Morrowind, Oblivion and The Future

Post » Fri May 13, 2011 4:07 pm

Morrowind captured the hearts of players by immersing us in a world unlike any other we had seen and having not only an epic 'main quest' storyline, but side quests and stories that captured our imaginations as we explored every nook and cranny of the island.
Memorable moments: the opening music [EPIC], finding the mudcrab merchant, becoming so powerful just looking at enemies killed them, and, of course, finding out a lowly prisoner like yourself is actually a god reborn!
Bad moments: trying to hit things over and over and just missing, running into places at a low-level to be slaughtered, doing boring quests that only involved running back and forth.

Oblivion made us want to play just as much, albeit in a different way, by giving us dynamic NPCs who brought the world to life with their meticulous schedules and AI, as well as providing us with the best graphics we had ever seen, and combat that was addicting as well as constantly challenging.
Memorable moments: exploring the Daedric realm, trying the vastly different classes/guilds, becoming ultimate but still feeling a chill before battle, getting to watch NPCs do silly things like steal and consequently murdered by guards after a short chase scene.
Bad moments: trying to decorate with havok physics, seeing less knickknacks [only rooms, enemies, containers], and the 'imperial' architecture/animals [if I wanted to see that I'd go outside].

Well all I have to say is: whatever it is you're working on, please please please keep all the above in mind. All the graphics in the world don't make a game 'immersive', story does, and random generating is a huge misnomer, it makes it predictable to an extant. Also, people play games to escape this world, especially fantasy-RPGs, so make it unique, and captivating. Include all those things that made us laugh, cry, scared, empowered, and explore.

Thank you for making such great games! And keep up the good work! The world is watching, and waiting.

EDIT: Took out all the bad words :wink_smile:
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Milagros Osorio
 
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Post » Fri May 13, 2011 8:38 pm

Don't mean to be a jerk, but: http://www.gamesas.com/index.php?/topic/1105916-tes-v-ideas-and-suggestions-172/

P.S. I don't think it was the graphics that killed content in Oblivion, I think it was the huge number of megs they wasted on voiced-dialogue. See my previous unintelligible rants.

P.P.S. welcome, I'd give you a fishy stick but I never got mine :angry:
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noa zarfati
 
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Post » Fri May 13, 2011 4:09 pm

P.P.S. welcome, I'd give you a fishy stick but I never got mine :angry:

:ooo:

Both of you, choose wisely!

http://www.mwmythicmods.com/fishy.htm http://i908.photobucket.com/albums/ac285/Rellac/HaveaCookie.jpg
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Nick Jase Mason
 
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Post » Fri May 13, 2011 4:41 pm

After playing Oblivion for a year, Morrowind felt... strange (mushroom trees, architecture). I was amazed by the size of both games, the amount of quests and beautiful settlements but voice acting was a big minus (in Oblivion).

Off-topic: Hircine, can I have a fishy stick too? :sadvaultboy: I never got one...
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Alexx Peace
 
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Post » Fri May 13, 2011 11:22 am

After playing Oblivion for a year, Morrowind felt... strange (mushroom trees, architecture). I was amazed by the size of both games, the amount of quests and beautiful settlements but voice acting was a big minus (in Oblivion).

Off-topic: Hircine, can I have a fishy stick too? :sadvaultboy: I never got one...

OK, http://i227.photobucket.com/albums/dd268/link0864/Captain%20Eldrad/Morrowind2008-12-2113-18-56-84.jpg you go.

Edit: by the way http://www.imperial-library.info/dogate/mw_easter_eggs.shtml and http://www.uesp.net/wiki/General:Fishy_Stick are more info about those sticks.
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Charlotte Henderson
 
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Post » Fri May 13, 2011 2:12 pm

You know, I never recieved mine either. :(

I guess people are too scared I may "bless" them.
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Hayley Bristow
 
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Post » Fri May 13, 2011 2:16 pm

Please discuss the topic, this is devolving into a Fishy Stick whine.
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Justin Bywater
 
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Post » Fri May 13, 2011 9:02 am

Morrowind captured the hearts of players by immersing us in a world unlike any other we had seen and having not only an epic 'main quest' storyline, but side quests and stories that captured our imaginations as we explored every nook and cranny of the island.
Memorable moments: the opening music [EPIC], finding the mudcrab merchant, becoming so powerful just looking at enemies killed them, and, of course, finding out a lowly prisoner like yourself is actually a god reborn!
Bad moments: trying to hit things over and over and just missing, running into places at a low-level to be slaughtered, doing boring quests that only involved running back and forth.

Oblivion made us want to play just as much, albeit in a different way, by giving us dynamic NPCs who brought the world to life with their meticulous schedules and AI, as well as providing us with the best graphics we had ever seen, and combat that was addicting as well as constantly challenging.
Memorable moments: exploring the Daedric realm, trying the vastly different classes/guilds, becoming ultimate but still feeling a chill before battle, getting to watch NPCs do silly things like steal and consequently murdered by guards after a short chase scene.
Bad moments: trying to decorate with havok physics, seeing less knickknacks [only rooms, enemies, containers], and the 'imperial' architecture/animals [if I wanted to see that I'd go outside].

Well all I have to say is: whatever it is you're working on, please please please keep all the above in mind. All the graphics in the world don't make a game 'immersive', story does, and random generating is a huge misnomer, it makes it predictable to an extant. Also, people play games to escape this world, especially fantasy-RPGs, so make it unique, and captivating. Include all those things that made us laugh, cry, scared, empowered, and explore.

Thank you for making such great games! And keep up the good work! The world is watching, and waiting.

EDIT: Took out all the bad words :wink_smile:



Heh, I loved those moments! or that scamp that was also a merchant in the orcs buildings. I love how Bethesda made a whole lot of interesting stuff in Morrowind. I just wished that Oblivion had as many interesting content as Morrowind had. Well, we have to remember that what is done is done. Lets just hope that they take what made Morrowind and Oblivion shine and improve it!
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Taylor Thompson
 
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Post » Fri May 13, 2011 8:49 pm

Morrowind captured the hearts of players by immersing us in a world unlike any other we had seen and having not only an epic 'main quest' storyline, but side quests and stories that captured our imaginations as we explored every nook and cranny of the island.
Memorable moments: the opening music [EPIC], finding the mudcrab merchant, becoming so powerful just looking at enemies killed them, and, of course, finding out a lowly prisoner like yourself is actually a god reborn!
Bad moments: trying to hit things over and over and just missing, running into places at a low-level to be slaughtered, doing boring quests that only involved running back and forth.

Oblivion made us want to play just as much, albeit in a different way, by giving us dynamic NPCs who brought the world to life with their meticulous schedules and AI, as well as providing us with the best graphics we had ever seen, and combat that was addicting as well as constantly challenging.
Memorable moments: exploring the Daedric realm, trying the vastly different classes/guilds, becoming ultimate but still feeling a chill before battle, getting to watch NPCs do silly things like steal and consequently murdered by guards after a short chase scene.
Bad moments: trying to decorate with havok physics, seeing less knickknacks [only rooms, enemies, containers], and the 'imperial' architecture/animals [if I wanted to see that I'd go outside].

Well all I have to say is: whatever it is you're working on, please please please keep all the above in mind. All the graphics in the world don't make a game 'immersive', story does, and random generating is a huge misnomer, it makes it predictable to an extant. Also, people play games to escape this world, especially fantasy-RPGs, so make it unique, and captivating. Include all those things that made us laugh, cry, scared, empowered, and explore.

Thank you for making such great games! And keep up the good work! The world is watching, and waiting.

EDIT: Took out all the bad words :wink_smile:


Sorry, but I cannot concider the fact that some areas are dangerous while others allow you to feel superior is a bad thing. It is much better then the extreme level scaling found in Oblivion in my opinion. I could also whine for hours about Oblivion's combat system which in my opinion was worse that the one of Morrowind (which was not perfect either).
Memorable moments in Oblivion: Seeing the traps killing enemies you could not take out by yourself.
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jadie kell
 
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Post » Fri May 13, 2011 1:38 pm

Bad moments: trying to hit things over and over and just missing, running into places at a low-level to be slaughtered, doing boring quests that only involved running back and forth.

That's one of the GOOD moments...
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Brad Johnson
 
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Post » Fri May 13, 2011 9:57 am

Yeah, I usually laugh when my level one character wanders into some tomb and immediately gets fried by a topless vampire.

Only really a bad moment if you forgot to save once after chargen.
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Heather Kush
 
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Post » Fri May 13, 2011 11:47 pm

That's one of the GOOD moments...

I agree, and I even prefer Oblivion.
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laila hassan
 
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Post » Fri May 13, 2011 10:56 am

Bad moments: ...running into places at a low-level to be slaughtered...

I have to disagree here - stumbling into a dungeon and getting hit in the face by some Daedric Claymore wielding Orc is part of the fun and adventure. Nothing's more enjoyable than having a low level character amass healing potions and then try to run through a dangerous dungeon to grab an item and escape alive. It makes the world feel much more dynamic, and it makes the increase in your skills all the more important.
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Jade
 
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Post » Fri May 13, 2011 6:45 pm

[quote name='electus' date='23 July 2010 - 03:39 PM' timestamp='1279917597' post='16194549'] seeing less knickknacks [only rooms, enemies, containers]

What?
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Gwen
 
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Post » Fri May 13, 2011 7:36 pm

[quote name='MiamiThrice' date='26 July 2010 - 05:56 PM' timestamp='1280181378' post='16206286']
[quote name='electus' date='23 July 2010 - 03:39 PM' timestamp='1279917597' post='16194549'] seeing less knickknacks [only rooms, enemies, containers]

What?
[/quote]
In Oblivion, a huge number of knick knacks were stationary and permanently bolted to the table. Especially light sources like candles.

In Morrowind, you can take anything.
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Kate Schofield
 
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Post » Fri May 13, 2011 10:54 am

running into places at a low-level to be slaughtered

That was one of the good moments, in my opinion.
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Kate Schofield
 
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Post » Fri May 13, 2011 3:04 pm

I disagree with about 50% of what the OP said. :shrug:
But anyway, yeah, makes TES:V good Beth.
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marie breen
 
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Post » Fri May 13, 2011 12:52 pm

Sorry, but I cannot concider the fact that some areas are dangerous while others allow you to feel superior is a bad thing. It is much better then the extreme level scaling found in Oblivion in my opinion. I could also whine for hours about Oblivion's combat system which in my opinion was worse that the one of Morrowind (which was not perfect either).
Memorable moments in Oblivion: Seeing the traps killing enemies you could not take out by yourself.




Agreed. Hopefully TES:V will be more like Morrowind and dare I say, Daggerfall in size and scope. Oblivion had too much stripped away. Also, no more level scaling. Leveling up is pointless if you always feel like you're equal to everything around you. At the very least, make it so things only scale to a certain point. Bandits should stop leveling with you long before they all start wearing daedric armor. A storm Atronach should be a match for you for a lot longer than a scamp. I want to feel like I'm getting more powerful. In Oblivion, I felt like I basically stayed the same throughout the whole game and leveling served little purpose.

Same with loot. Static, interesting loot please. Not randomly-generated wooden spoons and ceramic cups in all the chests. I miss the feeling I got when I accidentally stumbled upon Chrysamere. Thirty bandits inexplicably guarding a chest containing a fork, three gold and a piece of linen cloth seems kind of anticlimactic.
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Emma Louise Adams
 
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Post » Fri May 13, 2011 9:58 am

I'm not sure you can be detailed like Morrowind and big like Daggerfall without compromising.

I actually think Oblivion was an attempt to meet in the middle. Being more personalized than Daggerfall and bigger than Morrowind. But, if you're not gonna go all the way, you might as well not go at all.

Pick one. Now that you've given fans tastes of both, pick one and perfect it. Stop jumping back and forth and all around, otherwise I'm visiting the Zenimax building and bringing a few cartons of eggs.

Nuclear eggs.
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Damned_Queen
 
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Post » Fri May 13, 2011 8:25 pm

I'm not sure you can be detailed like Morrowind and big like Daggerfall without compromising.

I actually think Oblivion was an attempt to meet in the middle. Being more personalized than Daggerfall and bigger than Morrowind. But, if you're not gonna go all the way, you might as well not go at all.



Oblivion might have been bigger in land area but in quests, npcs, dialogue, items, armor, weapons, spells ,skills, towns, cities, caves/tombs and architecture styles , Morrowind was much bigger.
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Danial Zachery
 
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Post » Fri May 13, 2011 4:42 pm

Oblivion might have been bigger in land area but in quests, npcs, dialogue, items, armor, weapons, spells ,skills, towns, cities, caves/tombs and architecture styles , Morrowind was much bigger.

Yes, that was the "trade-off."

Oblivion is bigger in sales and targeted demographic. That's where it really counts.
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Lyndsey Bird
 
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Post » Fri May 13, 2011 12:47 pm

Oblivion still has loads of stuff in it compared to most games though. I really dont know where beth take the series now. Should it be more of the same? as in a 2011 upgrade of oblivion in a different province, or try something new with a major overhaul on things like dialogue, player level, dynamic quests and a bunch of whole new features. you get what i mean.
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NAtIVe GOddess
 
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Post » Fri May 13, 2011 2:28 pm

Yes, that was the "trade-off."

Oblivion is bigger in sales and targeted demographic. That's where it really counts.

The trade-off was more original quests, improved stealth/combat systems, actually learning by use, actually retaining a challenge at higher levels, more interesting stories to the various factions, a general more alive feeling, and various other things that, to me, are positive changes.
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carley moss
 
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Post » Fri May 13, 2011 7:05 pm

The trade-off was more original quests, improved stealth/combat systems, actually learning by use, actually retaining a challenge at higher levels, more interesting stories to the various factions, a general more alive feeling, and various other things that, to me, are positive changes.


Guild stories in Oblivion was not as satisfying as I thought it would be. I hate how every guild is basicly an epic fight with good guys Vs evil guys.

Mages Guild - Could have been a story about studying and learning magic of TES and about exploring new spells and pushing the limits of magic even further than before.
Instead we got = Mages Guild (Good guys) Vs Necromancers (Evil guys)

Fighters Guild - This could have been an interesting story about a low prisoner who became the greates warrior of the era.
Instead we got = Fighters Guild (Good guys) Vs Blackwood Company (Evil guys).

Thieves Guild - Boy this was weak. Where is the: Holding people/items for ransom, blackmail, gambling, smuggling or other criminal stuff?
Nooo.....We just good Thieves Guild (Good guys) Vs Imperial Watch (Evil guys).

Need I say more?
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Shianne Donato
 
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Post » Fri May 13, 2011 3:42 pm

The trade-off was more original quests, improved stealth/combat systems, actually learning by use, actually retaining a challenge at higher levels, more interesting stories to the various factions, a general more alive feeling, and various other things that, to me, are positive changes.

tomaytoe tomahtoe
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Marie Maillos
 
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