and explore.
Thank you for making such great games! And keep up the good work! The world is watching, and waiting.
EDIT: Took out all the bad words :wink_smile: