Morrowind or Oblivion, ES5

Post » Sat May 28, 2011 12:33 am

If I had to choose ONE of those two games to completely emulate I would pick Morrowind.

But Oblivion actually got most things right compared to Morrowind. Game engine, NPC schedules, graphics, fighting system, magic system, stealth system, mod kit, and a lot of other things are all markedly improved over Morrowind.

But Oblivion got the most important things not just wrong but HORRIBLY wrong. Mainly level scaling, lore/dialogue, and immersion features (e.g. icons showing the location of everything on your compass that you can't turn off).

If Oblivion had made the improvements it did without sacrificing Morrowind's quality in other areas it would probably be the best game of all time. As it is I'd give Oblivion a C-
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Caroline flitcroft
 
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Post » Fri May 27, 2011 10:27 pm

One thing that I liked about Oblivion is that I felt like I was part of the world. In Morrowind, I felt like I was alone, other than the people I talked to for quests, the people did't really stick out that much to me, they weren't walking around as much as Oblivion...
But I liked how Morrowind had more quests available, so they should have more vibrant people, and more quests. Alot of the people in Oblivion were useless, and didn't have anything interesting about them (dialogue, quests, items...).
So I think that having more quests and more schedules for AI would be good.


Also, I think that Morrowind caves were better designed, but Oblivions were more atmospheric. I think they should incorperate both in the next game. So Oblivion style caves (with the stalagmites, lighting, and the creepy fog) with hand placed people and items in it.
I always got creeped out in Oblivion caves, and in Morrowind, they seemed to static to me.

And they should fix the scaling


So overall, more schedules for AI (Like OB), more quests (Like MW), more hand placed useful items (Like MW), better scaling (Like MW), and creepier caves (Like OB).

And They should have Oblivion's sneak system.
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Mike Plumley
 
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Post » Fri May 27, 2011 10:48 pm

More like Morrowind, definitely. It's very telling that I spent most of my TESIV mod-hunting to make the game more like Morrowind.
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Steeeph
 
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Post » Fri May 27, 2011 10:59 pm

many of the objections to both morrowind and oblivion can be fixed with mods so that leaves the overall feel and morrowind wins by miles there.
so morrowind then.
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Melung Chan
 
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Post » Sat May 28, 2011 4:44 am

I probably put more thought into that than I should have.


If it makes you feel better, I read it all and agree.

Somebody quote me on this:

Morrowind = Xp, A good solid build usable today
Oblivion = Vista, Unfinished prettyness, buggy
TES 5 = Win 7, A finished improved version of Vista?
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 8:47 pm

I would rather have it more like Morrowind. The improvements Oblivion made were small, but what Oblivion took out was big. No matter what, it will be more like itself than anything.

One thing that I liked about Oblivion is that I felt like I was part of the world. In Morrowind, I felt like I was alone, other than the people I talked to for quests, the people did't really stick out that much to me, they weren't walking around as much as Oblivion...
But I liked how Morrowind had more quests available, so they should have more vibrant people, and more quests. Alot of the people in Oblivion were useless, and didn't have anything interesting about them (dialogue, quests, items...).
So I think that having more quests and more schedules for AI would be good.


Also, I think that Morrowind caves were better designed, but Oblivions were more atmospheric. I think they should incorperate both in the next game. So Oblivion style caves (with the stalagmites, lighting, and the creepy fog) with hand placed people and items in it.
I always got creeped out in Oblivion caves, and in Morrowind, they seemed to static to me.

And they should fix the scaling


So overall, more schedules for AI (Like OB), more quests (Like MW), more hand placed useful items (Like MW), better scaling (Like MW), and creepier caves (Like OB).

And They should have Oblivion's sneak system.


This is kind of funny. Everything you said about Oblivion, that it was more atmospheric and felt like a real world, is what a lot of people say was the best thing about Morrowind.
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Zualett
 
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Post » Fri May 27, 2011 9:32 pm

TES V should definitely be more like Morrowind.
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Tyler F
 
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Post » Sat May 28, 2011 4:21 am

Neither.

It should have all the good things from both, try to reduce the bad, and add new stuff. Also take lessons from what went right and wrong with Fallout 3.
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Allison C
 
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Post » Sat May 28, 2011 6:20 am

You'll open a whole can of worms with this...


Thanks for opening the can. I couldn't stay in there a minute longer. :P


I'd go with both, not only one. Taking each game's qualities would make a most ultimate ES Game.
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Shannon Marie Jones
 
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Post » Sat May 28, 2011 12:51 am

I just want them to get rid of the "High Fantasy" setting. That was just too cliche for my tastes.

I trust Bethesda to make a very high quality Oblivion/Morrowind hybrid. I trust them...
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James Potter
 
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Post » Sat May 28, 2011 10:19 am

Certainly not Oblivion, where the fiction of Cyrodiil was deconstructed and abused, as cheap backdrop, instead of building upon the initial vision. Morrowind's mainquest also falls short of the magnitude and choice alluded to by its pivotal documents.

That's true, it would have been cool to see Dagoth Ur's communist conspiracy where the working class Dunmer overthrow their imperial overlords and Hlallu conspirators, making his job all that much easier. SOme internal conflict between the House Dunmer would have been nice, but I guess the engine wasn't really up to it.


As for graphics, no, not Oblivion. 2006 graphics are going to look pretty crap by the time of TESV. They need a new system to keep it fresh, preferably one with decent ocular occlusion. And work on those shadows coming through the floor, and light bleeding. You all might not think its important now, but could you imagine playing Oblivion in 2006 with Morrowind's 2002 graphics?



I do want the companion sharing thing from Fallout 3, nice to see Bethesda using an ancient Morrowind mod in their new games. :rolleyes:
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Rhi Edwards
 
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Post » Fri May 27, 2011 10:47 pm

I do want the companion sharing thing from Fallout 3, nice to see Bethesda using an ancient Morrowind mod in their new games. :rolleyes:


Companion sharing was in Fallout 1 and 2. :whisper:
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Ezekiel Macallister
 
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Post » Sat May 28, 2011 5:19 am

Most certainly Morrowind.

One of the biggest things that i want to see brought back is just the variety of items and equipment combinations. I want to be able to wear two different types of pauldrons at the same time. I want to wear a robe over my armor. I want chitin and dreugh armor back. I just worry that its going in the opposite direction. I mean, oblivion was vastly dumbed down from morrowind in the item area, and fallout 3, if were counting it, was dumbed down past oblivion. In F3 you could equip an outfit, hat, and weapon. Oblivion was curiass, greeves, helmet, gauntlets/gloves, boots, and a weapon. I want it to go back to curiass, left pauldron, right pauldron, greeves, left boot, right boot, left gauntlet/glove, right gauntlet/glove, helmet, robe, shirt, and pants. I've missed that level of customization so much.
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Hope Greenhaw
 
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Post » Fri May 27, 2011 5:58 pm

Morrowind of course.

(Insert reason why here)
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RaeAnne
 
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Post » Sat May 28, 2011 3:50 am

It should have ALL the good aspects of both, and throw out all the bad aspects of both.

Spellmaking should be good, exploration should have more then just a grassy environment, fast travel should be revamped in a way, with public transport available. And finally... NO [censored] COMPASS MARKER! Bethesda, stop being lazy and just give me some proper details on where I have to go to do my quest!
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K J S
 
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Post » Fri May 27, 2011 10:56 pm

One of the biggest things that i want to see brought back is just the variety of items and equipment combinations. I want to be able to wear two different types of pauldrons at the same time. I want to wear a robe over my armor. I want chitin and dreugh armor back. I just worry that its going in the opposite direction. I mean, oblivion was vastly dumbed down from morrowind in the item area, and fallout 3, if were counting it, was dumbed down past oblivion. In F3 you could equip an outfit, hat, and weapon. Oblivion was curiass, greeves, helmet, gauntlets/gloves, boots, and a weapon. I want it to go back to curiass, left pauldron, right pauldron, greeves, left boot, right boot, left gauntlet/glove, right gauntlet/glove, helmet, robe, shirt, and pants. I've missed that level of customization so much.

This ^. Although I haven't actuall played FO3, yet.

Another thing I don't want to see from OB is my enemy hearing me in an adjacent tunnel when there's suppose to be hundreds of tonnes of rock between us. :stare: Did Beth fix that in FO3?
Edit: seeing with a detect life spell maybe, but not hearing through rock.
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Sunnii Bebiieh
 
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Post » Sat May 28, 2011 1:41 am

Caves do tend to echo quite a bit, mind.
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Ezekiel Macallister
 
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Post » Sat May 28, 2011 9:29 am

Morrowind was mind-altering for me. So many paths to take, a rich lore, non-scaled enemies, lots of different weapon types, consequences for joining certain factions, a compass & quest marker free interface. Oblivion was far better visually with atmospheric effects, blood, grass, flora, the quest journal layout, etc. But Oblivion lacks depth; the scaling system, the nerve-wracking 5 actor voice overs, the "easy" hidden exits for dungeons, the non-constricting classes (mages at lvl 35 wearing heavy armor using a shield). Every time I play Oblivion now I feel as if I'm playing a first person shooter and not a role playing game and I tend to get bored after playing for about 30 minutes due to the scaling system and the "ease" of the game. In Morrowind I was forced to explore, to spend an hour looking for a door on a beach, to read the books and lore, to really delve into the world of Tamriel. I loved it how I could "break" the game if I sold some piece of armor without knowing its importance. I loved it that I couldn't join every faction with one player, knowing that I would have to start a new character and play through a different faction line. I loved how I would have to traverse the entire dungeon or cave back to the surface instead of hitting a panel, opening a hidden door and returning to the front of the cave. The little drudgery's and pains helped to immerse myself into the game and that is what I think Oblivion lacks, immersion.
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Sweets Sweets
 
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Post » Fri May 27, 2011 6:44 pm

it should play and have game mechanics like a VERY well refined oblivion,
but the atmosphere should be closer to morrowind sans the depressing monocolor of brown witch premeated the deserts
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katie TWAVA
 
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Post » Sat May 28, 2011 4:49 am

Morrowind spanks Oblivion's rear with ease. Oblivion had production value but lacked all the charm and richness of the old titles. Firstly, the babysitting of the player (quest compass, inability to get rid of quest items and essential characters) has to go. Secondly, the originality and freshness of the series should not be sullied with any more stereotypical LotR nonsense, thank you. It would be nice if the developers looked to some classic sword & sorcery material for inspiration once again - Robert E. Howard, Michael Moorcock, etc. You know, the essentially badass fantasy that used to inspire RPG designers. It would be a well-needed antidote to the boring trends in fantasy games today.
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Tinkerbells
 
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Post » Fri May 27, 2011 7:28 pm

Companion sharing was in Fallout 1 and 2. :whisper:

I know, I'm just saying, its a useful function that's never been implemented in a vanilla Bethesda RPG before, and we should have it in TES V.
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Jordyn Youngman
 
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Post » Fri May 27, 2011 9:24 pm

Morroblivion will be good
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Courtney Foren
 
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Post » Fri May 27, 2011 11:42 pm

I know, I'm just saying, its a useful function that's never been implemented in a vanilla Bethesda RPG before, and we should have it in TES V.


Oops, my mistake. I misread then.

They didn't put any sort of companion share (except for Tribunal) because there were no "real" companions. Since the Elder Scrolls aims at a lone hero doing the kills, instead of a party-based RPG like Baldur's Gate.

But I sure would like companions sometimes. Passive companions who can help you. Such as the Fighters Guild warrior who swore an oath to kill a Daedroth in Morrowind. She would follow you around the daedric ruin and taunt the monster as you approached it. I loved that quest. :)

Or the naked barbarians who follow you. I would have liked to be able to at least give them a pair of pants. :P
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Damien Mulvenna
 
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Post » Fri May 27, 2011 11:46 pm

Daggerfall
Character creation

Morrowind
Varied armour, weapon and skills. Oblivion seemed to condense them
Varied environments
General atmosphere

Oblivion
Combat
Magic
Stealth
NPC's (fully voice acted, diverse schedules, ect)
Exploration (I know loss of fatigue when running is realistic but it's also a pain the the ass)
Not being completely useless at level 1

Fallout 3
Overall levelling, gameplay and random encounters system
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Shirley BEltran
 
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Post » Sat May 28, 2011 3:18 am

Neither? Take the aspects which were great in the games, and fix the ones that completely svcked.

Simple logic, no?
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Shiarra Curtis
 
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